Patents by Inventor Michael R. Yokell
Michael R. Yokell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8624924Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, virtual training on a task. A portable motion capture system tracks the movements of one or more trainers and records full-body motion capture data for one or more trainers performing one or more tasks. A virtual reality simulator receives the recorded motion capture data and animates scaled avatars within a three-dimensional virtual reality simulation responsive to recorded motion capture data. An immersive observation system displays the virtual reality simulation, including the animated avatars, as a three-dimensional image that appears to surround one or more trainees using one or more head mounted displays so that the one or more trainees can analyze the one or more tasks performed.Type: GrantFiled: January 17, 2009Date of Patent: January 7, 2014Assignee: Lockheed Martin CorporationInventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, Sr., Scott Lovell, Michael K. Barron
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Patent number: 8615383Abstract: A collaborative visualization system integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose, for example, of evaluating an engineering design. A virtual reality simulator creates a full-scale, three-dimensional virtual reality simulation responsive to computer-aided design (CAD) data. Motion capture data is obtained from users simultaneously interacting with the virtual reality simulation. The virtual reality simulator animates in real time avatars responsive to motion capture data from the users. The virtual reality simulation, including the interactions of the one or more avatars and also objects, is displayed as a three-dimensional image in a common immersive environment using one or more head mounted displays so that the users can evaluate the CAD design to thereby verify that tasks associated with a product built according to the CAD design can be performed by a predetermined range of user sizes.Type: GrantFiled: January 17, 2009Date of Patent: December 24, 2013Assignee: Lockheed Martin CorporationInventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, Sr., Scott Lovell, Michael K. Barron
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Patent number: 8217995Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, validating a simulation with a real-world video. A spherical camera captures real-world video at a first location. At a second location, one or more head-mounted display devices display the captured real-world video and also display a simulation corresponding to the real-world video. A motion capture system captures head rotation information for one or more users to thereby to control a pan, tilt, and zoom of the real-world video so that when a position of a user's head changes, the portion of the real-world video displayed in the head-mounted display changes accordingly. Upon user input, a computer program product selects between displaying the real-world video and the simulation in the head-mounted display.Type: GrantFiled: January 17, 2009Date of Patent: July 10, 2012Assignee: Lockheed Martin CorporationInventors: Michael K. Dobbins, Pascale Rondot, Kenneth Schwartz, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, Sr., Scott Lovell
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Publication number: 20090278917Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, validating a simulation with a real-world video. A spherical camera captures real-world video at a first location. At a second location, one or more head-mounted display devices display the captured real-world video and also display a simulation corresponding to the real-world video. A motion capture system captures head rotation information for one or more users to thereby to control a pan, tilt, and zoom of the real-world video so that when a position of a user's head changes, the portion of the real-world video displayed in the head-mounted display changes accordingly. Upon user input, a computer program product selects between displaying the real-world video and the simulation in the head-mounted display.Type: ApplicationFiled: January 17, 2009Publication date: November 12, 2009Applicant: Lockheed Martin CorporationInventors: Michael K. Dobbins, Pascale Rondot, Kenneth Schwarz, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, SR., Scott Lovell
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Publication number: 20090213114Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, virtual training on a task. A portable motion capture system tracks the movements of one or more trainers and records full-body motion capture data for one or more trainers performing one or more tasks. A virtual reality simulator receives the recorded motion capture data and animates scaled avatars within a three-dimensional virtual reality simulation responsive to recorded motion capture data. An immersive observation system displays the virtual reality simulation, including the animated avatars, as a three-dimensional image that appears to surround one or more trainees using one or more head mounted displays so that the one or more trainees can analyze the one or more tasks performed.Type: ApplicationFiled: January 17, 2009Publication date: August 27, 2009Applicant: Lockheed Martin CorporationInventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, SR., Scott Lovell, Michael K. Barron
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Publication number: 20090187389Abstract: A collaborative visualization system integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose, for example, of evaluating an engineering design. A virtual reality simulator creates a full-scale, three-dimensional virtual reality simulation responsive to computer-aided design (CAD) data. Motion capture data is obtained from users simultaneously interacting with the virtual reality simulation. The virtual reality simulator animates in real time avatars responsive to motion capture data from the users. The virtual reality simulation, including the interactions of the one or more avatars and also objects, is displayed as a three-dimensional image in a common immersive environment using one or more head mounted displays so that the users can evaluate the CAD design to thereby verify that tasks associated with a product built according to the CAD design can be performed by a predetermined range of user sizes.Type: ApplicationFiled: January 17, 2009Publication date: July 23, 2009Applicant: Lockheed Martin CorporationInventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, SR., Scott Lovell, Michael K. Barron
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Patent number: 6684220Abstract: A method and system for automatic information exchange includes a processor and a memory coupled to the processor and operable to store a model. The model includes a plurality of objects where each of the plurality of objects includes an input variable and an output variable. The system also includes a loading engine residing in the memory and executable by the processor. The loading engine is operable to automatically create object links between corresponding input variables and output variables of each of the plurality of objects. The system may also include an update engine residing in the memory and executable by the processor. The update engine is operable to sequentially update each of the plurality of objects to obtain an output variable value for each of the plurality of objects.Type: GrantFiled: September 20, 2000Date of Patent: January 27, 2004Assignee: Lockheed Martin CorporationInventors: William P. Pfeiffer, Randall M. Schuessler, Michael R. Yokell