Patents by Inventor Michael J. Scavezze

Michael J. Scavezze has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10062213
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Grant
    Filed: August 11, 2016
    Date of Patent: August 28, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Publication number: 20160350978
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Application
    Filed: August 11, 2016
    Publication date: December 1, 2016
    Applicant: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 9454849
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Grant
    Filed: November 29, 2012
    Date of Patent: September 27, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 9390561
    Abstract: Methods for generating and displaying personalized virtual billboards within an augmented reality environment are described. The personalized virtual billboards may facilitate the sharing of personalized information between persons within an environment who have varying degrees of acquaintance (e.g., ranging from close familial relationships to strangers). In some embodiments, a head-mounted display device (HMD) may detect a mobile device associated with a particular person within an environment, acquire a personalized information set corresponding with the particular person, generate a virtual billboard based on the personalized information set, and display the virtual billboard on the HMD. The personalized information set may include information associated with the particular person such as shopping lists and classified advertisements.
    Type: Grant
    Filed: April 12, 2013
    Date of Patent: July 12, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Cameron G. Brown, Abby Lee, Brian J. Mount, Daniel J. McCulloch, Michael J. Scavezze, Ryan L. Hastings, John Bevis, Mike Thomas, Ron Amador-Leon
  • Patent number: 9311718
    Abstract: Methods for controlling the display of content as the content is being viewed by an end user of a head-mounted display device (HMD) are described. In some embodiments, an HMD may display the content using a virtual content reader for reading the content. The content may comprise text and/or images, such as text or images associated with an electronic book, an electronic magazine, a word processing document, a webpage, or an email. The virtual content reader may provide automated content scrolling based on a rate at which the end user reads a portion of the displayed content on the virtual content reader. In one embodiment, an HMD may combine automatic scrolling of content displayed on the virtual content reader with user controlled scrolling (e.g., via head tracking of the end user of the HMD).
    Type: Grant
    Filed: January 23, 2014
    Date of Patent: April 12, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michael J. Scavezze, Adam G. Poulos, Johnathan Robert Bevis, Nicholas Gervase Fajt, Cameron G. Brown, Daniel J. McCulloch, Jeremy Lee
  • Patent number: 9292085
    Abstract: Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within the augmented reality environment with boundaries of the space determined based on the one or more real environment features. A plurality of activation criteria may be available for an interaction zone and at least one may be selected based on at least one real environment feature. The technology also describes controlling activation of an interaction zone within the augmented reality environment. In some examples, at least some behavior of a virtual object is controlled by emergent behavior criteria which defines an action independently from a type of object in the real world environment.
    Type: Grant
    Filed: June 29, 2012
    Date of Patent: March 22, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Darren Bennett, Brian J. Mount, Michael J. Scavezze, Daniel J. McCulloch, Anthony J. Ambrus, Jonathan T. Steed, Arthur C. Tomlin, Kevin A. Geisner
  • Patent number: 9288468
    Abstract: Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device.
    Type: Grant
    Filed: June 29, 2011
    Date of Patent: March 15, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Benjamin I. Vaught, Alex Aben-Athar Kipman, Michael J. Scavezze, Arthur C. Tomlin, Relja Markovic, Darren Bennett, Stephen G. Latta
  • Patent number: 9268406
    Abstract: Technology is described for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display. A position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped to a second position volume in a second 3D coordinate system at a second location remote from where the event is occurring. A display field of view of the near-eye AR display at the second location is determined, and real-time 3D virtual data representing the one or more event objects which are positioned within the display field of view are displayed in the near-eye AR display. A user may select a viewing position from which to view the event. Additionally, virtual data of a second user may be displayed at a position relative to a first user.
    Type: Grant
    Filed: June 29, 2012
    Date of Patent: February 23, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, Michael J. Scavezze, Daniel J. McCulloch, Darren Bennett, Jason Scott, Ryan L. Hastings, Brian E. Keane, Christopher E. Miles, Robert L. Crocco, Jr., Mathew J. Lamb
  • Publication number: 20150206321
    Abstract: Methods for controlling the display of content as the content is being viewed by an end user of a head-mounted display device (HMD) are described. In some embodiments, an HMD may display the content using a virtual content reader for reading the content. The content may comprise text and/or images, such as text or images associated with an electronic book, an electronic magazine, a word processing document, a webpage, or an email. The virtual content reader may provide automated content scrolling based on a rate at which the end user reads a portion of the displayed content on the virtual content reader. In one embodiment, an HMD may combine automatic scrolling of content displayed on the virtual content reader with user controlled scrolling (e.g., via head tracking of the end user of the HMD).
    Type: Application
    Filed: January 23, 2014
    Publication date: July 23, 2015
    Inventors: Michael J. Scavezze, Adam G. Poulos, Johnathan Robert Bevis, Nicholas Gervase Fajt, Cameron G. Brown, Daniel J. McCulloch, Jeremy Lee
  • Patent number: 9041622
    Abstract: Technology is described for controlling a virtual object displayed by a near-eye, augmented reality display with a real controller device. User input data is received from a real controller device requesting an action to be performed by the virtual object. A user perspective of the virtual object being displayed by the near-eye, augmented reality display is determined. The user input data requesting the action to be performed by the virtual object is applied based on the user perspective, and the action is displayed from the user perspective. The virtual object to be controlled by the real controller device may be identified based on user input data which may be from a natural user interface (NUI). A user selected force feedback object may also be identified, and the identification may also be based on NUI input data.
    Type: Grant
    Filed: June 12, 2012
    Date of Patent: May 26, 2015
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Daniel J. McCulloch, Arnulfo Zepeda Navratil, Jonathan T. Steed, Ryan L. Hastings, Jason Scott, Brian J. Mount, Holly A. Hirzel, Darren Bennett, Michael J. Scavezze
  • Publication number: 20140306994
    Abstract: Methods for generating and displaying personalized virtual billboards within an augmented reality environment are described. The personalized virtual billboards may facilitate the sharing of personalized information between persons within an environment who have varying degrees of acquaintance (e.g., ranging from close familial relationships to strangers). In some embodiments, a head-mounted display device (HMD) may detect a mobile device associated with a particular person within an environment, acquire a personalized information set corresponding with the particular person, generate a virtual billboard based on the personalized information set, and display the virtual billboard on the HMD. The personalized information set may include information associated with the particular person such as shopping lists and classified advertisements.
    Type: Application
    Filed: April 12, 2013
    Publication date: October 16, 2014
    Inventors: Cameron G. Brown, Abby Lee, Brian J. Mount, Daniel J. McCulloch, Michael J. Scavezze, Ryan L. Hastings, John Bevis, Mike Thomas, Ron Amador-Leon
  • Patent number: 8752963
    Abstract: The technology provides various embodiments for controlling brightness of a see-through, near-eye mixed display device based on light intensity of what the user is gazing at. The opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object. The wearer's pupil size may be determined and used to adjust the brightness used to display images, as well as the opacity of the display. A suitable balance between opacity and brightness used to display images may be determined that allows real and virtual objects to be seen clearly, while not causing damage or discomfort to the wearer's eyes.
    Type: Grant
    Filed: November 4, 2011
    Date of Patent: June 17, 2014
    Assignee: Microsoft Corporation
    Inventors: Daniel J. McCulloch, Ryan L. Hastings, Kevin A. Geisner, Robert L. Crocco, Alexandru O. Balan, Derek L. Knee, Michael J. Scavezze, Stephen G. Latta, Brian J. Mount
  • Publication number: 20140002444
    Abstract: Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within the augmented reality environment with boundaries of the space determined based on the one or more real environment features. A plurality of activation criteria may be available for an interaction zone and at least one may be selected based on at least one real environment feature. The technology also describes controlling activation of an interaction zone within the augmented reality environment. In some examples, at least some behavior of a virtual object is controlled by emergent behavior criteria which defines an action independently from a type of object in the real world environment.
    Type: Application
    Filed: June 29, 2012
    Publication date: January 2, 2014
    Inventors: Darren Bennett, Brian J. Mount, Michael J. Scavezze, Daniel J. McCulloch, Anthony J. Ambrus, Jonathan T. Steed, Arthur C. Tomlin, Kevin A. Geisner
  • Publication number: 20130335405
    Abstract: A system and method are disclosed for building and experiencing three-dimensional virtual objects from within a virtual environment in which they will be viewed upon completion. A virtual object may be created, edited and animated using a natural user interface while the object is displayed to the user in a three-dimensional virtual environment.
    Type: Application
    Filed: June 18, 2012
    Publication date: December 19, 2013
    Inventors: Michael J. Scavezze, Jonathan T. Steed, Ryan L. Hastings, Stephen G. Latta, Daniel J. McCulloch
  • Publication number: 20130328762
    Abstract: Technology is described for controlling a virtual object displayed by a near-eye, augmented reality display with a real controller device. User input data is received from a real controller device requesting an action to be performed by the virtual object. A user perspective of the virtual object being displayed by the near-eye, augmented reality display is determined. The user input data requesting the action to be performed by the virtual object is applied based on the user perspective, and the action is displayed from the user perspective. The virtual object to be controlled by the real controller device may be identified based on user input data which may be from a natural user interface (NUI). A user selected force feedback object may also be identified, and the identification may also be based on NUI input data.
    Type: Application
    Filed: June 12, 2012
    Publication date: December 12, 2013
    Inventors: Daniel J. McCulloch, Arnulfo Zepeda Navratil, Jonathan T. Steed, Ryan L. Hastings, Jason Scott, Brian J. Mount, Holly A. Hirzel, Darren Bennett, Michael J. Scavezze
  • Publication number: 20130328927
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Application
    Filed: November 29, 2012
    Publication date: December 12, 2013
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Publication number: 20130114043
    Abstract: The technology provides various embodiments for controlling brightness of a see-through, near-eye mixed display device based on light intensity of what the user is gazing at. The opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object. The wearer's pupil size may be determined and used to adjust the brightness used to display images, as well as the opacity of the display. A suitable balance between opacity and brightness used to display images may be determined that allows real and virtual objects to be seen clearly, while not causing damage or discomfort to the wearer's eyes.
    Type: Application
    Filed: November 4, 2011
    Publication date: May 9, 2013
    Inventors: Alexandru O. Balan, Ryan L. Hastings, Stephen G. Latta, Michael J. Scavezze, Daniel J. McCulloch, Derek L. Knee, Brian J. Mount, Kevin A. Geisner, Robert L. Crocco
  • Publication number: 20130083173
    Abstract: Technology is described for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display. A position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped to a second position volume in a second 3D coordinate system at a second location remote from where the event is occurring. A display field of view of the near-eye AR display at the second location is determined, and real-time 3D virtual data representing the one or more event objects which are positioned within the display field of view are displayed in the near-eye AR display. A user may select a viewing position from which to view the event. Additionally, virtual data of a second user may be displayed at a position relative to a first user.
    Type: Application
    Filed: June 29, 2012
    Publication date: April 4, 2013
    Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, Michael J. Scavezze, Daniel J. McCulloch, Darren Bennett, Jason Scott, Ryan L. Hastings, Brian E. Keane, Christopher E. Miles, Robert L. Crocco, JR., Mathew J. Lamb
  • Publication number: 20130002813
    Abstract: Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device.
    Type: Application
    Filed: June 29, 2011
    Publication date: January 3, 2013
    Inventors: Benjamin I. Vaught, Alex Aben-Athar Kipman, Michael J. Scavezze, Arthur C. Tomlin, Relja Markovic, Darren Bennett, Stephen G. Latta