Patents by Inventor Matthew Christopher Gong
Matthew Christopher Gong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11610353Abstract: Processes for reviewing and editing a computer-generated animation are provided. In one example process, multiple images representing segments of a computer-generated animation may be displayed. In response to a selection of one or more of the images, geometry data associated with the corresponding segment(s) of computer-generated animation may be accessed. An editable geometric representation of the selected segment(s) of computer-generated animation may be displayed based on the accessed geometry data. In some examples, previously rendered representations and/or geometric representations of the same or other segments of the computer-generated animation may be concurrently displayed adjacent to, overlaid with, or in any other desired manner with the displayed geometric representation of the selected segment's) of computer-generated animation.Type: GrantFiled: July 19, 2021Date of Patent: March 21, 2023Assignee: NBCUniversal Media LLCInventors: Fredrik Nilsson, Luke Halliwell, Josiah Larson, Matthew Christopher Gong
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Publication number: 20210350599Abstract: Processes for reviewing and editing a computer-generated animation are provided. In one example process, multiple images representing segments of a computer-generated animation may be displayed. In response to a selection of one or more of the images, geometry data associated with the corresponding segment(s) of computer-generated animation may be accessed. An editable geometric representation of the selected segment(s) of computer-generated animation may be displayed based on the accessed geometry data. In some examples, previously rendered representations and/or geometric representations of the same or other segments of the computer-generated animation may be concurrently displayed adjacent to, overlaid with, or in any other desired manner with the displayed geometric representation of the selected segment's) of computer-generated animation.Type: ApplicationFiled: July 19, 2021Publication date: November 11, 2021Inventors: Fredrik NILSSON, Luke HALLIWELL, Josiah LARSON, Matthew Christopher GONG
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Patent number: 11069109Abstract: Processes for reviewing and editing a computer-generated animation are provided. In one example process, multiple images representing segments of a computer-generated animation may be displayed. In response to a selection of one or more of the images, geometry data associated with the corresponding segment(s) of computer-generated animation may be accessed. An editable geometric representation of the selected segment(s) of computer-generated animation may be displayed based on the accessed geometry data. In some examples, previously rendered representations and/or geometric representations of the same or other segments of the computer-generated animation may be concurrently displayed adjacent to, overlaid with, or in any other desired manner with the displayed geometric representation of the selected segment(s) of computer-generated animation.Type: GrantFiled: June 11, 2015Date of Patent: July 20, 2021Assignee: DreamWorks Animation L.L.C.Inventors: Fredrik Nilsson, Luke Halliwell, Josiah Larson, Matthew Christopher Gong
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Patent number: 10990505Abstract: A method for composing a scene using a data module includes: receiving, from a user, an instruction to instantiate the data module to produce at least a first instance of the data module in a second data module; receiving, from the user, a first override for modifying the first instance of the data module; receiving, from the user, a second override for modifying the data module; identifying a conflict introduced by the first override or the second override; configuring a display interface to display an indication informing the user of the identified conflict; configuring the display interface to display one or more options for resolving the identified conflict; receiving, from the user, a selection of an option of the one or more options; and in response to the selection of the option, resolving the identified conflict by deleting the first override or the second override.Type: GrantFiled: April 19, 2019Date of Patent: April 27, 2021Assignee: DREAMWORKS ANIMATION LLCInventors: Esteban Papp, Chi-Wei Tseng, Stuart Bryson, Matthew Christopher Gong, Yu-Hsin Chang
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Publication number: 20200334127Abstract: A method for composing a scene using a data module includes: receiving, from a user, an instruction to instantiate the data module to produce at least a first instance of the data module in a second data module; receiving, from the user, a first override for modifying the first instance of the data module; receiving, from the user, a second override for modifying the data module; identifying a conflict introduced by the first override or the second override; configuring a display interface to display an indication informing the user of the identified conflict; configuring the display interface to display one or more options for resolving the identified conflict; receiving, from the user, a selection of an option of the one or more options; and in response to the selection of the option, resolving the identified conflict by deleting the first override or the second override.Type: ApplicationFiled: April 19, 2019Publication date: October 22, 2020Applicant: DreamWorks Animation LLCInventors: Esteban Papp, Chi-Wei Tseng, Stuart Bryson, Matthew Christopher GONG, Yu-Hsin Chang
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Patent number: 10559109Abstract: A skin deformation system for use in computer animation is disclosed. The skin deformation system accesses the skeleton structure of a computer generated character, and accesses a user's identification of features of the skeleton structure that may affect a skin deformation. The system also accesses the user's identification of a weighting strategy. Using the identified weighting strategy and identified features of the skeleton structure, the skin deformation system determines the degree to which each feature identified by the user may influence the deformation of a skin of the computer generated character. The skin deformation system may incorporate secondary operations including bulge, slide, scale and twist into the deformation of a skin. Information relating to a deformed skin may be stored by the skin deformation system so that the information may be used to produce a visual image for a viewer.Type: GrantFiled: October 2, 2017Date of Patent: February 11, 2020Assignee: DreamWorks Animation L.L.C.Inventors: Paul Carmen DiLorenzo, Matthew Christopher Gong, Arthur D. Gregory
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Patent number: 10535175Abstract: A method of creating a computer-generated animation uses a graphical user interface including a two-dimensional array of cells. The array has a plurality of rows associated with computer-generated elements and a plurality of columns associated with frames of the animation. The array includes a first cell associated with a first computer-generated element and a first frame. A first view of the array is displayed in which the first cell has a first width and includes a key frame indicator that indicates that a designated value is associated with the first computer-generated element for the first frame. A second view is displayed in which the first cell has a second width and includes an element value indicator. The second width is greater than the first width, and the element value indicator represents the designated value associated with the first computer-generated element.Type: GrantFiled: April 17, 2018Date of Patent: January 14, 2020Assignee: DreamWorks Animation L.L.C.Inventors: Michael Babcock, Fredrik Nilsson, Matthew Christopher Gong
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Publication number: 20180232933Abstract: A method of creating a computer-generated animation uses a graphical user interface including a two-dimensional array of cells. The array has a plurality of rows associated with computer-generated elements and a plurality of columns associated with frames of the animation. The array includes a first cell associated with a first computer-generated element and a first frame. A first view of the array is displayed in which the first cell has a first width and includes a key frame indicator that indicates that a designated value is associated with the first computer-generated element for the first frame. A second view is displayed in which the first cell has a second width and includes an element value indicator. The second width is greater than the first width, and the element value indicator represents the designated value associated with the first computer-generated element.Type: ApplicationFiled: April 17, 2018Publication date: August 16, 2018Inventors: Michael BABCOCK, Fredrik NILSSON, Matthew Christopher GONG
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Patent number: 9972115Abstract: A method of creating a computer-generated animation uses a graphical user interface including a two-dimensional array of cells. The array has a plurality of rows associated with visual characteristics of a computer-generated character and a plurality of columns associated with frames of the animation. The array includes a first cell associated with a first visual characteristic and a first frame. A first view of the array is displayed in which the first cell has a first width and includes a key frame indicator that indicates that a designated value is associated with the first visual characteristic for the first frame. A second view is displayed in which the first cell has a second width and includes an element value indicator. The second width is greater than the first width, and the element value indicator represents the value associated with the first visual characteristic.Type: GrantFiled: June 11, 2015Date of Patent: May 15, 2018Assignee: DreamWorks Animation L.L.C.Inventors: Michael Babcock, Fredrik Nilsson, Matthew Christopher Gong
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Publication number: 20180025527Abstract: A skin deformation system for use in computer animation is disclosed. The skin deformation system accesses the skeleton structure of a computer generated character, and accesses a user's identification of features of the skeleton structure that may affect a skin deformation. The system also accesses the user's identification of a weighting strategy. Using the identified weighting strategy and identified features of the skeleton structure, the skin deformation system determines the degree to which each feature identified by the user may influence the deformation of a skin of the computer generated character. The skin deformation system may incorporate secondary operations including bulge, slide, scale and twist into the deformation of a skin. Information relating to a deformed skin may be stored by the skin deformation system so that the information may be used to produce a visual image for a viewer.Type: ApplicationFiled: October 2, 2017Publication date: January 25, 2018Applicant: DreamWorks Animation L.L.C.Inventors: Paul Carmen DILORENZO, Matthew Christopher GONG, Arthur D. GREGORY
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Patent number: 9786083Abstract: A skin deformation system for use in computer animation is disclosed. The skin deformation system accesses the skeleton structure of a computer generated character, and accesses a user's identification of features of the skeleton structure that may affect a skin deformation. The system also accesses the user's identification of a weighting strategy. Using the identified weighting strategy and identified features of the skeleton structure, the skin deformation system determines the degree to which each feature identified by the user may influence the deformation of a skin of the computer generated character. The skin deformation system may incorporate secondary operations including bulge, slide, scale and twist into the deformation of a skin. Information relating to a deformed skin may be stored by the skin deformation system so that the information may be used to produce a visual image for a viewer.Type: GrantFiled: October 7, 2011Date of Patent: October 10, 2017Assignee: DreamWorks Animation L.L.C.Inventors: Paul Carmen Dilorenzo, Matthew Christopher Gong, Arthur D. Gregory
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Patent number: 9418465Abstract: Systems and methods for performing MOS skin deformations are provided. In one example process, the in vector of a MOS transform may be manually configured by a user. In another example process, a slide/bulge operation may be configured to depend on two or more MOS transforms. Each of the MOS transforms may be assigned a weight that represents the transform's contribution to the overall slide/bulge. In yet another example process, a bulge operation for a MOS vertex may be performed in a direction orthogonal to the attached MOS curve regardless of the direction of the attachment vector. In yet another example process, a ghost transform may be inserted into a MOS closed curve and used to calculate skin deformations associated with first transform of the MOS closed curve.Type: GrantFiled: December 31, 2013Date of Patent: August 16, 2016Assignee: DreamWorks Animation LLCInventors: Mark R. Rubin, Robert Lloyd Helms, Arthur D. Gregory, Peter Dean Farson, Matthew Christopher Gong, Michael Scott Hutchinson
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Publication number: 20150363960Abstract: A method of creating a computer-generated animation uses a graphical user interface including a two-dimensional array of cells. The array has a plurality of rows associated with visual characteristics of a computer-generated character and a plurality of columns associated with frames of the animation. The array includes a first cell associated with a first visual characteristic and a first frame. A first view of the array is displayed in which the first cell has a first width and includes a key frame indicator that indicates that a designated value is associated with the first visual characteristic for the first frame. A second view is displayed in which the first cell has a second width and includes an element value indicator. The second width is greater than the first width, and the element value indicator represents the value associated with the first visual characteristic.Type: ApplicationFiled: June 11, 2015Publication date: December 17, 2015Inventors: Michael BABCOCK, Fredrik NILSSON, Matthew Christopher GONG
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Publication number: 20150363959Abstract: Processes for reviewing and editing a computer-generated animation are provided. In one example process, multiple images representing segments of a computer-generated animation may be displayed. In response to a selection of one or more of the images, geometry data associated with the corresponding segment(s) of computer-generated animation may be accessed. An editable geometric representation of the selected segment(s) of computer-generated animation may be displayed based on the accessed geometry data. In some examples, previously rendered representations and/or geometric representations of the same or other segments of the computer-generated animation may be concurrently displayed adjacent to, overlaid with, or in any other desired manner with the displayed geometric representation of the selected segment(s) of computer-generated animation.Type: ApplicationFiled: June 11, 2015Publication date: December 17, 2015Inventors: Fredrik NILSSON, Luke HALLIWELL, Josiah LARSON, Matthew Christopher GONG
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Publication number: 20150187113Abstract: Systems and methods for performing MOS skin deformations are provided. In one example process, the in vector of a MOS transform may be manually configured by a user. In another example process, a slide/bulge operation may be configured to depend on two or more MOS transforms. Each of the MOS transforms may be assigned a weight that represents the transform's contribution to the overall slide/bulge. In yet another example process, a bulge operation for a MOS vertex may be performed in a direction orthogonal to the attached MOS curve regardless of the direction of the attachment vector. In yet another example process, a ghost transform may be inserted into a MOS closed curve and used to calculate skin deformations associated with first transform of the MOS closed curve.Type: ApplicationFiled: December 31, 2013Publication date: July 2, 2015Applicant: DreamWorks Animation LLCInventors: Mark R. Rubin, Robert Lloyd Helms, Arthur D. Gregory, Peter Dean Farson, Matthew Christopher Gong, Michael Scott Hutchinson
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Publication number: 20130088497Abstract: A skin deformation system for use in computer animation is disclosed. The skin deformation system accesses the skeleton structure of a computer generated character, and accesses a user's identification of features of the skeleton structure that may affect a skin deformation. The system also accesses the user's identification of a weighting strategy. Using the identified weighting strategy and identified features of the skeleton structure, the skin deformation system determines the degree to which each feature identified by the user may influence the deformation of a skin of the computer generated character. The skin deformation system may incorporate secondary operations including bulge, slide, scale and twist into the deformation of a skin Information relating to a deformed skin may be stored by the skin deformation system so that the information may be used to produce a visual image for a viewer.Type: ApplicationFiled: October 7, 2011Publication date: April 11, 2013Applicant: DreamWorks Animation LLCInventors: Paul Carmen DILORENZO, Matthew Christopher Gong, Arthur D. Gregory