Patents by Inventor Mike STRAUSS

Mike STRAUSS has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9910760
    Abstract: An aspect of the present invention proposes a solution for correctly intercepting, capturing, and replaying tasks (such as functions and methods) in an interception layer operating between an application programming interface (API) and the driver of a processor by using synchronization objects such as fences. According to one or more embodiments of the present invention, the application will use what appears to the application to be a single synchronization object to signal (from a processor) and to wait (on a processor), but will actually be two separate synchronization objects in the interception layer. According to one or more embodiments, the solution proposed herein may be implemented as part of an module or tool that works as an interception layer between an application and an API exposed by a device driver of a resource, and allows for an efficient and effective approach to frame-debugging and live capture and replay of function bundles.
    Type: Grant
    Filed: September 3, 2015
    Date of Patent: March 6, 2018
    Assignee: Nvidia Corporation
    Inventors: Jeffrey Kiel, Dan Price, Mike Strauss
  • Publication number: 20170039124
    Abstract: An aspect of the present invention proposes a solution for correctly intercepting, capturing, and replaying tasks (such as functions and methods) in an interception layer operating between an application programming interface (API) and the driver of a processor by using synchronization objects such as fences. According to one or more embodiments of the present invention, the application will use what appears to the application to be a single synchronization object to signal (from a processor) and to wait (on a processor), but will actually be two separate synchronization objects in the interception layer. According to one or more embodiments, the solution proposed herein may be implemented as part of an module or tool that works as an interception layer between an application and an API exposed by a device driver of a resource, and allows for an efficient and effective approach to frame-debugging and live capture and replay of function bundles.
    Type: Application
    Filed: September 3, 2015
    Publication date: February 9, 2017
    Inventors: Jeffrey KIEL, Dan PRICE, Mike STRAUSS