Patents by Inventor Mikito Ichikawa

Mikito Ichikawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8272955
    Abstract: Displayed on a predetermined display device is a play screen on which a virtual game space is rendered, the virtual game space containing a character item indicating a predetermined character and a player object. Also displayed is a character string object screen on which character string objects are rendered, each of the character string objects formed as a combination of the character items displayed on the play screen. When the player object has obtained a character item, a process is performed onto the same character as the obtained character item, the process indicating that the character item has been obtained is performed, the same character being among characters of character strings displayed on the character string object screen. When all constituent characters of a character string object have been obtained, effect generating process predefined as a game effect corresponding to the character string object is performed.
    Type: Grant
    Filed: March 30, 2010
    Date of Patent: September 25, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Kira, Mikito Ichikawa
  • Publication number: 20110165940
    Abstract: Displayed on a predetermined display device is a play screen on which a virtual game space is rendered, the virtual game space containing a character item indicating a predetermined character and a player object. Also displayed is a character string object screen on which character string objects are rendered, each of the character string objects formed as a combination of the character items displayed on the play screen. When the player object has obtained a character item, a process is performed onto the same character as the obtained character item, the process indicating that the character item has been obtained is performed, the same character being among characters of character strings displayed on the character string object screen. When all constituent characters of a character string object have been obtained, effect generating process predefined as a game effect corresponding to the character string object is performed.
    Type: Application
    Filed: March 30, 2010
    Publication date: July 7, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoshi Kira, Mikito Ichikawa
  • Publication number: 20090093314
    Abstract: A game apparatus can executes a plurality of game processing in parallel. The CPU of the game apparatus executes first game processing out of the plurality of game processing on the basis of first operation data to display a result at a first area, executes second game processing as another one on the basis of second operation data to display a result at a second area, and exerts an influence on the basis of the execution result of the first game processing on the second area on which the execution result of the second game processing is displayed. Here, one of the first operation data and the second operation data may be real-time operation data, and the other one may be replay operation data.
    Type: Application
    Filed: March 10, 2008
    Publication date: April 9, 2009
    Applicant: Nintendo Co., Ltd.
    Inventor: Mikito Ichikawa