Patents by Inventor Matthias Heinz Müller-Fischer

Matthias Heinz Müller-Fischer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8878856
    Abstract: A system, method, and computer program product are provided for depicting a body of water utilizing a height field and particles. In use, content depicting a body of water is identified. Additionally, a height field is generated for the content. Furthermore, at least a portion of the height field is converted to a plurality of particles based on predetermined criteria.
    Type: Grant
    Filed: June 29, 2010
    Date of Patent: November 4, 2014
    Assignee: NVIDIA Corporation
    Inventors: Nuttapong Chentanez, Matthias Heinz Müller-Fischer
  • Patent number: 8666713
    Abstract: A method of stimulating a deformable object comprises modeling deformable elasticity for the object by defining an actual shape and a goal shape and pulling points in the goal shape towards corresponding points in the goal shape.
    Type: Grant
    Filed: May 14, 2012
    Date of Patent: March 4, 2014
    Assignee: Nvidia Corporation
    Inventors: Matthias Heinz Müller-Fischer, Bruno Heinz Heidelberger, Matthias Teschner, Markus Gross
  • Patent number: 7650266
    Abstract: A method of simulating a deformable object comprises modeling deformable elasticity for the object by defining an actual shape and a goal shape and pulling points in the goal shape towards corresponding points in the goal shape.
    Type: Grant
    Filed: February 3, 2006
    Date of Patent: January 19, 2010
    Assignee: NVIDIA Corporation
    Inventors: Matthias Heinz Müller-Fischer, Bruno Heinz Heidelberger, Matthias Teschner, Markus Gross
  • Patent number: 7586489
    Abstract: Disclosed is a method of generating a three-dimensional (3D) surface defined by a boundary of a 3D point cloud. The method comprises generating density and depth maps from the 3D point cloud, constructing a 2D mesh from the depth and density maps, transforming the 2D mesh into a 3D mesh, and rendering 3D polygons defined by the 3D mesh.
    Type: Grant
    Filed: August 1, 2005
    Date of Patent: September 8, 2009
    Assignee: NVIDIA Corporation
    Inventors: Matthias Heinz Müller-Fischer, Simon David Schirm, Stefan Felix Duthaler