Patents by Inventor Mihee KANG

Mihee KANG has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260027473
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. Metadata from the game can be used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video and animated according to the metadata.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027470
    Abstract: A technique for generating, from a video, a three dimensional (3D) representation of space in which Gaussians represent objects in the video. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027474
    Abstract: A technique for generating, from a video, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and highlighted according to group correspondences such as group correspondences from a computer game between objects in a game scene indicating interest from two or more users in the game space adjacent the path. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027472
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space. Metadata from the game is used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video. When the user-input content is a mesh, the texture and/or topology of the mesh can be altered according to the metadata. When the volumetric representations are Gaussians or NeRFs, the user-input content can be converted to match the type of representation.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027471
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. Metadata from the game can be used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Patent number: 12521625
    Abstract: A system is configured to determine a window of time during which to execute a particular gesture or voice command to a computer game. The system otherwise does not execute the command outside the window of time, helping to reduce false positives from unintended input.
    Type: Grant
    Filed: July 6, 2023
    Date of Patent: January 13, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Publication number: 20250352908
    Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
    Type: Application
    Filed: July 29, 2025
    Publication date: November 20, 2025
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Patent number: 12397235
    Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
    Type: Grant
    Filed: June 23, 2023
    Date of Patent: August 26, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Patent number: 12223609
    Abstract: A right holder information checking unit (55) (checking unit) of a content checking device (12) (information processing device) checks whether content (45) posted by a poster (40) to a virtual space in which one or more pieces of content can be shared has right holder information indicating that the content is appropriate content permitted to be posted by the right holder of the content (45).
    Type: Grant
    Filed: April 28, 2021
    Date of Patent: February 11, 2025
    Assignees: SONY GROUP CORPORATION, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Masashi Nakata, Takashi Imamura, Mihee Kang, Masatoshi Fukuda, Yoshio Konno, Junichi Tanaka, Takuma Domae
  • Publication number: 20250010199
    Abstract: A machine learning-based model or other system is configured to release user commands to a computer game at a time when the command correctly aligns with what is going on in the computer game. As such, the command might be predicted and released before the user input action is completed, or might be delayed after completion and processing until a later time when the command is most appropriate for release.
    Type: Application
    Filed: July 6, 2023
    Publication date: January 9, 2025
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Publication number: 20250010181
    Abstract: A system is configured to determine a window of time during which to execute a particular gesture or voice command to a computer game. The system otherwise does not execute the command outside the window of time, helping to reduce false positives from unintended input.
    Type: Application
    Filed: July 6, 2023
    Publication date: January 9, 2025
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Publication number: 20240424406
    Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
    Type: Application
    Filed: June 23, 2023
    Publication date: December 26, 2024
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Publication number: 20240424390
    Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
    Type: Application
    Filed: June 23, 2023
    Publication date: December 26, 2024
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Publication number: 20230177787
    Abstract: A right holder information checking unit (55) (checking unit) of a content checking device (12) (information processing device) checks whether content (45) posted by a poster (40) to a virtual space in which one or more pieces of content can be shared has right holder information indicating that the content is appropriate content permitted to be posted by the right holder of the content (45).
    Type: Application
    Filed: April 28, 2021
    Publication date: June 8, 2023
    Applicants: SONY GROUP CORPORATION, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Masashi NAKATA, Takashi IMAMURA, Mihee KANG, Masatoshi FUKUDA, Yoshio KONNO, Junichi TANAKA, Takuma DOMAE
  • Patent number: 11567330
    Abstract: Disclosed herein is a display control apparatus including an image producing part that produces an image of a virtual space to be displayed on a head-mounted display, a display control part that causes the head-mounted display to display thereon the image of the virtual space, and a position selecting part that accepts a selection instruction for a position in the virtual space displayed on the head-mounted display, through an input apparatus used by a user. When the position selecting part accepts the selection instruction for the position from the user, the position selecting part causes the head-mounted display to display thereon an image of the input apparatus, and accepts the selection instruction for the position from a plurality of selectable positions in accordance with an input position relative to a touch pad included in the input apparatus.
    Type: Grant
    Filed: September 30, 2021
    Date of Patent: January 31, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Mihee Kang, Masashi Nakata
  • Publication number: 20220019084
    Abstract: Disclosed herein is a display control apparatus including an image producing part that produces an image of a virtual space to be displayed on a head-mounted display, a display control part that causes the head-mounted display to display thereon the image of the virtual space, and a position selecting part that accepts a selection instruction for a position in the virtual space displayed on the head-mounted display, through an input apparatus used by a user. When the position selecting part accepts the selection instruction for the position from the user, the position selecting part causes the head-mounted display to display thereon an image of the input apparatus, and accepts the selection instruction for the position from a plurality of selectable positions in accordance with an input position relative to a touch pad included in the input apparatus.
    Type: Application
    Filed: September 30, 2021
    Publication date: January 20, 2022
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Mihee KANG, Masashi NAKATA
  • Patent number: 11181744
    Abstract: Disclosed herein is a display control apparatus including an image producing part that produces an image of a virtual space to be displayed on a head-mounted display, a display control part that causes the head-mounted display to display thereon the image of the virtual space, and a position selecting part that accepts a selection instruction for a position in the virtual space displayed on the head-mounted display, through an input apparatus used by a user. When the position selecting part accepts the selection instruction for the position from the user, the position selecting part causes the head-mounted display to display thereon an image of the input apparatus, and accepts the selection instruction for the position from a plurality of selectable positions in accordance with an input position relative to a touch pad included in the input apparatus.
    Type: Grant
    Filed: May 26, 2020
    Date of Patent: November 23, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Mihee Kang, Masashi Nakata
  • Publication number: 20200386998
    Abstract: Disclosed herein is a display control apparatus including an image producing part that produces an image of a virtual space to be displayed on a head-mounted display, a display control part that causes the head-mounted display to display thereon the image of the virtual space, and a position selecting part that accepts a selection instruction for a position in the virtual space displayed on the head-mounted display, through an input apparatus used by a user. When the position selecting part accepts the selection instruction for the position from the user, the position selecting part causes the head-mounted display to display thereon an image of the input apparatus, and accepts the selection instruction for the position from a plurality of selectable positions in accordance with an input position relative to a touch pad included in the input apparatus.
    Type: Application
    Filed: May 26, 2020
    Publication date: December 10, 2020
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Mihee KANG, Masashi NAKATA