Patents by Inventor Michael D. Lampell

Michael D. Lampell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9839851
    Abstract: A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
    Type: Grant
    Filed: November 5, 2012
    Date of Patent: December 12, 2017
    Assignee: Apple Inc.
    Inventors: Stanley C. Ng, Michael D. Lampell
  • Patent number: 8933890
    Abstract: Techniques for providing input to interactive and multitasking applications are disclosed. A game input area (surface or plane) receives input for multiple applications including an interactive application executed in connection with a scene. The input received is directed to the appropriate application based on one or more locations (e.g., points, positions, regions, portions) of the input area effectively identified when input is received (or entered). In addition, the manner in which input is received (or entered) can be used to determine which application should receive the input. The input area can additionally resemble or approximate the shape of a scene (e.g., game scene) to allow a person to provide input in a more intuitive way. Accordingly, input can be provided in a simple and more intuitive manner by effectively allowing the user to interact with the input area in a way that mimics or approximates a desired action (e.g., moving a ball or bat around by inputting a rotational movement).
    Type: Grant
    Filed: August 1, 2007
    Date of Patent: January 13, 2015
    Assignee: Apple Inc.
    Inventors: Michael D. Lampell, François-Yves Bertrand, Alan Berfield, Leo Lee, Eric Snider
  • Publication number: 20120309510
    Abstract: Described herein are methods and systems for providing personalized information for a non-acquired asset. The personalized information can be based on data related to the user's friends, friends of the user's friends, and the user. In one embodiment, a computer-implemented method is performed by processing logic that allows a user to access a first user account. The processing logic causes a system to present at least a first asset that is inaccessible by the first user account. The first asset may be associated with a second user account that is linked to the first user account. The processing logic may receive a selection of the first asset. The processing logic, in response to the selection, causes the system to automatically present data related to the first asset. The data may be personalized to the first user account and based on the second user account.
    Type: Application
    Filed: February 16, 2012
    Publication date: December 6, 2012
    Inventors: Nathan D. Taylor, Marcel van Os, Michael D. Lampell
  • Publication number: 20120311504
    Abstract: Described herein are methods and systems for providing an extensible architecture for navigating a data hierarchy. For example, in at least certain embodiments, a module on a system provides a hub architecture for navigation. One or more selections can navigate within a hub and also between hubs with each hub having selectable navigation options.
    Type: Application
    Filed: February 16, 2012
    Publication date: December 6, 2012
    Inventors: Marcel van Os, Nathan D. Taylor, Michael D. Lampell
  • Publication number: 20120105348
    Abstract: Techniques for providing touch input to interactive and multitasking applications are disclosed. An input surface area receives input for multiple applications including interactive applications. The input received is directed to the appropriate application based on one or more locations of the input area effectively identified when input is received. In addition, the manner in which input is received can be used to determine which application should receive the input. Input can be provided in a simple and more intuitive manner by effectively allowing the user to interact with the input area in a way that mimics or approximates a desired action. Examples of such interaction include positional, directional (e.g., rotational), press or pressure input (or movement) which can easily be provided by a thumb or a finger, for example, on a touch screen.
    Type: Application
    Filed: October 31, 2011
    Publication date: May 3, 2012
    Applicant: Apple Inc.
    Inventors: Michael D. Lampell, Francois-Yves Bertrand, Alan Berfield, Leo Lee, Eric Snider
  • Patent number: 8059099
    Abstract: Techniques for providing input to interactive and multitasking applications are disclosed. A game input area (surface or plane) receives input for multiple applications including an interactive application executed in connection with a scene. The input received is directed to the appropriate application based on one or more locations (e.g., points, positions, regions, portions) of the input area effectively identified when input is received (or entered). In addition, the manner in which input is received (or entered) can be used to determine which application should receive the input. The input area can additionally resemble or approximate the shape of a scene (e.g., game scene) to allow a person to provide input in a more intuitive way. Accordingly, input can be provided in a simple and more intuitive manner by effectively allowing the user to interact with the input area in a way that mimics or approximates a desired action (e.g., moving a ball or bat around by inputting a rotational movement).
    Type: Grant
    Filed: September 11, 2006
    Date of Patent: November 15, 2011
    Assignee: Apple Inc.
    Inventors: Michael D. Lampell, Francois-Yves Bertrand, Alan Berfield, Leo Lee, Eric Snider
  • Publication number: 20110190065
    Abstract: Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played).
    Type: Application
    Filed: April 13, 2011
    Publication date: August 4, 2011
    Applicant: APPLE INC.
    Inventors: Stanley C. Ng, Michael D. Lampell
  • Patent number: 7946918
    Abstract: Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played).
    Type: Grant
    Filed: September 11, 2006
    Date of Patent: May 24, 2011
    Assignee: Apple Inc.
    Inventors: Stanley C. Ng, Michael D. Lampell
  • Publication number: 20080076495
    Abstract: Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played).
    Type: Application
    Filed: September 11, 2006
    Publication date: March 27, 2008
    Applicant: Apple Computer, Inc.
    Inventors: Stanley C. Ng, Michael D. Lampell
  • Publication number: 20070279394
    Abstract: Techniques for providing input to interactive and multitasking applications are disclosed. A game input area (surface or plane) receives input for multiple applications including an interactive application executed in connection with a scene. The input received is directed to the appropriate application based on one or more locations (e.g., points, positions, regions, portions) of the input area effectively identified when input is received (or entered). In addition, the manner in which input is received (or entered) can be used to determine which application should receive the input. The input area can additionally resemble or approximate the shape of a scene (e.g., game scene) to allow a person to provide input in a more intuitive way. Accordingly, input can be provided in a simple and more intuitive manner by effectively allowing the user to interact with the input area in a way that mimics or approximates a desired action (e.g., moving a ball or bat around by inputting a rotational movement).
    Type: Application
    Filed: September 11, 2006
    Publication date: December 6, 2007
    Applicant: APPLE COMPUTER, INC.
    Inventors: Michael D. Lampell, Francois-Yves Bertrand, Alan Berfield, Leo Lee, Eric Snider