Patents by Inventor Ming B. Zhu

Ming B. Zhu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7170515
    Abstract: A rendering pipeline system for a computer environment uses screen space tiling (SST) to eliminate the memory bandwidth bottleneck due to frame buffer access and performs screen space tiling efficiently, while avoiding the breaking up of primitives. The system also reduces the buffering size required by SST. High quality, full-scene anti-aliasing is easily achieved because only the on-chip multi-sample memory corresponding to a single tile of the screen is needed. The invention uses a double-z scheme that decouples the scan conversion/depth-buffer processing from the more general rasterization and shading processing through a scan/z engine. The scan/z engine externally appears as a fragment generator but internally resolves visibility and allows the rest of the rendering pipeline to perform setup for only visible primitives and shade only visible fragments.
    Type: Grant
    Filed: December 5, 2003
    Date of Patent: January 30, 2007
    Assignee: NVIDIA Corporation
    Inventor: Ming B. Zhu