Patents by Inventor Matthew Curtis

Matthew Curtis has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9504921
    Abstract: One aspect of the disclosure relates to predicting payer dormancy through the use of a test bed environment. The payer dormancy may be determined based on observance of purchases made by users in a test bed environment. The test bed environment may grant free virtual currency to players that can be spent in the isolated and controlled test environment. The spending of these virtual currencies by users on offers of virtual items for use in the test bed environment may then be used to predict payer dormancy in an online game in which users spend real money consideration to acquire virtual currency.
    Type: Grant
    Filed: September 8, 2015
    Date of Patent: November 29, 2016
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9487835
    Abstract: Methods and compositions for detecting, identifying, and quantifying Brassica A genomic DNA are described. The methods are specific to the Brassica A genome and do not cross-react with other Brassica species, crops or weedy relatives that could contribute to contamination of a canola field.
    Type: Grant
    Filed: May 23, 2013
    Date of Patent: November 8, 2016
    Assignee: E I DU PONT DE NEMOURS AND COMPANY
    Inventors: Matthew Curtis Harmon, Nancy L Henderson, Cathy Xiaoyan Zhong
  • Patent number: 9460443
    Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.
    Type: Grant
    Filed: July 14, 2015
    Date of Patent: October 4, 2016
    Assignee: KABAM, INC.
    Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
  • Patent number: 9452364
    Abstract: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
    Type: Grant
    Filed: April 13, 2015
    Date of Patent: September 27, 2016
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Publication number: 20160246580
    Abstract: An example system for compiling a source file includes an optimizer that identifies a segment of code in a first source file as a potential optimization opportunity. The first source file includes high-level source code. The example system also includes a compiler that identifies a compilation record storing data indicating that the segment of code is an actual optimization opportunity and generates a representation of the high-level source code in accordance with the actual optimization opportunity. The data is based on a previous compilation of a second source file.
    Type: Application
    Filed: February 23, 2015
    Publication date: August 25, 2016
    Inventors: Anshuman Das Gupta, Sergei Larin, Matthew Curtis, Ron Lieberman
  • Publication number: 20160222470
    Abstract: Methods and compositions for detecting, identifying, and quantifying Brassica A genomic DNA are described. The methods are specific to the Brassica A genome and do not cross-react with other Brassica species, crops or weedy relatives that could contribute to contamination of a canola field.
    Type: Application
    Filed: April 14, 2016
    Publication date: August 4, 2016
    Inventors: Matthew Curtis Harmon, Nancy L. Henderson, Cathy Xiaoyan Zhong
  • Patent number: 9381425
    Abstract: One aspect of the disclosure relates to determining locations for offers in a shop interface for an online game. The locations may be determined based on observance of purchases made by users in a test bed environment. The test bed environment may grant free virtual currencies to players that can be spent in the isolated and controlled test environment. The spending of these virtual currencies by users on offers of virtual items for use in the test bed environment may then be used to automatically adjust the shop menu/interface in a live environment for the online game, where the virtual currency spent has been purchased for real money consideration.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: July 5, 2016
    Assignee: KABAM, INC.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9375636
    Abstract: This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
    Type: Grant
    Filed: April 3, 2013
    Date of Patent: June 28, 2016
    Assignee: KABAM, INC.
    Inventors: Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9352217
    Abstract: One aspect of the disclosure relates to automatically triggering events (e.g., sales, promotions, gameplay-based events, and/or other events) in an online game based on varying levels of spend by users in the game. This automation of live operations in the online game may provide for management of revenue generation in the online game. The events may serve to draw users into the online game during traditional off-peak hours, may serve to entice user spending in the online game during times when spending would be low without an event, and/or provides for other enhancements.
    Type: Grant
    Filed: September 10, 2013
    Date of Patent: May 31, 2016
    Assignee: KABAM, INC.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9340838
    Abstract: Methods and compositions for detecting, identifying, and quantifying Brassica A genomic DNA are described. The methods are specific to the Brassica A genome and do not cross-react with other Brassica species, crops or weedy relatives that could contribute to contamination of a canola field.
    Type: Grant
    Filed: May 23, 2013
    Date of Patent: May 17, 2016
    Assignee: E I DU PONT DE NEMOURS AND COMPANY
    Inventors: Matthew Curtis Harmon, Nancy L Henderson, Cathy Xiaoyan Zhong
  • Patent number: 9332043
    Abstract: A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.
    Type: Grant
    Filed: April 12, 2013
    Date of Patent: May 3, 2016
    Assignee: KABAM, INC.
    Inventors: Michael C. Caldarone, Kellen Christopher Smalley, Matthew Curtis, James Koh
  • Patent number: 9144742
    Abstract: One aspect of the disclosure relates to predicting payer dormancy through the use of a test bed environment. The payer dormancy may be determined based on observance of purchases made by users in a test bed environment. The test bed environment may grant free virtual currency to players that can be spent in the isolated and controlled test environment. The spending of these virtual currencies by users on offers of virtual items for use in the test bed environment may then be used to predict payer dormancy in an online game in which users spend real money consideration to acquire virtual currency.
    Type: Grant
    Filed: November 5, 2013
    Date of Patent: September 29, 2015
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9098387
    Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.
    Type: Grant
    Filed: February 22, 2013
    Date of Patent: August 4, 2015
    Assignee: KABAM, INC.
    Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
  • Publication number: 20150147757
    Abstract: Methods and compositions for detecting, identifying, and quantifying Brassica A genomic DNA are described. The methods are specific to the Brassica A genome and do not cross-react with other Brassica species, crops or weedy relatives that could contribute to contamination of a canola field.
    Type: Application
    Filed: May 23, 2013
    Publication date: May 28, 2015
    Inventors: Matthew Curtis Harmon, Nancy L. Henderson, Cathy Xiaoyan Zhong
  • Patent number: 9005032
    Abstract: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
    Type: Grant
    Filed: May 1, 2013
    Date of Patent: April 14, 2015
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9007189
    Abstract: An approach to facilitate providing leaderboards based upon in-game events within a game space. The leaderboards based on user progress to achieving one or more administrator defined objectives within the game space, where each objective requires the completion of one or more activities. An objective metric for the first user, indicating the first user's progress toward achieving the objective may be determined, based upon one or more activity metric values for the first user. The activity metric values providing an indication of the first user's progress toward completing activities required to be completed to achieve the objective, as defined by an administrator.
    Type: Grant
    Filed: April 11, 2013
    Date of Patent: April 14, 2015
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 8984080
    Abstract: A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.
    Type: Grant
    Filed: April 9, 2013
    Date of Patent: March 17, 2015
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 8968067
    Abstract: An approach to facilitate providing personalized leaderboards based upon user parameters, game parameters or a combination thereof. The personalized leaderboard determined by identifying a group of users (i) to which the first user belongs, and (ii) among which performance in the online game by the first user as characterized by the first set of game parameter values is relatively high. Providing leaderboards where the user features relatively high incentivizes the user to continue playing the game to continue progressing toward the top of the leaderboard, improving player retention.
    Type: Grant
    Filed: April 11, 2013
    Date of Patent: March 3, 2015
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 8920243
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Grant
    Filed: January 2, 2013
    Date of Patent: December 30, 2014
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Publication number: 20140370968
    Abstract: A system and method for providing rewards in a game space based on errors disrupting user interactions with the game space is disclosed. For providing such rewards, error information indicating the errors may be obtained and the errors may be extracted from the obtained error information. In some examples, levels of disruption caused by the errors may be determined. In some examples, support resources for addressing the errors may be determined. Rewards may be determined to be awarded to the users based on the determined levels of disruption and/or the determined support resources. In some examples, the determined rewards may be distributed to the users responsive to the users performing one or more actions addressing the errors on the client computing platforms associated with the users.
    Type: Application
    Filed: June 18, 2013
    Publication date: December 18, 2014
    Inventors: Matthew CURTIS, James KOH, Kellen Christopher SMALLEY, Michael C. CALDARONE