Patents by Inventor Minmin Gong

Minmin Gong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090006052
    Abstract: A real-time algorithm for rendering of an inhomogeneous scattering medium such as fog with a surface object immersed therein is described. An input media animation is represented as a sequence of density fields. The algorithm computes surface reflectance of the surface object in the inhomogeneous scattering medium. The algorithm may also compute airlight of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in the real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights.
    Type: Application
    Filed: June 29, 2007
    Publication date: January 1, 2009
    Applicant: MICROSOFT CORPORATION
    Inventors: Kun Zhou, Qiming Hou, Minmin Gong, John Michael Snyder, Baining Guo, Heung-Yeung Shum
  • Publication number: 20090006051
    Abstract: A real-time algorithm for rendering an inhomogeneous scattering medium such as fog is described. An input media animation is represented as a sequence of density fields, each of which is decomposed into a weighted sum of a set of radial basis functions (RBFs) such as Gaussians. The algorithm computes airlight and surface reflectance of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as an optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights.
    Type: Application
    Filed: June 29, 2007
    Publication date: January 1, 2009
    Applicant: MICROSOFT CORPORATION
    Inventors: Kun Zhou, Qiming Hou, Minmin Gong, John Michael Snyder, Baining Guo, Heung-Yeung Shum