Patents by Inventor Michael Toll
Michael Toll has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230304608Abstract: This document describes clamp assemblies, techniques for manufacturing clamp assemblies, and techniques for using clamp assemblies. In aspects, a disclosed clamp assembly is configured for securing an elongate member to a support structure and includes a clamp, a bracket, and an interlock mechanism. The clamp includes a first clamp member and a second clamp member, the clamp defining a passageway configured to enclose at least a portion of the elongate member. The clamp also includes a mounting member that includes a mounting insert channel configured to receive a clamp mounting attachment. The bracket includes a base that includes the clamp mounting attachment. The base further includes a support structure connector that is configured for releasably attaching the bracket to the support structure. The interlock mechanism is configured for releasably connecting the mounting member of the clamp and the base of the bracket together.Type: ApplicationFiled: March 23, 2023Publication date: September 28, 2023Inventors: Brent Brucker, Michael Toll
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Patent number: 11705703Abstract: A mounting bracket assembly for securement of elongate items, such as wires, cables, or other bundles items to a support structure. The mounting bracket assembly may include a clamp member defining a first clamp member and a second clamp member joined to the first clamp member by a hinge mechanism. The mounting bracket assembly may also include a locking mechanism, a wedge-shaped pawl having a plurality of teeth disposed within the slotted opening, and a mounting member defining a mounting aperture configured to receive an attachment feature therethrough.Type: GrantFiled: April 11, 2022Date of Patent: July 18, 2023Assignee: Aptiv Technologies LimitedInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter P. Trautfield
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Publication number: 20220239080Abstract: A mounting bracket assembly for securement of elongate items, such as wires, cables, or other bundles items to a support structure. The mounting bracket assembly may include a clamp member defining a first clamp member and a second clamp member joined to the first clamp member by a hinge mechanism. The mounting bracket assembly may also include a locking mechanism, a wedge-shaped pawl having a plurality of teeth disposed within the slotted opening, and a mounting member defining a mounting aperture configured to receive an attachment feature therethrough.Type: ApplicationFiled: April 11, 2022Publication date: July 28, 2022Inventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter P. Trautfield
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Patent number: 11355905Abstract: A mounting bracket assembly for securement of elongate items, such as wires, cables, or other bundles items to a support structure. The mounting bracket assembly may include a clamp member defining a first clamp member and a second clamp member joined to the first clamp member by a hinge mechanism. The mounting bracket assembly may also include a locking mechanism, a wedge-shaped pawl having a plurality of teeth disposed within the slotted opening, and a mounting member defining a mounting aperture configured to receive an attachment feature therethrough.Type: GrantFiled: December 29, 2020Date of Patent: June 7, 2022Assignee: HellermannTyton CorporationInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter P. Trautfield
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Publication number: 20210119430Abstract: A mounting bracket assembly for securement of elongate items, such as wires, cables, or other bundles items to a support structure. The mounting bracket assembly may include a clamp member defining a first clamp member and a second clamp member joined to the first clamp member by a hinge mechanism. The mounting bracket assembly may also include a locking mechanism, a wedge-shaped pawl having a plurality of teeth disposed within the slotted opening, and a mounting member defining a mounting aperture configured to receive an attachment feature therethrough.Type: ApplicationFiled: December 29, 2020Publication date: April 22, 2021Inventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter P. Trautfield
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Patent number: 10903632Abstract: A mounting bracket assembly and method to secure elongate items, such as wires, cables, or other bundles items to a support structure. The mounting bracket assembly may include a first portion defining a tie aperture configured to receive an elongate cable tie and a second portion defining a mounting aperture configured to receive an attachment feature therethrough. The mounting bracket assembly may also include a clamp member shaped to enclose an elongate member, a locking mechanism having a tongue defining a plurality of serrations and a slotted opening where the tongue member is releasably received in the slotted opening, a wedge-shaped pawl having a plurality of teeth that interlock with the serrations, and a mounting member extending from the clamp member defining a mounting aperture configured to receive an attachment feature.Type: GrantFiled: September 29, 2018Date of Patent: January 26, 2021Assignee: HellermannTyton CorporationInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter P. Trautfield
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Patent number: 10369462Abstract: Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input. A remotely-executed video game is one executed on a server or other computing device that is networked to a client device receiving the rich control input. Rich control input includes more data than can be uploaded to a game server without degrading game performance. Embodiments of the present invention preprocess the rich control data on the client and into data that may be uploaded to the game server. The rich input stream may be processed in a general way or in a game-specific way.Type: GrantFiled: October 3, 2016Date of Patent: August 6, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Krassimir Emilov Karamfilov, Emad Barsoum, Charles Claudius Marais, John Raymond Justice, David James Quinn, Roderick Michael Toll
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Publication number: 20190036314Abstract: A mounting bracket assembly and method to secure elongate items, such as wires, cables, or other bundles items to a support structure. The mounting bracket assembly may include a first portion defining a tie aperture configured to receive an elongate cable tie and a second portion defining a mounting aperture configured to receive an attachment feature therethrough. The mounting bracket assembly may also include a clamp member shaped to enclose an elongate member, a locking mechanism having a tongue defining a plurality of serrations and a slotted opening where the tongue member is releasably received in the slotted opening, a wedge-shaped pawl having a plurality of teeth that interlock with the serrations, and a mounting member extending from the clamp member defining a mounting aperture configured to receive an attachment feature.Type: ApplicationFiled: September 29, 2018Publication date: January 31, 2019Inventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter P. Trautfield
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Patent number: 10119631Abstract: A P-clamp assembly and method to secure elongate items, such as wires, cables and the like into bundles and to further secure the bundles a support structure. The assembly includes an integrally formed clamp member and a mount element. The clamp member includes a pair of substantially symmetrical, locking arcuate members that includes a hinge mechanism.Type: GrantFiled: February 2, 2017Date of Patent: November 6, 2018Assignee: HELLERMANNTYTON CORPORATIONInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter Patrick Trautfield
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Patent number: 9827490Abstract: Aspects of the present invention allow a touch screen device to operate as a gamepad for a video game running on a separate gaming device. Aspects of the present invention provide a virtual control interface through the touch screen that includes virtual game controls that perform the same function as a directional pad, buttons, triggers, and sticks found on a gamepad or other game controller. In one aspect, the virtual control interface provides an output that is substantially similar to an output generated by a gamepad able to interact with the gaming device. Substantially similar outputs allow a gaming device to respond to a functional control from a gamepad and an equivalent functional control from the virtual control interface the same way and without translation. Aspects of the present invention can provide different virtual control interfaces for different video game titles, different genres, and based on user customization.Type: GrantFiled: December 4, 2015Date of Patent: November 28, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Eddie Louis Mays, III, John Raymond Justice, Krassimir Emilov Karamfilov, Roderick Michael Toll
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Publication number: 20170227141Abstract: A P-clamp assembly and method to secure elongate items, such as wires, cables and the like into bundles and to further secure the bundles a support structure. The assembly includes an integrally formed clamp member and a mount element. The clamp member includes a pair of substantially symmetrical, locking arcuate members that includes a hinge mechanism.Type: ApplicationFiled: February 2, 2017Publication date: August 10, 2017Applicant: Hellermann Tyton CorporationInventors: MICHAEL TOLL, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter Patrick Trautfield
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Patent number: 9717982Abstract: Embodiments of the present invention split game processing and rendering between a client and a game server. A rendered video game image is received from a game server and combined with a rendered image generated by the game client to form a single video game image that is presented to a user. Game play may be controlled using a rich sensory input, such as three-dimensional image data and audio data. The three-dimensional image data describes the shape, size and orientation of objects present in a play space. The rich sensory input is communicated to a game server, potentially with some preprocessing, and is also consumed locally on the client, at least in part. In one embodiment, latency sensitive features are the only features processed on the client and rendered on the client.Type: GrantFiled: December 21, 2012Date of Patent: August 1, 2017Assignee: Microsoft Technology Licensing, LLCInventors: David James Quinn, Emad Barsoum, Charles Claudius Marais, John Raymond Justice, Krassimir Emilov Karamfilov, Roderick Michael Toll
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Publication number: 20170021269Abstract: Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input. A remotely-executed video game is one executed on a server or other computing device that is networked to a client device receiving the rich control input. Rich control input includes more data than can be uploaded to a game server without degrading game performance. Embodiments of the present invention preprocess the rich control data on the client and into data that may be uploaded to the game server. The rich input stream may be processed in a general way or in a game-specific way.Type: ApplicationFiled: October 3, 2016Publication date: January 26, 2017Inventors: Krassimir Emilov Karamfilov, Emad Barsoum, Charles Claudius Marais, John Raymond Justice, David James Quinn, Roderick Michael Toll
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Patent number: 9526980Abstract: Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input. A remotely-executed video game is one executed on a server or other computing device that is networked to a client device receiving the rich control input. Rich control input includes more data than can be uploaded to a game server without degrading game performance. Embodiments of the present invention preprocess the rich control data on the client and into data that may be uploaded to the game server. The rich input stream may be processed in a general way or in a game-specific way.Type: GrantFiled: December 21, 2012Date of Patent: December 27, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Krassimir Emilov Karamfilov, Emad Barsoum, Charles Claudius Marais, John Raymond Justice, David James Quinn, Roderick Michael Toll
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Publication number: 20160089600Abstract: Aspects of the present invention allow a touch screen device to operate as a gamepad for a video game running on a separate gaming device. Aspects of the present invention provide a virtual control interface through the touch screen that includes virtual game controls that perform the same function as a directional pad, buttons, triggers, and sticks found on a gamepad or other game controller. In one aspect, the virtual control interface provides an output that is substantially similar to an output generated by a gamepad able to interact with the gaming device. Substantially similar outputs allow a gaming device to respond to a functional control from a gamepad and an equivalent functional control from the virtual control interface the same way and without translation. Aspects of the present invention can provide different virtual control interfaces for different video game titles, different genres, and based on user customization.Type: ApplicationFiled: December 4, 2015Publication date: March 31, 2016Inventors: EDDIE LOUIS MAYS, III, JOHN RAYMOND JUSTICE, KRASSIMIR EMILOV KARAMFILOV, RODERICK MICHAEL TOLL
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Patent number: 9227141Abstract: Aspects of the present invention allow a touch screen device to operate as a gamepad for a video game running on a separate gaming device. Aspects of the present invention provide a virtual control interface through the touch screen that includes virtual game controls that perform the same function as a directional pad, buttons, triggers, and sticks found on a gamepad or other game controller. In one aspect, the virtual control interface provides an output that is substantially similar to an output generated by a gamepad able to interact with the gaming device. Substantially similar outputs allow a gaming device to respond to a functional control from a gamepad and an equivalent functional control from the virtual control interface the same way and without translation. Aspects of the present invention can provide different virtual control interfaces for different video game titles, different genres, and based on user customization.Type: GrantFiled: December 31, 2013Date of Patent: January 5, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Eddie Louis Mays, III, John Raymond Justice, Krassimir Emilov Karamfilov, Roderick Michael Toll
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Patent number: D784799Type: GrantFiled: April 6, 2016Date of Patent: April 25, 2017Assignee: Hellermann Tyton CorporationInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter Patrick Trautfield
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Patent number: D804942Type: GrantFiled: January 19, 2017Date of Patent: December 12, 2017Assignee: HELLERMANNTYTON CORPORATIONInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter Patrick Trautfield
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Patent number: D824622Type: GrantFiled: November 6, 2017Date of Patent: July 31, 2018Assignee: HELLERMANNTYTON CORPORATIONInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde, Jonathan Zick, Walter Patrick Trautfield
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Patent number: D829090Type: GrantFiled: March 7, 2017Date of Patent: September 25, 2018Assignee: HELLERMANNTYTON CORPORATIONInventors: Michael Toll, Gerard G. Geiger, Christopher J. Rohde