Patents by Inventor Michael Barnoske
Michael Barnoske has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11948475Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: May 19, 2020Date of Patent: April 2, 2024Assignee: CAE USA, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20210118256Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: May 19, 2020Publication date: April 22, 2021Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20210005044Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: May 19, 2020Publication date: January 7, 2021Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 10685582Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: September 12, 2017Date of Patent: June 16, 2020Assignee: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 10311742Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.Type: GrantFiled: September 4, 2012Date of Patent: June 4, 2019Assignee: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
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Publication number: 20180075770Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: September 12, 2017Publication date: March 15, 2018Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 9786193Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: March 7, 2014Date of Patent: October 10, 2017Assignee: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20150050623Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (o) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: March 7, 2014Publication date: February 19, 2015Applicant: L-3 COMMUNICATIONS CORPORATIONInventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20140186810Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.Type: ApplicationFiled: September 4, 2012Publication date: July 3, 2014Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Michael Barnoske