Patents by Inventor Michael Buttner

Michael Buttner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240074040
    Abstract: A circuit configuration includes a voltage surge protector that is connected in parallel to the link capacitor to protect the link capacitor from voltage overloads. A printed circuit board assembly, an electric axle drive, and a motor vehicle are also disclosed.
    Type: Application
    Filed: August 25, 2023
    Publication date: February 29, 2024
    Applicant: ZF Friedrichshafen AG
    Inventors: Florian Ullrich, Robin Michelberger, Joao Bonifacio, Alexander Büttner, Michael Engel
  • Patent number: 10888785
    Abstract: A method of generating an image frame for depicting a posing of a character in a game is disclosed. A dominant atom from a set of active atoms associated with the character is determined. A motion controlling ability from a plurality of abilities of the character is determined. A motion fragment for the dominant atom is determined based on pose data and future trajectory data in a motion library associated with the dominant atom; A predicted future trajectory of the character is calculated. Based on a detection of a future collision or problem between the predicted future trajectory and an environment within the game, a combined future trajectory is calculated based on the predicted future trajectory and an additional future trajectory. The character is posed in the image frame based on a weighted combination of poses associated with the set of active atoms.
    Type: Grant
    Filed: June 24, 2020
    Date of Patent: January 12, 2021
    Assignee: Unity IPR ApS
    Inventor: Michael Buttner
  • Publication number: 20200324205
    Abstract: A method of generating an image frame for depicting a posing of a character in a game is disclosed. A dominant atom from a set of active atoms associated with the character is determined. A motion controlling ability from a plurality of abilities of the character is determined. A motion fragment for the dominant atom is determined based on pose data and future trajectory data in a motion library associated with the dominant atom; A predicted future trajectory of the character is calculated. Based on a detection of a future collision or problem between the predicted future trajectory and an environment within the game, a combined future trajectory is calculated based on the predicted future trajectory and an additional future trajectory. The character is posed in the image frame based on a weighted combination of poses associated with the set of active atoms.
    Type: Application
    Filed: June 24, 2020
    Publication date: October 15, 2020
    Inventor: Michael Buttner
  • Patent number: 10717004
    Abstract: A method of generating an image frame for depicting a posing of a character in a game is disclosed. A dominant atom from a set of active atoms associated with the character is determined. A motion controlling ability from a plurality of abilities of the character is determined. A motion fragment for the dominant atom is determined based on pose data and future trajectory data in a motion library associated with the dominant atom; A predicted future trajectory of the character is calculated. Based on a detection of a future collision or problem between the predicted future trajectory and an environment within the game, a combined future trajectory is calculated based on the predicted future trajectory and an additional future trajectory. The character is posed in the image frame based on a weighted combination of poses associated with the set of active atoms.
    Type: Grant
    Filed: June 18, 2019
    Date of Patent: July 21, 2020
    Assignee: Unity IPR ApS
    Inventor: Michael Buttner
  • Publication number: 20190381404
    Abstract: A method of generating an image frame for depicting a posing of a character in a game is disclosed. A dominant atom from a set of active atoms associated with the character is determined. A motion controlling ability from a plurality of abilities of the character is determined. A motion fragment for the dominant atom is determined based on pose data and future trajectory data in a motion library associated with the dominant atom; A predicted future trajectory of the character is calculated. Based on a detection of a future collision or problem between the predicted future trajectory and an environment within the game, a combined future trajectory is calculated based on the predicted future trajectory and an additional future trajectory. The character is posed in the image frame based on a weighted combination of poses associated with the set of active atoms.
    Type: Application
    Filed: June 18, 2019
    Publication date: December 19, 2019
    Inventor: Michael Buttner