Patents by Inventor Michael Barnoske

Michael Barnoske has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11948475
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: May 19, 2020
    Date of Patent: April 2, 2024
    Assignee: CAE USA, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20210118256
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: May 19, 2020
    Publication date: April 22, 2021
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20210005044
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: May 19, 2020
    Publication date: January 7, 2021
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 10685582
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: September 12, 2017
    Date of Patent: June 16, 2020
    Assignee: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 10311742
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    Type: Grant
    Filed: September 4, 2012
    Date of Patent: June 4, 2019
    Assignee: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
  • Publication number: 20180075770
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: September 12, 2017
    Publication date: March 15, 2018
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 9786193
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: October 10, 2017
    Assignee: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20150050623
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (o) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: March 7, 2014
    Publication date: February 19, 2015
    Applicant: L-3 COMMUNICATIONS CORPORATION
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20140186810
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    Type: Application
    Filed: September 4, 2012
    Publication date: July 3, 2014
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske