Patents by Inventor Mitsuhiro Hikino

Mitsuhiro Hikino has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10075804
    Abstract: A non-limiting example sound processing system is functioned by a game system that includes a game apparatus, a display device and a plurality of speakers. For example, the plurality of speakers are arranged so as to constitute a surround system. When the game apparatus performs control processing of a game, a game screen is displayed on the display device and a game sound is output from respective speakers. When generating a game sound, a terrain in a virtual space is checked in a grid-like shape within a predetermined range centered on a listener who is located in the virtual space, and a plurality of arrangement position candidates for sound source are set, and a part of arrangement position candidates to be the forefront with respect to the listener are selected from the plurality of arrangement position candidates for sound source.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: September 11, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Masafumi Kawamura, Mitsuhiro Hikino
  • Patent number: 7690993
    Abstract: A game apparatus includes a CPU, and the CPU generates a game Background Music (BGM) corresponding to a proceeding situation of a game, and etc. The CPU selects data, from a main memory conductor, according to the proceeding of the game, and etc., and generates BGM data regarding one or more track data included in the conductor data. When generating the BGM data, rhythm data, within a rhythm group designated by the track data, is selected in predetermined order or at random, and phrase data, within the same designated phrase group, is selected at random. Then, the BGM data is generated from the selected rhythm data and the phrase data.
    Type: Grant
    Filed: April 16, 2004
    Date of Patent: April 6, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Kazumi Totaka, Mitsuhiro Hikino
  • Patent number: 7491879
    Abstract: Acceleration data outputted from an acceleration sensor provided in an input device is acquired and a magnitude of an acceleration is calculated. Next, based on the calculated magnitude of the acceleration, at least one piece of track data representing a target music to play is selected from music piece data including a plurality of pieces of track data stored in memory means. Then, based on the selected track data, data for controlling a sound generated from a sound generation device is outputted.
    Type: Grant
    Filed: October 4, 2006
    Date of Patent: February 17, 2009
    Assignee: Nintendo Co. Ltd.
    Inventors: Mitsuhiro Hikino, Junya Osada
  • Publication number: 20070256546
    Abstract: Acceleration data outputted from an acceleration sensor provided in an input device is acquired and a magnitude of an acceleration is calculated. Next, based on the calculated magnitude of the acceleration, at least one piece of track data representing a target music to play is selected from music piece data including a plurality of pieces of track data stored in memory means. Then, based on the selected track data, data for controlling a sound generated from a sound generation device is outputted.
    Type: Application
    Filed: October 4, 2006
    Publication date: November 8, 2007
    Applicant: NINTENDO CO. LTD.
    Inventors: Mitsuhiro Hikino, Junya Osada
  • Publication number: 20040214638
    Abstract: A game apparatus includes a CPU, and the CPU generates a game BGM corresponding to a proceeding situation of a game, and etc. The CPU selects from a main memory conductor data according to the proceeding of the game, and etc., and generates BGM data regarding one or more track data included in the conductor data. In a case of generating the BGM data, rhythm data within a rhythm group designated by the track data is selected in predetermined order or at random, and phrase data within the same designated phrase group is selected at random. Then, the BGM data is generated from the selected rhythm data and the phrase data.
    Type: Application
    Filed: April 16, 2004
    Publication date: October 28, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Kazumi Totaka, Mitsuhiro Hikino