Patents by Inventor Mikko A. Hyvarinen
Mikko A. Hyvarinen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10758823Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.Type: GrantFiled: December 19, 2018Date of Patent: September 1, 2020Assignee: Conversant Wireless Licensing S.a.r.l.Inventors: Kari Kaarela, Timo Tervo, Kirmo Koistinen, Mikko Hyvarinen, Jukka Parkkinen
-
Publication number: 20190192966Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.Type: ApplicationFiled: December 19, 2018Publication date: June 27, 2019Inventors: Kari KAARELA, Timo TERVO, Kirmo KOISTINEN, Mikko Hyvarinen, Jukka PARKKINEN
-
Patent number: 10201751Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.Type: GrantFiled: May 15, 2017Date of Patent: February 12, 2019Assignee: Conversant Wireless Licensing S.a r.l.Inventors: Kari Kaarela, Timo Tervo, Kirmo Koistinen, Mikko Hyvarinen, Jukka Parkkinen
-
Publication number: 20170246535Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.Type: ApplicationFiled: May 15, 2017Publication date: August 31, 2017Inventors: Kari KAARELA, Timo TERVO, Kirmo KOISTINEN, Mikko Hyvarinen, Jukka PARKKINEN
-
Patent number: 9537943Abstract: An apparatus for providing a social network diagram in a P2P network device includes a communication element and an updating element. The communication element is configured to receive an access ticket from an originating node, the access ticket for accessing content via a network. The updating element is configured to determine a true degree of separation between the originating node and the apparatus embodied as a recipient node based on a delivery route of the access ticket and past delivery routes of past access tickets.Type: GrantFiled: October 6, 2006Date of Patent: January 3, 2017Assignee: Core Wireless Licensing S.a.r.l.Inventors: Jukka Parkkinen, Mikko A. Hyvarinen, Kari Kaarela, Kirmo Koistinen, Hannu Kauniskangas
-
Patent number: 9439052Abstract: A system and method for enabling the integration of mobile telephone functions and the UPnP-enabled digital home. In an UPnP control point device, such as a UPnP mobile telephone, implementing the present invention, events such as the receipt of an incoming telephone call or message in the UPnP control point device application program interface can trigger the requesting of different UPnP actions in UPnP devices that relate to the event. In the UPnP environment, the UPnP control point device serves as a control point and transmits instructions to other devices. For example, the receipt of a phone call could cause the volume on a stereo or television to be lowered or muted, it could cause both live and taped television programs to pause, or it could perform other functions. A UPnP control point device of the present invention can also transmit instructions based upon requests received from remote locations.Type: GrantFiled: August 9, 2013Date of Patent: September 6, 2016Assignee: Microsoft Technology Licensing, LLC.Inventors: Kari Kaarela, Mikko A. Hyvarinen, Jukka Parkkinen, Hannu Kauniskangas
-
Publication number: 20160226987Abstract: Utilizing information of a local network for determining presence state involves coupling a mobile device to a local, ad-hoc, peer-to-peer network. State information of a data-processing device of the network is determined using the mobile device. A presence state is formed at the mobile device based on the state information of the data-processing device. The presence state indicates conditions under which the mobile device may be contacted. In one configuration, a connection request for user communications may be received at the mobile device. The mobile device may respond to the connection request based on the presence state of the mobile device.Type: ApplicationFiled: April 11, 2016Publication date: August 4, 2016Inventors: Hannu KAUNISKANGAS, Kari KAARELA, Jukka PARKKINEN, Mikko A. HYVARINEN
-
Patent number: 9338028Abstract: Utilizing information of a local network for determining presence state involves coupling a mobile device to a local, ad-hoc, peer-to-peer network. State information of a data-processing device of the network is determined using the mobile device. A presence state is formed at the mobile device based on the state information of the data-processing device. The presence state indicates conditions under which the mobile device may be contacted. In one configuration, a connection request for user communications may be received at the mobile device. The mobile device may respond to the connection request based on the presence state of the mobile device.Type: GrantFiled: June 19, 2006Date of Patent: May 10, 2016Assignee: Nokia Technologies OyInventors: Hannu Kauniskangas, Kari Kaarela, Jukka Parkkinen, Mikko A. Hyvarinen
-
Patent number: 9215139Abstract: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.Type: GrantFiled: October 31, 2014Date of Patent: December 15, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Mikko A. Hyvarinen, Kari Kaarela, Jukka Parkkinen, Kirmo Koistinen
-
Publication number: 20150217194Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.Type: ApplicationFiled: April 16, 2015Publication date: August 6, 2015Inventors: Kari KAARELA, Timo TERVO, Kirmo KOISTINEN, Mikko Hyvarinen, Jukka PARKKINEN
-
Patent number: 9011254Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.Type: GrantFiled: November 22, 2013Date of Patent: April 21, 2015Assignee: Core Wireless Licensing S.a.r.lInventors: Kari Kaarela, Timo Tervo, Kirmo Koistinen, Mikko Hyvarinen, Jukka Parkkinen
-
Publication number: 20150052230Abstract: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.Type: ApplicationFiled: October 31, 2014Publication date: February 19, 2015Inventors: Mikko A. HYVARINEN, Kari KAARELA, Jukka PARKKINEN, Kirmo KOISTINEN
-
Patent number: 8903980Abstract: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.Type: GrantFiled: May 23, 2013Date of Patent: December 2, 2014Assignee: Core Wireless Licensing S.A.R.L.Inventors: Mikko A. Hyvarinen, Kari Kaarela, Jukka Parkkinen, Kirmo Koistinen
-
Patent number: 8787899Abstract: A method, device and system restrict and prevent virus attack and malicious software to a wireless communication device from a pairing attempt by another wireless communications device. A switch is included in a transmission path coupling a first device to a second device, wherein the second device is attempting to pair with first wireless communications device. A detector coupled to the transmission path, detects an address of the second wireless communications device in a pairing communication protocol between the first and second devices. A counter coupled to the detector counts the pairing attempts of the second device. A compare circuit compares the pairing attempts to a selected number N. The compare circuit signals the switch to open when the number of attempts equals or exceeds the number N, breaking the connection, thereby preventing the first device from receiving virus attacks and malicious software.Type: GrantFiled: June 30, 2006Date of Patent: July 22, 2014Assignee: Nokia CorporationInventors: Jukka Parkkinen, Mikko A Hyvarinen
-
Publication number: 20140155053Abstract: A system and method for enabling the integration of mobile telephone functions and the UPnP-enabled digital home. In an UPnP control point device, such as a UPnP mobile telephone, implementing the present invention, events such as the receipt of an incoming telephone call or message in the UPnP control point device application program interface can trigger the requesting of different UPnP actions in UPnP devices that relate to the event. In the UPnP environment, the UPnP control point device serves as a control point and transmits instructions to other devices. For example, the receipt of a phone call could cause the volume on a stereo or television to be lowered or muted, it could cause both live and taped television programs to pause, or it could perform other functions. A UPnP control point device of the present invention can also transmit instructions based upon requests received from remote locations.Type: ApplicationFiled: August 9, 2013Publication date: June 5, 2014Applicant: Core Wireless Licensing S.A.R.L.Inventors: Kari KAARELA, Mikko A. HYVARINEN, Jukka PARKKINEN, Hannu KAUNISKANGAS
-
Publication number: 20140080591Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.Type: ApplicationFiled: November 22, 2013Publication date: March 20, 2014Applicant: Core Wireless Licensing S.a.r.I.Inventors: Kari KAARELA, Timo TERVO, Kirmo KOISTINEN, Mikko Hyvarinen, Jukka PARKKINEN
-
Patent number: 8616976Abstract: Providing a gaming service via an ad hoc peer-to-peer network involves configuring a device to offer a generic peer-to-peer gaming service that facilitates access to a plurality of specific networked games of the device. The device advertises the gaming service using a service discovery protocol of the network. Game play is facilitated via the gaming service. Accessing a gaming service via an ad hoc peer-to-peer network involves coupling a device to the network. The device discovers a generic peer-to-peer gaming service using a service discovery protocol of the network. The generic gaming service is offered by a peer device and facilitates access to a plurality of specific networked games of the peer device. The device selects a networked game from the plurality of specific networked games of the peer device, and play of the networked game occurs at least between the device and a peer device of the network.Type: GrantFiled: November 7, 2006Date of Patent: December 31, 2013Assignee: Core Wireless Licensing S.a.r.l.Inventors: Kari Kaarela, Timo Tervo, Kirmo Koistinen, Mikko A. Hyvarinen, Jukka Parkkinen
-
Publication number: 20130254273Abstract: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.Type: ApplicationFiled: May 23, 2013Publication date: September 26, 2013Applicant: Core Wireless Licensing S.A.R.L.Inventors: Mikko A. HYVARINEN, Kari KAARELA, Jukka PARKKINEN, Kirmo KOISTINEN
-
Patent number: 8509817Abstract: A system and method for enabling the integration of mobile telephone functions and the UPnP-enabled digital home. In an UPnP control point device, such as a UPnP mobile telephone, implementing the present invention, events such as the receipt of an incoming telephone call or message in the UPnP control point device application program interface can trigger the requesting of different UPnP actions in UPnP devices that relate to the event. In the UPnP environment, the UPnP control point device serves as a control point and transmits instructions to other devices. For example, the receipt of a phone call could cause the volume on a stereo or television to be lowered or muted, it could cause both live and taped television programs to pause, or it could perform other functions. A UPnP control point device of the present invention can also transmit instructions based upon requests received from remote locations.Type: GrantFiled: March 22, 2006Date of Patent: August 13, 2013Assignee: Core Wireless Licensing S.A.R.L.Inventors: Kari Kaarela, Mikko A. Hyvarinen, Jukka Parkkinen, Hannu Kauniskangas
-
Patent number: 8473600Abstract: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.Type: GrantFiled: June 18, 2012Date of Patent: June 25, 2013Assignee: Core Wireless Licensing S.A.R.L.Inventors: Mikko A. Hyvarinen, Kari Kaarela, Jukka Parkkinen, Kirmo Koistinen