Patents by Inventor Michael M. Klock

Michael M. Klock has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7903116
    Abstract: A graphics system adapts a performance level to be sufficient to maintain a performance criterion in an acceptable range. In one embodiment, at least one utilization parameter of the core clock domain and the memory clock domain is monitored. In response to detecting an over-utilization condition, the performance level is increased to maintain the desired minimum number of frames per second. In response to detecting an under-utilization condition, the performance level is decreased to reduce power consumption and increase the lifetime of the graphics system.
    Type: Grant
    Filed: October 27, 2003
    Date of Patent: March 8, 2011
    Assignee: Nvidia Corporation
    Inventors: Michael M. Klock, Paul V. Puey, Paul E. Van Der Kouwe, Jeffrey M. Smith, Kevin J. Kranzusch
  • Patent number: 7382366
    Abstract: Overclocking parameters in a graphics system are automatically set. In one embodiment, in response to a user request, overclocking parameters for different sets of overclocking parameters are tested using a graphical stress test to select optimum overclocking parameters.
    Type: Grant
    Filed: October 21, 2003
    Date of Patent: June 3, 2008
    Assignee: NVIDIA Corporation
    Inventors: Michael M. Klock, Jeffrey M. Smith, Satish D. Salian, Kevin J. Kranzusch
  • Patent number: 5163126
    Abstract: A method for producing realistic shading of three-dimensional objects depicted in a graphics display system. Computationally efficient Gouraud shading is practiced in the rendering of images which routinely require Phong shading to obtain suitable realism. Gouraud shading is adaptively applied to polygon regions of preferably triangular shape at a granularity defined by heuristically derived relationships using surface normal vectors, incident light vectors and relative pixel separation information. When division of the base triangle is dictated, the methodology produces a mesh of polygons sized to be individually rendered with Gouraud shading yet provide Phong-like realism for the whole of the original polygon region.
    Type: Grant
    Filed: May 10, 1990
    Date of Patent: November 10, 1992
    Assignee: International Business Machines Corporation
    Inventors: Mark A. Einkauf, Michael M. Klock, Ngocha T. Le