Patents by Inventor Michael Eder
Michael Eder has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250121279Abstract: A data processing apparatus comprising circuitry configured to: obtain video game data from a video game application indicating an in-game situation; obtain data indicating a predicted in-game action of a first user in response to the in-game situation, the data indicating the predicted in-game action of the first user being based on past video game data and past in-game actions of one or more second users; determine, based on a recorded input from the first user, whether or not the predicted in-game action is instructed by the first user; and based on the determination, perform a reconfiguration process for reconfiguring a required input for the first user for instructing the predicted in-game action.Type: ApplicationFiled: October 8, 2024Publication date: April 17, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Lazaros Michailidis, Jun Yen Leung, Michael Eder, Mark Jacobus Breugelmans, Hogarth Andall
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Publication number: 20250090943Abstract: A control device for controlling an information processing device is provided, the control device comprising: a plurality of input units configured to be operated by a user; a generating unit configured to generate an input signal when at least one of the plurality of input units is operated by the user; an adjustment unit configured to adjust at least one of the plurality of input units; and a control unit configured to control the adjustment unit to restrict operation of the at least one of the input units in accordance with adjustment information indicating an availability of each of the plurality of input units for controlling the information processing device.Type: ApplicationFiled: September 5, 2024Publication date: March 20, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Mark Jacobus Breugelmans, Michael Eder, Hogarth Andall, Jun Yen Leung
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Patent number: 12254547Abstract: A method of head-mounted display including: generating a virtual environment for display in a first person view to a user wearing a head-mounted display, measuring a head displacement pattern of the user when they are performing a predetermined locomotive action in real life, and when the predetermined locomotive action is performed within the generated virtual environment, applying a head displacement pattern to a virtual first person viewpoint of the generated virtual environment presented to the user, the applied head displacement pattern being based upon the measured head displacement pattern, whether the user is performing the predetermined locomotive action in real life or not.Type: GrantFiled: February 6, 2023Date of Patent: March 18, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Christopher William Henderson, Michael Eder
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Publication number: 20250058977Abstract: A handling device for buffering products includes a transport unit having at least one feed conveying element for conveying products along a main conveying direction of the transport unit. A transverse conveying element is configured as a transverse conveyor belt having a conveying direction that runs transversely to the main conveying direction, and includes a conveying element for conveying products along the main conveying direction after an influencing of a product arrangement by the transverse conveying element. The transverse conveying element is arranged downstream of the feed conveying element along the main conveying direction. The handling device includes at least one control or regulation unit for controlling or regulating a drive parameter of the transverse conveying element for influencing a product arrangement on the conveying element. The transverse conveying element is arranged inclined relative to a main conveying plane of the transport unit.Type: ApplicationFiled: January 13, 2023Publication date: February 20, 2025Inventors: Yannik Simmler, Linus Bänteli, Jens Jakob Zorla, Michael Rudolf, Raffael Waespi, Markus Lattmann, Ramun Seger, Michael Eder
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Publication number: 20250058979Abstract: A handling device for dividing a main product stream (12a; 12b) comprises at least one main stream transport unit (18a; 18b) which includes a main conveyor belt unit and by which the main product stream (12a; 12b) can be conveyed along a main conveying direction (20a; 20b) of the main stream transport unit (18a; 18b). At least one division conveying unit (22a; 22b), which is configured for dividing the main product stream (12a; 12b), includes at least one division conveying element (28a; 28b), which is movable along a division conveying direction (26a; 26b) of the division conveying unit (22a; 22b), running at least substantially perpendicularly to the main conveying direction (20a; 20b), and which includes a division conveyor belt and by which the main product stream (12a; 12b) can be divided.Type: ApplicationFiled: January 13, 2023Publication date: February 20, 2025Inventors: Linus Bänteli, Michael Eder, Markus Lattmann, Michael Rudolf, Ramun Seger, Yannik Simmler, Raffael Wäspi, Jens Jakob Zorla
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Publication number: 20250041736Abstract: A processing device for generating a group of users for a first user to complete a given task in a video game, completion requiring one or more in-game characteristics, the processing device comprising: an identification unit configured to identify one or more requirements of the given task; a selection unit configured to select one or more other users from a plurality of other users, wherein a respective one of the other users is selected in dependence upon at least one of the requirements and one or more in-game characteristics associated with the respective other user; and a group generation unit configured to generate the group for the first user to complete the given task, the generated group comprising the first user and the one or more selected other users.Type: ApplicationFiled: July 26, 2024Publication date: February 6, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Nicholas Anthony Edward Ryan, Andrew William Walker, Mark Anderson, Michael Eder, Jesus Lucas Barcias
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Publication number: 20240382842Abstract: A video game peripheral device includes an electromagnet and circuitry, the circuitry being configured to: receive data from a data processing apparatus executing a video game application; based on the received data, control an electric current supplied to the electromagnet to control a magnetic interaction between the electromagnet and a magnetic material of a second video game peripheral device wearable or holdable by a user.Type: ApplicationFiled: May 13, 2024Publication date: November 21, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Maria Chiara Monti, Daniel Israel Pereira Jimenez, Navin Kamath, Jesus Lucas Barcias, Michael Eder, David Erwan Damien Uberti, Mandana Jenabzadeh, Pierluigi Vito Amadori
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Publication number: 20240367046Abstract: A computer-implemented method for generating an acoustic environment model for a video game level is provided. The method comprises: obtaining graphical data for visually rendering a gameplay environment of the video game level, the graphical data comprising a three-dimensional geometrical model for the gameplay environment, and generating, based on the graphical data, an acoustic environment model corresponding to the gameplay environment and adapted for the simulating of gameplay sounds therein.Type: ApplicationFiled: May 3, 2024Publication date: November 7, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Loic Couthier, Alexei Smith, Nick Ward-Foxton, Atsushi Suganuma, Christopher Buchanan, Lewis Thresh, Michael Eder, Lewis Barn
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Publication number: 20240359090Abstract: A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers for outputting the in-game audio output and a user device comprising a microphone, the user device configured to be worn on an ear of the user, the method comprising: outputting a calibration signal, the calibration signal comprising an audio signal; receiving the calibration signal with the microphone of the user device; determining the location of the user device relative to the loudspeakers based on the received calibration signal; adjusting the in-game audio output based on the determined location of the user device.Type: ApplicationFiled: April 23, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Lewis Thresh, Christopher Buchanan, Bee Lay Tan, Michael Eder
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Publication number: 20240359099Abstract: A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers for outputting the in-game audio output and a user device comprising a microphone, the method comprising: outputting a calibration signal with the loudspeakers on a continual basis during use of the video gaming system, the calibration signal comprising an audio signal; receiving the calibration signal with the microphone of the user device and repeatedly determining the location of the user device relative to the loudspeakers based on the received calibration signal to monitor a varying location of the user during use of the video gaming system; repeatedly adjusting the in-game audio output based on the determined location of the user device during use of the video gaming system.Type: ApplicationFiled: April 26, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Michael Eder, Christopher Buchanan, Lewis Barn
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Publication number: 20240359098Abstract: A computer-implemented method of producing a video game environment. The method comprises receiving a representation of the video game environment, identifying a first object in the video game environment, and identifying, based on a graphical representation of the first object, one or more properties of the first object suitable for selecting a sound effect to be applied to the first object. A sound effect is applied to the first object in the video game environment based on the one or more identified properties.Type: ApplicationFiled: April 25, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Lewis Barn, Lewis Thresh, Michael Eder
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Publication number: 20240350909Abstract: A content interaction system, the system comprising a content rendering unit configured to render interactive content, an input receiving unit configured to receive one or more inputs from a user, and an interaction determination unit configured to select one or more interactions to be performed with the interactive content in dependence upon the number of inputs provided by a user, wherein the selection is independent of the identity of those inputs.Type: ApplicationFiled: April 10, 2024Publication date: October 24, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Jesus Lucas Barcias, Michael Eder
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Publication number: 20240325907Abstract: A computer-implemented method of generating a sound effect, comprising: obtaining a plurality of sounds; determining a common effect characteristic of the plurality of obtained sounds; obtaining a base sound; and generating the sound effect by applying the common effect characteristic to the base sound.Type: ApplicationFiled: March 29, 2024Publication date: October 3, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Danjeli Schembri, Michael Eder, Philip Cockram, Lewis Thresh, Joseph Thwaites, Lewis Barn, Christopher Buchanan
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Publication number: 20240307778Abstract: A method for adjusting the audio output of a video gaming system during gameplay, the method comprising: measuring the usage of a processing unit of the video gaming system during gameplay, wherein the video gaming system is configured to output an audio stream comprising a plurality of audio components, the processing unit configured to process an audio data file to output each audio component; adjusting an output quality of one or more audio components of the audio stream in response to the measured usage of the processing unit. The method allows for dynamic adjustment of the audio output quality based on the capacity of the processing unit.Type: ApplicationFiled: March 15, 2024Publication date: September 19, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Lewis Thresh, Lewis Barn, Michael Eder, Danjeli Schembri, Pritpal Singh Panesar, Giacomo Costantini
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Publication number: 20240295927Abstract: A haptic feedback system includes: a wearable device comprising one or more enveloped regions filled with a non-Newtonian fluid; and one or more force providers configured to provide, to at least one of the enveloped regions, a force that modifies a viscosity of the non-Newtonian fluid to change a resistance to deformation of the wearable device in at least one direction.Type: ApplicationFiled: February 23, 2024Publication date: September 5, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Michael Eder, Jesus Lucas Barcias, Philip Cockram, Lucy Hattersley, Mandana Jenabzadeh
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Publication number: 20240203435Abstract: An information processing method, of generating corrected audio content in which a portion of first audio content has been corrected, comprises acquiring first audio content from an audio receiving device, identifying a target portion of the first audio content having a predetermined characteristic, selecting correction processing to be performed on the target portion of the first audio content in accordance with the predetermined characteristic of the target portion, and generating corrected audio content in which the target portion of the first audio content has been corrected by performing the selected correction processing on the target portion of the first audio content.Type: ApplicationFiled: December 11, 2023Publication date: June 20, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Philip Cockram, Michael Eder, Nicola Penny Ann Cavalla
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Patent number: 11975268Abstract: A user input method includes the steps of inputting real events arising from a user acting as a spectator of content, analysing the real events to estimate user sentiment, and modifying an aspect of computer-controlled character behaviour in response to estimated user sentiment.Type: GrantFiled: August 27, 2021Date of Patent: May 7, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Michael Eder, Philip Cockram, Danjeli Schembri, Calum Armstrong, William Michael James Hollingsworth
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Publication number: 20240139625Abstract: A data processing apparatus includes processing circuitry to generate images of a computer-generated environment for display to a first user, storage circuitry to temporarily store at least some of the images, where the storage circuitry is configured to temporarily store a respective image in dependence upon one or more storage conditions, receiving circuitry to receive user input data indicative of selection by a first user of a predetermined function for reporting abusive interaction by another user associated with the computer-generated environment, recording circuitry to generate a respective recording in response to the user input data, the respective recording comprising at least some of the images stored by the storage circuitry and output circuitry to output the respective recordingType: ApplicationFiled: October 20, 2023Publication date: May 2, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Michael Eder, Nicola Penny Ann Cavalla, Lawrence Green, Calum Armstrong, Rosario Leonardi, Nima Karshenas, Alan Murphy
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Publication number: 20240111838Abstract: A data processing apparatus includes circuitry configured to: receive a first signal indicative of one or more words communicated from a first user of online content to one or more second users of online content; classify the one or more words using the first signal; receive one or more second signals indicative of one or more physiological characteristics of the first user within a time period of a start of the communication of the one or more words; classify the one or more physiological characteristics using the one or more second signals; based on a classification of the one or more words and a classification of the one or more physiological characteristics, generate an action signal indicating that an action associated with the first user of the online content is to be taken, the action signal indicating a characteristic of the action determined based on a combination of the classification of the one or more words and the classification of the one or more physiological characteristics; and output the actType: ApplicationFiled: September 26, 2023Publication date: April 4, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Mark Jacobus Breugelmans, Michael Eder, Jun Leung, Hogarth Andall, Danjeli Schembri, Bee Lay Tan
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Patent number: 11908051Abstract: A system for generating image content, the system comprising an image region identification unit operable to identify one or more regions of an image to be displayed as low-detail regions, an image processing unit operable to perform processing to reduce colour differences for each of one or more areas within one or more of the identified regions, and an image output unit operable to output one or more processed images.Type: GrantFiled: October 22, 2020Date of Patent: February 20, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Rosario Leonardi, Michael Eder