Patents by Inventor Michael Meincke
Michael Meincke has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11969655Abstract: The present concepts relate to placing gameplay locations in the real world, where gameplay elements can be generated at the gameplay locations. One example categorizes types of physical elements described in geolocation data, and determines scores for the physical elements based on the categorizations. Gameplay locations can then be utilized according to the scores, and the scores can be continuously refined through user or moderator interaction with gameplay elements that may be generated at the gameplay locations.Type: GrantFiled: April 11, 2022Date of Patent: April 30, 2024Assignee: Microsoft Technology Licensing, LLCInventors: Holly Helene Pollock, Stacy Jiayan Chen, Guillaume Philippe Marie Le Chenadec, Michael Meincke Persson, Jason Matthew Cahill, Torfi Frans Olafsson, Jesse D. Merriam
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Publication number: 20220233961Abstract: The present concepts relate to placing gameplay locations in the real world, where gameplay elements can be generated at the gameplay locations. One example categorizes types of physical elements described in geolocation data, and determines scores for the physical elements based on the categorizations. Gameplay locations can then be utilized according to the scores, and the scores can be continuously refined through user or moderator interaction with gameplay elements that may be generated at the gameplay locations.Type: ApplicationFiled: April 11, 2022Publication date: July 28, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Holly Helene Pollock, Stacy Jiayan Chen, Guillaume Philippe Marie Le Chenadec, Michael Meincke Persson, Jason Matthew Cahill, Torfi Frans Olafsson, Jesse D. Merriam
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Patent number: 11386872Abstract: Described herein is a system and method for experiencing a virtual object at a plurality of sizes. During an AR session, the virtual object can created at a first size based upon a first scale (e.g., miniature, tabletop size). Once created, information regarding the virtual object can be stored. Thereafter, the virtual object can be displayed in an AR session at a second size based upon a second scale (e.g., full size or life size). In some embodiments, functionality of at least portion(s) of the virtual object are different when experienced in an AR session at the second size than when experienced in an AR session at the first size.Type: GrantFiled: February 15, 2019Date of Patent: July 12, 2022Assignee: Microsoft Technology Licensing, LLCInventors: Jason Matthew Cahill, Torfi Frans Olafsson, Jesse Dylan Merriam, Michael Meincke Persson, Bradley Reid Shuber
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Patent number: 11325043Abstract: The present concepts relate to placing gameplay locations in the real world, where gameplay elements can be generated at the gameplay locations. One example categorizes types of physical elements described in geolocation data, and determines scores for the physical elements based on the categorizations. Gameplay locations can then be utilized according to the scores, and the scores can be continuously refined through user or moderator interaction with gameplay elements that may be generated at the gameplay locations.Type: GrantFiled: May 15, 2020Date of Patent: May 10, 2022Assignee: Microsoft Technology Licensing, LLCInventors: Holly Helene Pollock, Stacy Jiayan Chen, Guillaume Philippe Marie Le Chenadec, Michael Meincke Persson, Jason Matthew Cahill, Torfi Frans Olafsson, Jesse D. Merriam
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Publication number: 20210354040Abstract: The present concepts relate to placing gameplay locations in the real world, where gameplay elements can be generated at the gameplay locations. One example categorizes types of physical elements described in geolocation data, and determines scores for the physical elements based on the categorizations. Gameplay locations can then be utilized according to the scores, and the scores can be continuously refined through user or moderator interaction with gameplay elements that may be generated at the gameplay locations.Type: ApplicationFiled: May 15, 2020Publication date: November 18, 2021Applicant: Microsoft Technology Licensing, LLCInventors: Holly Helene Pollock, Stacy Jiayan Chen, Guillaume Philippe Marie Le Chenadec, Michael Meincke Persson, Jason Matthew Cahill, Torfi Frans Olafsson, Jesse D. Merriam
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Publication number: 20210346810Abstract: Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.Type: ApplicationFiled: July 19, 2021Publication date: November 11, 2021Applicant: Microsoft Technology Licensing, LLCInventors: Jason Matthew CAHILL, Jesse Dylan MERRIAM, Torfi Frans OLAFSSON, Timothy James SCHUTZ, Michael Meincke PERSSON
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Patent number: 11097194Abstract: Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.Type: GrantFiled: May 16, 2019Date of Patent: August 24, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Jason Matthew Cahill, Jesse Dylan Merriam, Torfi Frans Olafsson, Timothy James Schutz, Michael Meincke Persson
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Patent number: 11090561Abstract: Described herein is a system and method for creating a shared coordinate space in an augmented reality session between two devices with disjoint relative coordinate spaces. With AR tracking initiated, each device has its own relative coordinate space. A spatial alignment image can be recognized by a device joining an AR session which records its location (e.g., six degrees of position). The joining device can utilize an obtained location of an inviting device at or about the time the spatial alignment image was recognized, and, a spatial origin of the inviting device, to calculate an offset between the joining device and the inviting device, establishing a shared coordinate space between the joining device and the inviting device.Type: GrantFiled: February 15, 2019Date of Patent: August 17, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Jason Matthew Cahill, Torfi Frans Olafsson, Jesse Dylan Merriam, Michael Meincke Persson, Bradley Reid Shuber
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Publication number: 20200380259Abstract: Described herein is a system and method for providing a response (e.g., responsive action of a virtual character) within an augmented reality session. Positional data information regarding at least a portion of a human skeleton is received. A real world gesture is identified based, at least in part, upon the received positional data. A response to the identified real world gesture (e.g., responsive action of the virtual character) is determined based, at least in part upon, the identified real world gesture. The determined response is caused to be performed in the augmented reality session.Type: ApplicationFiled: August 19, 2019Publication date: December 3, 2020Applicant: Microsoft Technology Licensing, LLCInventors: Jason Matthew CAHILL, Torfi Frans OLAFSSON, Jesse Dylan MERRIAM, Timothy James SCHUTZ, Craig Sean STEYN, Michael Meincke PERSSON
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Patent number: 10852906Abstract: Described herein is a system and method for identifying locations for virtual items within a physical environment. For each of a plurality of users, information is received regarding the user's interaction with a one or more interactive virtual items presented on a map of a virtual environment that parallels at least portions of the physical environment. The information comprises the user's physical location when interacting with a particular interactive item. Each interactive virtual item has an associated physical location within the physical environment. The received information is aggregated over time to determine an associated physical location within the physical environment for the virtual item. With the virtual environment, the virtual item is placed at the determined associated physical location.Type: GrantFiled: February 15, 2019Date of Patent: December 1, 2020Assignee: Microsoft Technology Licensing, LLCInventors: Jason Matthew Cahill, Torfi Frans Olafsson, Irina Koulinitch, Stacy Jiayan Chen, Jesse Dylan Merriam, Michael Meincke Persson, Bradley Reid Shuber
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Publication number: 20200360823Abstract: Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.Type: ApplicationFiled: May 16, 2019Publication date: November 19, 2020Applicant: Microsoft Technology Licensing, LLCInventors: Jason Matthew CAHILL, Jesse Dylan MERRIAM, Torfi Frans OLAFSSON, Timothy James SCHUTZ, Michael Meincke PERSSON
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Publication number: 20200261799Abstract: Described herein is a system and method for creating a shared coordinate space in an augmented reality session between two devices with disjoint relative coordinate spaces. With AR tracking initiated, each device has its own relative coordinate space. A spatial alignment image can be recognized by a device joining an AR session which records its location (e.g., six degrees of position). The joining device can utilize an obtained location of an inviting device at or about the time the spatial alignment image was recognized, and, a spatial origin of the inviting device, to calculate an offset between the joining device and the inviting device, establishing a shared coordinate space between the joining device and the inviting device.Type: ApplicationFiled: February 15, 2019Publication date: August 20, 2020Applicant: Microsoft Technology Licensing, LLCInventors: Jason Matthew CAHILL, Torfi Frans OLAFSSON, Jesse Dylan MERRIAM, Michael Meincke PERSSON, Bradley Reid SHUBER
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Publication number: 20200264757Abstract: Described herein is a system and method for identifying locations for virtual items within a physical environment. For each of a plurality of users, information is received regarding the user's interaction with a one or more interactive virtual items presented on a map of a virtual environment that parallels at least portions of the physical environment. The information comprises the user's physical location when interacting with a particular interactive item. Each interactive virtual item has an associated physical location within the physical environment. The received information is aggregated over time to determine an associated physical location within the physical environment for the virtual item. With the virtual environment, the virtual item is placed at the determined associated physical location.Type: ApplicationFiled: February 15, 2019Publication date: August 20, 2020Applicant: Microsoft Technology Licensing, LLCInventors: Jason Matthew CAHILL, Torfi Frans OLAFSSON, Irina KOULINITCH, Stacy Jiayan CHEN, Jesse Dylan MERRIAM, Michael Meincke PERSSON, Bradley Reid SHUBER
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Publication number: 20200265806Abstract: Described herein is a system and method for experiencing a virtual object at a plurality of sizes. During an AR session, the virtual object can created at a first size based upon a first scale (e.g., miniature, tabletop size). Once created, information regarding the virtual object can be stored. Thereafter, the virtual object can be displayed in an AR session at a second size based upon a second scale (e.g., full size or life size). In some embodiments, functionality of at least portion(s) of the virtual object are different when experienced in an AR session at the second size than when experienced in an AR session at the first size.Type: ApplicationFiled: February 15, 2019Publication date: August 20, 2020Applicant: Microsoft Technology Licensing, LLCInventors: Jason Matthew CAHILL, Torfi Frans OLAFSSON, Jesse Dylan MERRIAM, Michael Meincke PERSSON, Bradley Reid SHUBER
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Patent number: 8260307Abstract: Radio stations in a radio communication system send messages from one radio station to another either directly or via one or several radio stations forwarding the messages by using radio resources. The radio resources are allocated in a decentralized manner to radio stations to send the message. At least one radio station sends information about first radio resources used for sending at least one message to the at least one radio station, the information about the first radio resources being sent by using second radio resources that are allocated to the at least one radio station.Type: GrantFiled: September 13, 2004Date of Patent: September 4, 2012Assignee: Siemens AktiengesellschaftInventors: Rüdiger Halfmann, Matthias Lott, Michael Meincke, Egon Schulz
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Publication number: 20070010199Abstract: Radio stations in a radio communication system send messages from one radio station to another either directly or via one or several radio stations forwarding the messages by using radio resources. The radio resources are allocated in a decentralized manner to radio stations to send the message. At least one radio station sends information about first radio resources used for sending at least one message to the at least one radio station, the information about the first radio resources being sent by using second radio resources that are allocated to the at least one radio station.Type: ApplicationFiled: September 13, 2004Publication date: January 11, 2007Inventors: Rüdiger Halfmann, Matthias Loft, Michael Meincke, Egon Schulz
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Publication number: 20030179128Abstract: The determination of separation (R) and relative speed (v) of at least one object which is distant from an observation point can be achieved by sending electromagnetic signals from the observation point, with a frequency shift over a modulation range (fSweep), in the form of signal segments (A, B) during a measuring interval, with a frequency separation (fShift) from each other which are transmitted alternately, the echo signals from which are detected after reflecting from the object. The phase difference (&Dgr;&phgr;) of the echo signals arising from each signal segment (A, B) is detected. Said determination occurs with short reaction time and high precision whereby the signal segments (A, B) are transmitted with a stepwise shift each time by a frequency step (fIncr) over the modulation range (fSweep) and at least one sampled value for determination of the phase difference (&Dgr;&phgr;) for each signal segment is taken.Type: ApplicationFiled: March 4, 2003Publication date: September 25, 2003Inventors: Ralph Mende, Hermann Rohling, Marc-Michael Meincke
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Patent number: 6317125Abstract: A video object generation method (100) for converting a model (102) such that a tessellation operation (164) can create a realistic character in real time during game play. A shelling and slicing operation (106) produces data strings (140) describing a plurality of slices (110) of the model (102). An assign body parts and edit strings operation (130) places cuts (134) on the model (102) and an apply influences operation (144) establishes the influence on each of a plurality of points (142) from a plurality of bones (148) of a skeleton (146). In real time operations (162) a tessellation operation (164) creates a triangle mesh (165) appropriate to the position and importance of the character in game space, and a properly bent character is displayed in a display operation (168).Type: GrantFiled: December 15, 1998Date of Patent: November 13, 2001Assignee: Interplay Entertainment Corp.Inventor: Michael Meincke Persson