Patents by Inventor Michiko Sakurai

Michiko Sakurai has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9492738
    Abstract: A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is, the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon.
    Type: Grant
    Filed: July 26, 2013
    Date of Patent: November 15, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Masahiro Sakurai, Yoshiyasu Okawara, Yoichi Hirakawa, Michiko Sakurai
  • Patent number: 9364742
    Abstract: A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is, the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon.
    Type: Grant
    Filed: June 9, 2011
    Date of Patent: June 14, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Masahiro Sakurai, Yoshiyasu Okawara, Yoichi Hirakawa, Michiko Sakurai
  • Patent number: 8992303
    Abstract: A game apparatus includes a CPU, and the CPU displays a difficulty level setting screen on a second LCD prior to a start of the virtual game. On the difficulty level setting screen, a player sets a difficulty level so as to be higher or lower than an initial value by using coins that a player character obtains by playing a virtual game. For example, in a case that the difficulty level is high, the virtual game is made difficult, but a possibility of obtaining a rare item is made high. On the other hand, in a case that the difficulty level is low, the virtual game is made easy, but a possibility of obtaining a rare item is made low.
    Type: Grant
    Filed: June 9, 2011
    Date of Patent: March 31, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Masahiro Sakurai, Michiko Sakurai, Kou Otani, Nagi Koike, Nobuhiro Yamasaki
  • Publication number: 20130310182
    Abstract: A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is, the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon.
    Type: Application
    Filed: July 26, 2013
    Publication date: November 21, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Masahiro SAKURAI, Yoshiyasu Okawara, Yoichi Hirakawa, Michiko Sakurai
  • Publication number: 20110319167
    Abstract: A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon.
    Type: Application
    Filed: June 9, 2011
    Publication date: December 29, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Masahiro Sakurai, Yoshiyasu Okawara, Yoichi Hirakawa, Michiko Sakurai
  • Publication number: 20110312407
    Abstract: A game apparatus includes a CPU, and the CPU displays a difficulty level setting screen on a second LCD prior to a start of the virtual game. On the difficulty level setting screen, a player sets a difficulty level so as to be higher or lower than an initial value by using coins that a player character obtains by playing a virtual game. For example, in a case that the difficulty level is high, the virtual game is made difficult, but a possibility of obtaining a rare item is made high, On the other hand, in a case that the difficulty level is low, the virtual game is made easy, but a possibility of obtaining a rare item is made low.
    Type: Application
    Filed: June 9, 2011
    Publication date: December 22, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Masahiro SAKURAI, Michiko Sakurai, Kou Otani, Nagi Koike, Nobuhiro Yamasaki