Patents by Inventor Mitch Prater

Mitch Prater has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20070285423
    Abstract: Splat lights apply environmental lighting effects to objects in a scene. Splat light sources bypass all or a majority of the operations of a shader program. The rendered color of an object due to the splat light is specified directly by the color of the splat light. A splat light includes a color, a direction, and an angular range. The illumination of a point on an object from a splat light is determined by a normal vector at that point. The splat light contributes no illumination to points that have normal vectors outside of the angular range of the splat light. Because splat lights specify the illuminated color and intensity of points directly, splat lights produce predictable and consistent illumination on objects. Splat lights can be specified with a user interface that displays splat light indicators positioned on an environmental lighting framework.
    Type: Application
    Filed: June 8, 2007
    Publication date: December 13, 2007
    Applicant: PIXAR
    Inventor: Mitch Prater
  • Patent number: 6441820
    Abstract: Computer animators have, till now, largely relegated themselves to using point light sources when simulating directional light sources in computer graphics and animation. The illumination achieved is computationally feasible but not totally realistic. While it is possible to use a finite light source of given size and shape to achieve a more realistic effect, the radiosity analysis required to calculate the illumination effect of such a light source is so cumbersome that it cannot be used for real-time computer animation. The described invention allows the animator to approximate the illumination effect of a finite light source by using a point source of varying location and intensity. Another embodiment of the invention allows the animator to realistically simulate ambient light by a similar method. The resulting illumination effects are comparable to those achieved with full radiosity analyses at much lower computational loads.
    Type: Grant
    Filed: January 23, 1998
    Date of Patent: August 27, 2002
    Assignee: Pixar Animation Studios
    Inventor: Mitch Prater
  • Publication number: 20010040574
    Abstract: Computer animators have, till now, largely relegated themselves to using point light sources when simulating directional light sources in computer graphics and animation. The illumination achieved is computationally feasible but not totally realistic. While it is possible to use a finite light source of given size and shape to achieve a more realistic effect, the radiosity analysis required to calculate the illumination effect of such a light source is so cumbersome that it cannot be used for real-time computer animation. The described invention allows the animator to approximate the illumination effect of a finite light source by using a point source of varying location and intensity. Another embodiment of the invention allows the animator to realistically simulate ambient light by a similar method. The resulting illumination effects are comparable to those achieved with full radiosity analyses at much lower computational loads.
    Type: Application
    Filed: January 23, 1998
    Publication date: November 15, 2001
    Inventor: MITCH PRATER
  • Patent number: 5867169
    Abstract: A method for manipulating color values in a computer graphics system. Colors are mapped into a color space referred to as "HSY space," which provides independent control over the orthogonal parameters of hue, saturation and luminance. The intuitive color description qualities of hue and saturation are retained in combination with the luminance parameter, which is specifically tuned to the response of the human eye and a specific display system. The present invention thus provides ease of use for the graphic artist without the hue and saturation dependent luminance response of prior art methods. Color image data in HSY format is manipulated by a color graphics editing or rendering process by altering hue, saturation and luminance individually. The graphic artist is thus able to select the appropriate color by using tints, shades and tones.
    Type: Grant
    Filed: April 17, 1996
    Date of Patent: February 2, 1999
    Assignee: Pixar
    Inventor: Mitch Prater
  • Patent number: RE40224
    Abstract: Computer animators have, till now, largely relegated themselves to using point light sources when simulating directional light sources in computer graphics and animation. The illumination achieved is computationally feasible but not totally realistic. While it is possible to use a finite light source of given size and shape to achieve a more realistic effect, the radiosity analysis required to calculate the illumination effect of such a light source is so cumbersome that it cannot be used for real-time computer animation. The described invention allows the animator to approximate the illumination effect of a finite light source by using a point source of varying location and intensity. Another embodiment of the invention allows the animator to realistically simulate ambient light by a similar method. The resulting illumination effects are comparable to those achieved with full radiosity analyses at much lower computational loads.
    Type: Grant
    Filed: August 26, 2004
    Date of Patent: April 8, 2008
    Assignee: Pixar
    Inventor: Mitch Prater