Patents by Inventor Matt Knowles

Matt Knowles has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11823256
    Abstract: Systems and methods are provided for generating a virtual reality (VR) simulation of a retail store, which simulation is configured and displayed on an immersive VR display device that enables a user to experience the simulated retail store as if it were a physical retail store. The systems enable the user to arrange display cases and other interior store components, and to populate shelves, racks, and the like, with products to be sold in the retail store. A VR platform enables multiple users to synchronously view the VR simulation and make coordinated changes to develop an optimized configuration of the retail store. Marketing, sales, merchant, and other data may be collected, aggregated, and analyzed to identify purchase trends of certain products; the analyzed data may identify user shopping preferences, and the VR platform may generate a customized retail store including only products relevant to a user.
    Type: Grant
    Filed: February 3, 2021
    Date of Patent: November 21, 2023
    Assignee: InContext Solutions, Inc.
    Inventors: Tracey Wiedmeyer, Matt Knowles, Alan Reck, August Wasilowski, Brian Jensen, Fllad Shehu, Gregory Michael Caputo, Jr.
  • Publication number: 20210166300
    Abstract: Systems and methods are provided for generating a virtual reality (VR) simulation of a retail store, which simulation is configured and displayed on an immersive VR display device that enables a user to experience the simulated retail store as if it were a physical retail store. The systems enable the user to arrange display cases and other interior store components, and to populate shelves, racks, and the like, with products to be sold in the retail store. A VR platform enables multiple users to synchronously view the VR simulation and make coordinated changes to develop an optimized configuration of the retail store. Marketing, sales, merchant, and other data may be collected, aggregated, and analyzed to identify purchase trends of certain products; the analyzed data may identify user shopping preferences, and the VR platform may generate a customized retail store including only products relevant to a user.
    Type: Application
    Filed: February 3, 2021
    Publication date: June 3, 2021
    Applicant: InContext Solutions, Inc.
    Inventors: Tracey Wiedmeyer, Matt Knowles, Alan Reck, August Wasilowski, Brian Jensen, Fllad Shehu, Gregory Michael Caputo, JR.
  • Patent number: 10943291
    Abstract: Systems and methods are provided for generating a virtual reality (VR) simulation of a retail store, which simulation is configured and displayed on an immersive VR display device that enables a user to experience the simulated retail store as if it were a physical retail store. The systems enable the user to arrange display cases and other interior store components, and to populate shelves, racks, and the like, with products to be sold in the retail store. A VR platform enables multiple users to synchronously view the VR simulation and make coordinated changes to develop an optimized configuration of the retail store. Marketing, sales, merchant, and other data may be collected, aggregated, and analyzed to identify purchase trends of certain products; the analyzed data may identify user shopping preferences, and the VR platform may generate a customized retail store including only products relevant to a user.
    Type: Grant
    Filed: April 3, 2017
    Date of Patent: March 9, 2021
    Assignee: InContext Solutions, Inc.
    Inventors: Tracey Wiedmeyer, Matt Knowles, Alan Reck, August Wasilowski, Brian Jensen, Filad Shehu, Gregory Michael Caputo, Jr.
  • Publication number: 20190251622
    Abstract: Systems and methods are provided for generating a virtual reality (VR) simulation of a retail store, which simulation is configured and displayed on an immersive VR display device that enables a user to experience the simulated retail store as if it were a physical retail store. The systems enable the user to arrange display cases and other interior store components, and to populate shelves, racks, and the like, with products to be sold in the retail store. A VR platform enables multiple users to synchronously view the VR simulation and make coordinated changes to develop an optimized configuration of the retail store. Marketing, sales, merchant, and other data may be collected, aggregated, and analyzed to identify purchase trends of certain products; the analyzed data may identify user shopping preferences, and the VR platform may generate a customized retail store including only products relevant to a user.
    Type: Application
    Filed: April 3, 2017
    Publication date: August 15, 2019
    Applicant: InContext Solutions, Inc.
    Inventors: Tracey Wiedmeyer, Matt Knowles, Alan Reck, August Wasilowski, Brian Jensen, Fllad Shehu, Gregory Michael Caputo, Jr.
  • Patent number: 8517835
    Abstract: A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a grab of the board has been attempted. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller.
    Type: Grant
    Filed: February 20, 2009
    Date of Patent: August 27, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Patrick Dwyer, Nick Ehrlich, Matt Knowles, Scott Krager, Arnab Sen, David M. Tibbetts, Joshua Tsui, Peter J. Sauerbrei
  • Publication number: 20100216551
    Abstract: A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a grab of the board has been attempted. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller.
    Type: Application
    Filed: February 20, 2009
    Publication date: August 26, 2010
    Inventors: Patrick Dwyer, Nick Ehrlich, Matt Knowles, Scott Krager, Arnab Sen, David M. Tibbetts, Joshua Tsui, Peter J. Sauerbrei