Patents by Inventor Michael John Goodwin

Michael John Goodwin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11291918
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Grant
    Filed: March 27, 2020
    Date of Patent: April 5, 2022
    Assignee: Zynga Inc.
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Publication number: 20200222814
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Application
    Filed: March 27, 2020
    Publication date: July 16, 2020
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Patent number: 10668388
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Grant
    Filed: March 9, 2018
    Date of Patent: June 2, 2020
    Assignee: Zynga Inc.
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Publication number: 20180193754
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Application
    Filed: March 9, 2018
    Publication date: July 12, 2018
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Patent number: 9937424
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Grant
    Filed: July 22, 2014
    Date of Patent: April 10, 2018
    Assignee: Zynga Inc.
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Publication number: 20140335960
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Application
    Filed: July 22, 2014
    Publication date: November 13, 2014
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Patent number: 8790182
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: July 29, 2014
    Assignee: Zynga Inc.
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Patent number: 8668588
    Abstract: A target map area system for an online game is described. A player selects a target map area of an online neighbor of an online social game. Reward information from the target map area resulting from a successful attack from the player in the target map area of the online neighbor is generated to the player prior to the attack. A result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor is determined. An outcome on the target map area is generated based on the result of the attack.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: March 11, 2014
    Assignee: Zynga Inc.
    Inventors: Hans C. Yang, Cathy Beaupain, Jeffrey Chow, Nathaniel Yun, Michael John Goodwin
  • Publication number: 20120302352
    Abstract: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
    Type: Application
    Filed: September 26, 2011
    Publication date: November 29, 2012
    Inventors: Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
  • Publication number: 20120302353
    Abstract: A target map area system for an online game is described. A player selects a target map area of an online neighbor of an online social game. Reward information from the target map area resulting from a successful attack from the player in the target map area of the online neighbor is generated to the player prior to the attack. A result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor is determined. An outcome on the target map area is generated based on the result of the attack.
    Type: Application
    Filed: September 26, 2011
    Publication date: November 29, 2012
    Inventors: Hans C. Yang, Cathy Beaupain, Jeffrey Chow, Nathaniel Yun, Michael John Goodwin