Patents by Inventor Maxim V. KAZAKOV

Maxim V. KAZAKOV has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200004585
    Abstract: Techniques for executing shader programs with divergent control flow on a single instruction multiple data (“SIMD”) processor are disclosed. These techniques includes detecting entry into a divergent section of a shader program and, for the work-items that enter the divergent section, placing a task entry into a task queue associated with the target of each work-item. The target is the destination, in code, of any particular work-item, and is also referred to as a code segment herein. The task queues store task entries for code segments generated by different (or the same) wavefronts. A command processor examines task lists and schedules wavefronts for execution by grouping together tasks in the same task list into wavefronts and launching those wavefronts. By grouping tasks from different wavefronts together for execution in the same front, serialization of execution is greatly reduced or eliminated.
    Type: Application
    Filed: June 29, 2018
    Publication date: January 2, 2020
    Applicant: Advanced Micro Devices, Inc.
    Inventors: Skyler Jonathon Saleh, Maxim V. Kazakov
  • Publication number: 20190371043
    Abstract: A modified bilinear filter and method for use in a texture processor system are described herein. The system includes a texture processor, which includes a texture address unit and a texture data unit. The texture data unit includes a bilinear filter. An application sends a texture instruction which is processed by a texture address unit to obtain at least a level of detail (LOD) map and texel data. The texture data unit generates modified texel inputs from the LOD map texel data and at least two weights in a texture space region. The bilinear filter applies the at least two weights to the modified texel inputs, where the modified texel inputs and weights prevent finer LOD values from leaking into an area of coarser LOD values.
    Type: Application
    Filed: May 30, 2018
    Publication date: December 5, 2019
    Applicant: Advanced Micro Devices, Inc.
    Inventor: Maxim V. Kazakov
  • Publication number: 20190197761
    Abstract: A texture processor based ray tracing accelerator method and system are described. The system includes a shader, texture processor (TP) and cache, which are interconnected. The TP includes a texture address unit (TA), a texture cache processor (TCP), a filter pipeline unit and a ray intersection engine. The shader sends a texture instruction which contains ray data and a pointer to a bounded volume hierarchy (BVH) node to the TA. The TCP uses an address provided by the TA to fetch BVH node data from the cache. The ray intersection engine performs ray-BVH node type intersection testing using the ray data and the BVH node data. The intersection testing results and indications for BVH traversal are returned to the shader via a texture data return path. The shader reviews the intersection results and the indications to decide how to traverse to the next BVH node.
    Type: Application
    Filed: December 22, 2017
    Publication date: June 27, 2019
    Applicant: Advanced Micro Devices, Inc.
    Inventors: Skyler Jonathon Saleh, Maxim V. Kazakov, Vineet Goel
  • Publication number: 20190129756
    Abstract: Footprints, or resource allocations, of waves within resources that are shared by processor cores in a multithreaded processor are measured concurrently with the waves executing on the processor cores. The footprints are averaged over a time interval. A number of waves are spawned and dispatched for execution in the multithreaded processor based on the average footprint. In some cases, the waves are spawned at a rate that is determined based on the average value of the footprints of waves within the resources. The rate of spawning waves is modified in response to a change in the average value of the footprints of the waves within the resources.
    Type: Application
    Filed: October 26, 2017
    Publication date: May 2, 2019
    Inventors: Maxim V. KAZAKOV, Michael MANTOR
  • Publication number: 20190066352
    Abstract: A pipeline is configured to access a memory that stores a texture block and metadata that encodes compression parameters of the texture block and a residency status of the texture block. A processor requests access to the metadata in conjunction with requesting data in the texture block to perform a shading operation. The pipeline selectively returns the data in the texture block to the processor depending on whether the metadata indicates that the texture block is resident in the memory. A cache can also be included to store a copy of the metadata that encodes the compression parameters of the texture block. The residency status and the metadata stored in the cache can be modified in response to requests to access the metadata stored in the cache.
    Type: Application
    Filed: August 25, 2017
    Publication date: February 28, 2019
    Inventors: Maxim V. KAZAKOV, Skyler J. SALEH, Ruijin WU, Sagar Shankar BHANDARE