Patents by Inventor Michele B. Boland
Michele B. Boland has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8823718Abstract: Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering.Type: GrantFiled: November 12, 2004Date of Patent: September 2, 2014Assignee: Microsoft CorporationInventors: Charles N. Boyd, Michele B. Boland, Michael A. Toelle, Anantha Rao Kancherla, Amar Patel, Iouri Tarassov, Stephen H. Wright
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Patent number: 8379035Abstract: Systems and methods for utilizing intermediate target(s) in connection with computer graphics in a computer system allow serialized programs from graphics APIs to support algorithms that exceed the instruction limits of procedural shaders for single programs. The intermediate buffers may also allow sharing of data between programs for other purposes as well, and are atomically accessible. The size of the buffers, i.e., the amount of data stored in the intermediate targets, can be variably set for a varying amount of resolution with respect to the graphics data. In this regard, a single program generates intermediate data, which can then be used, and re-used, by an extension of the same program and/or any number of other programs any number of times as may be desired, enabling considerable flexibility and complexity of shading programs, while maintaining the speed of modern graphics chips.Type: GrantFiled: October 31, 2011Date of Patent: February 19, 2013Assignee: Microsoft CorporationInventors: Michele B Boland, Charles N Boyd, Anantha R Kancherla
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Patent number: 8305381Abstract: Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering.Type: GrantFiled: April 30, 2008Date of Patent: November 6, 2012Assignee: Microsoft CorporationInventors: Charles N. Boyd, Michele B. Boland, Michael A. Toelle, Anantha Rao Kancherla, Amar Patel, Iouri Tarassov, Stephen H. Wright
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Patent number: 8274517Abstract: Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering.Type: GrantFiled: November 12, 2004Date of Patent: September 25, 2012Assignee: Microsoft CorporationInventors: Charles N. Boyd, Michele B. Boland, Michael A. Toelle, Anantha Rao Kancherla, Amar Patel, Iouri Tarassov, Stephen H. Wright
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Publication number: 20120113118Abstract: Utilizing intermediate target(s) in connection with computer graphics in a computer system is provided. In various embodiments, intermediate memory buffers in video memory are provided and utilized to allow serialized programs from graphics APIs to support algorithms that exceed the instruction limits of procedural shaders for single programs. The intermediate buffers may also allow sharing of data between programs for other purposes as well, and are atomically accessible. The size of the buffers can be variably set for a varying amount of resolution with respect to the graphics data. In this regard, a single program generates intermediate data, which can then be used, and re-used, by an extension of the same program and/or any number of other programs any number of times as may be desired, enabling considerable flexibility and complexity of shading programs, while maintaining the speed of modern graphics chips.Type: ApplicationFiled: October 31, 2011Publication date: May 10, 2012Applicant: Microsoft CorporationInventors: Michele B. Boland, Charles N. Boyd, Anantha R. Kancherla
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Patent number: 8063909Abstract: Intermediate target(s) are utilized in connection with computer graphics in a computer system. In various embodiments, intermediate memory buffers in video memory are utilized to allow serialized programs from graphics APIs to support algorithms that exceed the instruction limits of procedural shaders for single programs. The intermediate buffers may also allow sharing of data between programs for other purposes as well, and are atomically accessible. The size of the buffers, i.e., the amount of data stored in the intermediate targets, can be variably set for a varying amount of resolution with respect to the graphics data. In this regard, a single program generates intermediate data, which can then be used, and re-used, by an extension of the same program and/or any number of other programs any number of times, enabling considerable flexibility and complexity of shading programs, while maintaining the speed of modern graphics chips.Type: GrantFiled: June 22, 2009Date of Patent: November 22, 2011Assignee: Microsoft CorporationInventors: Michele B Boland, Charles N Boyd, Anantha R Kancherla
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Patent number: 8035646Abstract: Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering.Type: GrantFiled: November 12, 2004Date of Patent: October 11, 2011Assignee: Microsoft CorporationInventors: Charles N. Boyd, Michele B. Boland, Michael A. Toelle, Anantha Rao Kancherla, Amar Patel, Iouri Tarassov, Stephen H. Wright
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Patent number: 7978197Abstract: Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering.Type: GrantFiled: November 12, 2004Date of Patent: July 12, 2011Assignee: Microsoft CorporationInventors: Charles N. Boyd, Michele B. Boland, Michael A. Toelle, Anantha Rao Kancherla, Amar Patel, Iouri Tarassov, Stephen H. Wright
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Publication number: 20090256849Abstract: Systems and methods for utilizing intermediate target(s) in connection with computer graphics in a computer system are provided. In various embodiments, intermediate memory buffers in video memory are provided and utilized to allow serialized programs from graphics APIs to support algorithms that exceed the instruction limits of procedural shaders for single programs. The intermediate buffers may also allow sharing of data between programs for other purposes as well, and are atomically accessible. The size of the buffers, i.e., the amount of data stored in the intermediate targets, can be variably set for a varying amount of resolution with respect to the graphics data. In this regard, a single program generates intermediate data, which can then be used, and re-used, by an extension of the same program and/or any number of other programs any number of times as may be desired, enabling considerable flexibility and complexity of shading programs, while maintaining the speed of modern graphics chips.Type: ApplicationFiled: June 22, 2009Publication date: October 15, 2009Applicant: Microsoft CorporationInventors: Michele B. Boland, Charles N. Boyd, Anantha R. Kancherla
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Patent number: 7564460Abstract: Systems and methods for utilizing intermediate target(s) in connection with computer graphics in a computer system are provided. In various embodiments, intermediate memory buffers in video memory are provided and utilized to allow serialized programs from graphics APIs to support algorithms that exceed the instruction limits of procedural shaders for single programs. The intermediate buffers may also allow sharing of data between programs for other purposes as well, and are atomically accessible. The size of the buffers, i.e., the amount of data stored in the intermediate targets, can be variably set for a varying amount of resolution with respect to the graphics data. In this regard, a single program generates intermediate data, which can then be used, and re-used, by an extension of the same program and/or any number of other programs any number of times as may be desired, enabling considerable flexibility and complexity of shading programs, while maintaining the speed of modem graphics chips.Type: GrantFiled: July 16, 2002Date of Patent: July 21, 2009Assignee: Microsoft CorporationInventors: Michele B. Boland, Charles N. Boyd, Anantha R. Kancherla
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Publication number: 20080198169Abstract: Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering.Type: ApplicationFiled: April 30, 2008Publication date: August 21, 2008Applicant: MICROSOFT CORPORATIONInventors: Charles N. Boyd, Michele B. Boland, Michael A. Toelle, Anantha Rao Kancherla, Amar Patel, Iouri Tarassov, Stephen H. Wright
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Publication number: 20030020741Abstract: Systems and methods for utilizing intermediate target(s) in connection with computer graphics in a computer system are provided. In various embodiments, intermediate memory buffers in video memory are provided and utilized to allow serialized programs from graphics APIs to support algorithms that exceed the instruction limits of procedural shaders for single programs. The intermediate buffers may also allow sharing of data between programs for other purposes as well, and are atomically accessible. The size of the buffers, i.e., the amount of data stored in the intermediate targets, can be variably set for a varying amount of resolution with respect to the graphics data. In this regard, a single program generates intermediate data, which can then be used, and re-used, by an extension of the same program and/or any number of other programs any number of times as may be desired, enabling considerable flexibility and complexity of shading programs, while maintaining the speed of modem graphics chips.Type: ApplicationFiled: July 16, 2002Publication date: January 30, 2003Inventors: Michele B. Boland, Charles N. Boyd, Anantha R. Kancherla