Patents by Inventor Mei-Chi Liu

Mei-Chi Liu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240136463
    Abstract: This disclosure discloses an optical sensing device. The device includes a carrier body; a first light-emitting device disposed on the carrier body; and a light-receiving device including a group III-V semiconductor material disposed on the carrier body, including a light-receiving surface having an area, wherein the light-receiving device is capable of receiving a first received wavelength having a largest external quantum efficiency so the ratio of the largest external quantum efficiency to the area is ?13.
    Type: Application
    Filed: December 20, 2023
    Publication date: April 25, 2024
    Applicant: EPISTAR CORPORATION
    Inventors: Yi-Chieh LIN, Shiuan-Leh LIN, Yung-Fu CHANG, Shih-Chang LEE, Chia-Liang HSU, Yi HSIAO, Wen-Luh LIAO, Hong-Chi SHIH, Mei-Chun LIU
  • Patent number: 7190362
    Abstract: A system and method for pipelining three-dimensional graphical data in which two-dimensional renderings of objects are created from polygon data by transforming and lighting each polygonal vertex and then connecting the vertices.
    Type: Grant
    Filed: January 20, 1998
    Date of Patent: March 13, 2007
    Inventors: Nicholas Baker, Mei-Chi Liu, Adrian Sfarti, Paolo Sabella
  • Publication number: 20050285873
    Abstract: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline that includes (N) physical texture units and one or more associated buffers emulates a rendering pipeline containing more texture units (M) than are physically present (N). Multiple rendering passes are performed for each pixel. During each texture pass only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer. The N texture units of the rendering pipeline perform look-ups on a given pass for the corresponding N texture maps. The texture values obtained during the texture passes are blended by texture blenders to provide composite texture values. In successive passes, the buffers are used for temporary data and the most current composite texture values. The process is repeated until all desired texture maps are applied.
    Type: Application
    Filed: August 31, 2005
    Publication date: December 29, 2005
    Applicant: Microsoft Corporation
    Inventors: Nicholas Baker, Jeffrey Andrews, Mei-Chi Liu
  • Patent number: 6529207
    Abstract: A graphics rendering system creates an image based on objects constructed of polygonal primitives, which can generate the perception of three-dimensional objects displayed on a two-dimensional display device. An anti-aliasing operation is applied to silhouette edges of the objects, which are the edges of primitives which are displayed at the perimeter of an object. A silhouette edge can be identified by determining how many times an edge is rendered, with each instance of the rendering of an edge corresponding to the rendering of a primitive that adjoins the edge. An edge that is rendered exactly once is interpreted as a silhouette edge. An example of a silhouette edge is an edge that adjoins one triangular primitive that is viewable and another triangular primitive that is hidden from view by other primitives.
    Type: Grant
    Filed: May 31, 2000
    Date of Patent: March 4, 2003
    Assignee: WEBTV Networks, Inc.
    Inventors: Edouard Landau, Adrian Sfarti, Adam Malamy, Mei-Chi Liu, Robert Laker, Paolo Sabella
  • Patent number: 6144387
    Abstract: Performing graphics rendering without the computational expense of hither plane clipping and with only a minimum of display image clipping. Where a three dimensional polygon crosses to both sides of a hither plane, any vertices on the back side of the hither plane are translated to the hither plane, producing polygons which occupy only the area in front of the hither plane. A display image memory, from which display images are generated, is located within a larger guard memory such that many images which would need to be clipped to fit in the display image memory may be written to the guard memory without clipping.
    Type: Grant
    Filed: April 3, 1998
    Date of Patent: November 7, 2000
    Inventors: Mei-Chi Liu, Adrian Sfarti, Adam Malamy, Nicholas Baker, John Cumming
  • Patent number: 6115050
    Abstract: A graphics rendering system creates an image based on objects constructed of polygonal primitives. Aliasing effects in the image are reduced by applying an anti-aliasing scheme to the areas of the image representing silhouette edges of the objects. The silhouette edges are anti-aliased by creating anti-aliasing primitives which vary in opacity. These anti-aliasing primitives are joined to the silhouetted edges, and create a region in the image where the objects appear to blend into the background.
    Type: Grant
    Filed: April 8, 1998
    Date of Patent: September 5, 2000
    Assignee: WebTV Networks, Inc.
    Inventors: Edouard Landau, Adrian Sfarti, Adam Malamy, Mei-Chi Liu, Robert Laker, Paolo Sabella