Patents by Inventor Michael J. Engle
Michael J. Engle has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11562626Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: GrantFiled: February 2, 2021Date of Patent: January 24, 2023Assignee: Zynga Inc.Inventors: Brian Reid Tinsman, Michael J. Engle
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Publication number: 20210304567Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: ApplicationFiled: February 2, 2021Publication date: September 30, 2021Inventors: Brian Reid Tinsman, Michael J. Engle
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Patent number: 10937277Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: GrantFiled: September 10, 2019Date of Patent: March 2, 2021Assignee: Zynga Inc.Inventors: Brian Reid Tinsman, Michael J. Engle
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Publication number: 20200005601Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: ApplicationFiled: September 10, 2019Publication date: January 2, 2020Inventors: Brian Reid Tinsman, Michael J. Engle
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Patent number: 10445984Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: GrantFiled: March 31, 2017Date of Patent: October 15, 2019Assignee: Zynga Inc.Inventors: Brian Reid Tinsman, Michael J. Engle
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Patent number: 9965922Abstract: Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. The jackpot of the first player is increased based on each bet by the first player in the computer game. Additionally, the jackpot of the first player is increased based on each bet made by friends of the first player in the computer game. The friends of the first player have a social connection with the first player, and the jackpot of the first player is independent from bets in the computer game of players that are not friends of the first player. The method further includes an operation for resetting the jackpot of the first player to the initial value when the first player or when any friend of the first player wins the jackpot.Type: GrantFiled: November 15, 2016Date of Patent: May 8, 2018Assignee: Zynga Inc.Inventors: John Frederic Constable, Jon-Paul Emile Dumont, Michael J. Engle, Cor Robert Despota, James Chia-Ming Liu, Michael Anthony Fox
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Publication number: 20170206744Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: ApplicationFiled: March 31, 2017Publication date: July 20, 2017Inventors: Brian Reid Tinsman, Michael J. Engle
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Patent number: 9659458Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: GrantFiled: March 12, 2014Date of Patent: May 23, 2017Assignee: Zynga Inc.Inventors: Brian Reid Tinsman, Michael J. Engle
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Publication number: 20170061738Abstract: Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. The jackpot of the first player is increased based on each bet by the first player in the computer game. Additionally, the jackpot of the first player is increased based on each bet made by friends of the first player in the computer game. The friends of the first player have a social connection with the first player, and the jackpot of the first player is independent from bets in the computer game of players that are not friends of the first player. The method further includes an operation for resetting the jackpot of the first player to the initial value when the first player or when any friend of the first player wins the jackpot.Type: ApplicationFiled: November 15, 2016Publication date: March 2, 2017Applicant: Zynga Inc.Inventors: John Frederic Constable, Jon-Paul Emile Dumont, Michael J. Engle, Cor Robert Despota, James Chia-Ming Liu, Michael Anthony Fox
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Patent number: 9495835Abstract: Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. The jackpot of the first player is increased based on each bet by the first player in the computer game. Additionally, the jackpot of the first player is increased based on each bet made by friends of the first player in the computer game. The friends of the first player have a social connection with the first player, and the jackpot of the first player is independent from bets in the computer game of players that are not friends of the first player. The method further includes an operation for resetting the jackpot of the first player to the initial value when the first player or when any friend of the first player wins the jackpot.Type: GrantFiled: May 30, 2012Date of Patent: November 15, 2016Assignee: Zynga Inc.Inventors: John Frederic Constable, Jon-Paul Emile Dumont, Michael J. Engle, Cor Robert Despota, James Chia-Ming Liu, Michael Anthony Fox
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Patent number: 9221244Abstract: A release agent applicator displaying decreased and consistent surface resistivity, and a method of making same. The release agent applicator includes an foam delivery surface having an ionic layer such that the surface resistivity of the delivery surface is reduced, thereby decreasing the chances of static charge accumulation on the roller that may interfere with high quality printing.Type: GrantFiled: March 4, 2014Date of Patent: December 29, 2015Assignee: Xerox CorporationInventors: Michael C. Gordon, Gregory J. Lapinski, Gregory Hjelmeland, Michael P. O'Dierno, Edward F. Burress, Devin R. Bailly, Michael J. Engle, Steven B. Gazeley, Brian G. Russell, David J. Houston
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Publication number: 20140274409Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: ApplicationFiled: March 12, 2014Publication date: September 18, 2014Applicant: Zynga Inc.Inventors: Brian Reid Tinsman, Michael J. Engle
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Publication number: 20140184711Abstract: A release agent applicator displaying decreased and consistent surface resistivity, and a method of making same. The release agent applicator includes an foam delivery surface having an ionic layer such that the surface resistivity of the delivery surface is reduced, thereby decreasing the chances of static charge accumulation on the roller that may interfere with high quality printing.Type: ApplicationFiled: March 4, 2014Publication date: July 3, 2014Applicant: Xerox CorporationInventors: Michael C. Gordon, Gregory J. Lapinski, Gregory Hjelmeland, Michael P. O'Dierno, Edward F. Burress, Devin R. Bailly, Michael J. Engle, Steven B. Gazeley, Brian G. Russell, David J. Houston
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Publication number: 20140106858Abstract: Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for detecting that a player playing in a first game also has played a second game, where the first game is different from the second game. Further, the method includes another operation for determining an asset for the second game that may be awarded for a required amount of progress made by the player in the first game. The player is notified in the first game that the player is eligible to obtain the asset while playing the first game. The asset is awarded to the player for use in the second game when the required amount of progress is made in the first game.Type: ApplicationFiled: October 15, 2013Publication date: April 17, 2014Applicant: Zynga Inc.Inventors: John Frederic Constable, Jon-Paul Emile Dumont, Michael J. Engle, Cor Robert Despota, James Chia-Ming Liu, Michael Anthony Fox
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Patent number: 8679590Abstract: A release agent applicator displaying decreased and consistent surface resistivity, and a method of making same. The release agent applicator includes an foam delivery surface having an ionic layer such that the surface resistivity of the delivery surface is reduced, thereby decreasing the chances of static charge accumulation on the roller that may interfere with high quality printing.Type: GrantFiled: January 19, 2012Date of Patent: March 25, 2014Assignee: Xerox CorporationInventors: Michael Cameron Gordon, Gregory J. Lapinski, Greg Hjelmeland, Michael P. O'Dierno, Edward F. Burress, Devin R. Bailly, Michael J. Engle, Steven B. Gazeley, Brian G. Russell, David J. Houston
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Publication number: 20130324233Abstract: Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. The jackpot of the first player is increased based on each bet by the first player in the computer game. Additionally, the jackpot of the first player is increased based on each bet made by friends of the first player in the computer game. The friends of the first player have a social connection with the first player, and the jackpot of the first player is independent from bets in the computer game of players that are not friends of the first player. The method further includes an operation for resetting the jackpot of the first player to the initial value when the first player or when any friend of the first player wins the jackpot.Type: ApplicationFiled: May 30, 2012Publication date: December 5, 2013Applicant: Zynga Inc.Inventors: John Frederic Constable, Jon-Paul Emile Dumont, Michael J. Engle, Cor Robert Despota, James Chia-Ming Liu, Michael Anthony Fox
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Publication number: 20130186329Abstract: A release agent applicator displaying decreased and consistent surface resistivity, and a method of making same. The release agent applicator includes an foam delivery surface having an ionic layer such that the surface resistivity of the delivery surface is reduced, thereby decreasing the chances of static charge accumulation on the roller that may interfere with high quality printing.Type: ApplicationFiled: January 19, 2012Publication date: July 25, 2013Applicant: XEROX CORPORATIONInventors: Michael C. Gordon, Gregory J. Lapinski, Greg Hjelmeland, Michael P. O'Dierno, Edward F. Burress, Devin R. Bailly, Michael J. Engle, Steven B. Gazeley, Brian G. Russell, David J. Houston