Patents by Inventor Michael Starich

Michael Starich has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240108984
    Abstract: A method including receiving from a device over a network at an optimizer server a plurality of game assets of a video game. The method including generating at least one combined game asset to represent the plurality of game assets. The method including sending the at least one combined game asset to the device for use in the video game.
    Type: Application
    Filed: September 29, 2022
    Publication date: April 4, 2024
    Inventors: Jeff Stafford, Michael Starich
  • Patent number: 11878245
    Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.
    Type: Grant
    Filed: July 20, 2022
    Date of Patent: January 23, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Starich, Rae Yip
  • Publication number: 20220370907
    Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.
    Type: Application
    Filed: July 20, 2022
    Publication date: November 24, 2022
    Inventors: Michael Starich, Rae Yip
  • Patent number: 11395968
    Abstract: A method, including: receiving, over a network from a plurality of first client devices that execute respective sessions of a video game, videos generated from the respective sessions at the first client devices; for each video, receiving, over the network from one of the first client devices, location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the location metadata being correlated to video frames of the video and identifying the spatial location of the gameplay depicted by a given video frame; during a session of the video game executed by a second client device, receiving, over the network, a current spatial location in the virtual environment of gameplay occurring in the session; using the current spatial location to select one or more of the videos; presenting, over the network, the selected videos at the second client device.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: July 26, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Starich, Rae Yip
  • Publication number: 20210275922
    Abstract: A method, including: receiving, over a network from a plurality of first client devices that execute respective sessions of a video game, videos generated from the respective sessions at the first client devices; for each video, receiving, over the network from one of the first client devices, location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the location metadata being correlated to video frames of the video and identifying the spatial location of the gameplay depicted by a given video frame; during a session of the video game executed by a second client device, receiving, over the network, a current spatial location in the virtual environment of gameplay occurring in the session; using the current spatial location to select one or more of the videos; presenting, over the network, the selected videos at the second client device.
    Type: Application
    Filed: March 6, 2020
    Publication date: September 9, 2021
    Inventors: Michael Starich, Rae Yip