Patents by Inventor Mitsuru Kamiyama
Mitsuru Kamiyama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11378001Abstract: An electronic fuel injection type diesel engine enables reduction in engine size. The electronic fuel injection type diesel engine is provided with: a combustion chamber inside a cylinder; a fuel injection chamber inside a cylinder head; a fuel injector that injects liquid fuel into the fuel injection chamber; a fuel accumulation unit that accumulates the liquid fuel injected from the fuel injector; and an electronic control unit that controls a timing and an amount of injection of the liquid fuel.Type: GrantFiled: September 9, 2019Date of Patent: July 5, 2022Assignee: KUBOTA CORPORATIONInventors: Hideyuki Koyama, Mitsugu Okuda, Yuji Shinohara, Mitsuru Kamiyama, Hiroki Oso
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Publication number: 20210388754Abstract: An electronic fuel injection type diesel engine enables reduction in engine size. The electronic fuel injection type diesel engine is provided with: a combustion chamber inside a cylinder; a fuel injection chamber inside a cylinder head; a fuel injector that injects liquid fuel into the fuel injection chamber; a fuel accumulation unit that accumulates the liquid fuel injected from the fuel injector; and an electronic control unit that controls a timing and an amount of injection of the liquid fuel.Type: ApplicationFiled: September 9, 2019Publication date: December 16, 2021Inventors: Hideyuki KOYAMA, Mitsugu OKUDA, Yuji SHINOHARA, Mitsuru KAMIYAMA, Hiroki OSO
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Patent number: 11020662Abstract: A rendering system includes a command server and a plurality of rendering servers. The command server receives a screen transmission request from the client terminal. The command server evaluates, for each of the plurality of rendering servers, at least one of a number of connected terminals, an average transmission rate, a GPU operation rate, a congestion status, and a length of a transfer path to the client terminal. The command server specifies, based on evaluation results, at least one of the plurality of rendering servers to render a screen to be transmitted to the client terminal.Type: GrantFiled: June 16, 2020Date of Patent: June 1, 2021Assignee: SQUARE ENIX CO., LTD.Inventor: Mitsuru Kamiyama
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Publication number: 20200349862Abstract: A rendering system includes a command server and a plurality of rendering servers. The command server receives a screen transmission request from the client terminal. The command server evaluates, for each of the plurality of rendering servers, at least one of a number of connected terminals, an average transmission rate, a GPU operation rate, a congestion status, and a length of a transfer path to the client terminal.Type: ApplicationFiled: June 16, 2020Publication date: November 5, 2020Applicant: SQUARE ENIX CO., LTD.Inventor: Mitsuru KAMIYAMA
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Patent number: 10722790Abstract: A command server outputs information related to a screen rendering command and transmission destination information to a rendering server, in which at least some of rendering resources required when performing rendering of a screen in accordance with the information related to the rendering command are loaded, among a plurality of rendering servers associated with the command server. Then, the rendering server reads the rendering resources from the required rendering resources that are still not loaded to load them into the loading region to hold them, performs the rendering of the screen based on the information related to the rendering command, and transmits it to a target client terminal.Type: GrantFiled: June 17, 2016Date of Patent: July 28, 2020Assignee: SQUARE ENIX CO., LTD.Inventor: Mitsuru Kamiyama
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Publication number: 20160296842Abstract: A command server outputs information related to a screen rendering command and transmission destination information to a rendering server, in which at least some of rendering resources required when performing rendering of a screen in accordance with the information related to the rendering command are loaded, among a plurality of rendering servers associated with the command server. Then, the rendering server reads the rendering resources from the required rendering resources that are still not loaded to load them into the loading region to hold them, performs the rendering of the screen based on the information related to the rendering command, and transmits it to a target client terminal.Type: ApplicationFiled: June 17, 2016Publication date: October 13, 2016Applicant: SQUARE ENIX CO., LTD.Inventor: Mitsuru KAMIYAMA
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Publication number: 20160110841Abstract: A screen provision apparatus receives, from a client device, account identification information corresponding to the client device, renders a screen corresponding to that identification information, and transmits to the client device. Also, the screen provision apparatus, in a case where it determines that management information that is managed in association with the identification information satisfies a predetermined condition, obtains rendering grade information that defines the content of screen rendering processing. Then, the screen provision apparatus modifies the content of the screen rendering processing in accordance with the rendering grade information.Type: ApplicationFiled: December 28, 2015Publication date: April 21, 2016Applicant: SQUARE ENIX CO., LTD.Inventors: Mitsuru KAMIYAMA, Hiroki MORIMOTO
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Patent number: 9308453Abstract: A server arrangement for controlling a video game viewable by game participants at a plurality of respective terminals. The server arrangement has a game engine to output graphical scenes collectively representing a virtual world with game characters, each graphical scene describing a portion of the virtual world. The server arrangement also has a shared-rendering engine for associating game participants with respective graphical scenes and for performing a shared-rendering operation on the graphical scenes to generate respective moving-image data streams, the shared-rendering operation being common for the game participants that are associated by the shared-rendering engine with the same graphical scene.Type: GrantFiled: January 9, 2014Date of Patent: April 12, 2016Assignee: SQUARE ENIX HOLDINGS CO., LTD.Inventors: Alex Tait, Tetsuji Iwasaki, Mitsuru Kamiyama
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Publication number: 20150258438Abstract: A server arrangement for controlling a video game viewable by game participants at a plurality of respective terminals. The server arrangement has a game engine to output graphical scenes collectively representing a virtual world with game characters, each graphical scene describing a portion of the virtual world. The server arrangement also has a shared-rendering engine for associating game participants with respective graphical scenes and for performing a shared-rendering operation on the graphical scenes to generate respective moving-image data streams, the shared-rendering operation being common for the game participants that are associated by the shared-rendering engine with the same graphical scene.Type: ApplicationFiled: January 9, 2014Publication date: September 17, 2015Inventors: Alex Tait, Tetsuji Iwasaki, Mitsuru Kamiyama
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Patent number: 7938724Abstract: To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set. In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated.Type: GrantFiled: September 25, 2007Date of Patent: May 10, 2011Assignee: Kabushiki Kaisha Square EnixInventors: Mitsuru Kamiyama, Yasushi Matsumura, Hiroyuki Kuwata, Hiroyuki Saegusa
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Patent number: 7846021Abstract: In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation. On a magic stone generation screen, a solution 1202 being contained in a pot 1201, materials 1203 are floated in the solution 1202. An image of a material 1203, selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205, a magic stone 1208 is generated.Type: GrantFiled: November 29, 2007Date of Patent: December 7, 2010Assignee: Kabushiki Kaisha Square EnixInventors: Mitsuru Kamiyama, Yasushi Matsumura, Kazuhiro Yamauchi, Shin Takenami, Hiroyuki Kuwata
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Patent number: 7469681Abstract: A multi-cylinder engine wherein a direction in which a crank shaft spans is a front and rear direction and a widthwise direction of a cylinder head (1) perpendicular to the front and rear direction is a lateral direction, the multi-cylinder engine comprising the cylinder head (1) which has one lateral side to which an intake-air distributing passage wall (2) and has the other lateral side to which an exhaust-gas converging passage wall (3), a common rail (10) being arranged around the cylinder head (1). In this multi-cylinder engine, the common rail (10) is arranged immediately lateral of the intake-air distributing passage wall (2), thereby positioning the intake-air distributing passage wall (2) between the cylinder head (1) and the common rail (10). Preferably, an intake-air inlet pipe (11) is made to stand up at an upper portion of the intake-air distributing passage wall (2) and is provided with an intake-air flange portion (12), which is positioned just above the common rail (10).Type: GrantFiled: September 14, 2006Date of Patent: December 30, 2008Assignee: Kubota CorporationInventors: Kiyoshi Hataura, Manabu Miyazaki, Toshinori Okajima, Osamu Takii, Mitsuru Kamiyama, Mutsumi Murata, Hiroshi Mikumo, Yasushi Nakamura
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Publication number: 20080139308Abstract: In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation. On a magic stone generation screen, a solution 1202 being contained in a pot 1201, materials 1203 are floated in the solution 1202. An image of a material 1203, selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205, a magic stone 1208 is generated.Type: ApplicationFiled: November 29, 2007Publication date: June 12, 2008Applicant: SQUARE ENIX CO., LTD.Inventors: Mitsuru KAMIYAMA, Yasushi MATSUMURA, Kazuhiro YAMAUCHI, Shin TAKENAMI, Hiroyuki KUWATA
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Publication number: 20080125202Abstract: To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set. In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated.Type: ApplicationFiled: September 25, 2007Publication date: May 29, 2008Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Mitsuru KAMIYAMA, Yasushi MATSUMURA, Hiroyuki KUWATA, Hiroyuki SAEGUSA
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Patent number: 7328691Abstract: A multi-cylinder engine wherein a direction in which a crank shaft spans is a front and rear direction and a widthwise direction of a cylinder head (1) perpendicular to the front and rear direction is a lateral direction, the multi-cylinder engine comprising the cylinder head (1) which has one lateral side to which an intake-air distributing passage wall (2) is attached and has the other lateral side to which an exhaust-gas converging passage wall (3) is attached, an EGR cooler being interposed between an exhaust-gas converging passage and an intake-air distributing passage. In this multi-cylinder engine, the EGR cooler (4) spans in the front and rear direction laterally of a cylinder block (5) and the exhaust-gas converging passage wall (3) is positioned just above the EGR cooler (4).Type: GrantFiled: September 14, 2006Date of Patent: February 12, 2008Assignee: Kubota CorporationInventors: Kiyoshi Hataura, Manabu Miyazaki, Toshinori Okajima, Osamu Takii, Mitsuru Kamiyama, Mutsumi Murata, Hiroshi Mikumo, Yasushi Nakamura
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Publication number: 20070068492Abstract: A multi-cylinder engine wherein a direction in which a crank shaft spans is a front and rear direction and a widthwise direction of a cylinder head (1) perpendicular to the front and rear direction is a lateral direction, the multi-cylinder engine comprising the cylinder head (1) which has one lateral side to which an intake-air distributing passage wall (2) and has the other lateral side to which an exhaust-gas converging passage wall (3), a common rail (10) being arranged around the cylinder head (1). In this multi-cylinder engine, the common rail (10) is arranged immediately lateral of the intake-air distributing passage wall (2), thereby positioning the intake-air distributing passage wall (2) between the cylinder head (1) and the common rail (10). Preferably, an intake-air inlet pipe (11) is made to stand up at an upper portion of the intake-air distributing passage wall (2) and is provided with an intake-air flange portion (12), which is positioned just above the common rail (10).Type: ApplicationFiled: September 14, 2006Publication date: March 29, 2007Applicant: KUBOTA CORPORATIONInventors: Kiyoshi Hataura, Manabu Miyazaki, Toshinori Okajima, Osamu Takii, Mitsuru Kamiyama, Mutsumi Murata, Hiroshi Mikumo, Yasushi Nakamura
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Publication number: 20070068498Abstract: A multi-cylinder engine wherein a direction in which a crank shaft spans is a front and rear direction and a widthwise direction of a cylinder head (1) perpendicular to the front and rear direction is a lateral direction, the multi-cylinder engine comprising the cylinder head (1) which has one lateral side to which an intake-air distributing passage wall (2) is attached and has the other lateral side to which an exhaust-gas converging passage wall (3) is attached, an EGR cooler being interposed between an exhaust-gas converging passage and an intake-air distributing passage. In this multi-cylinder engine, the EGR cooler (4) spans in the front and rear direction laterally of a cylinder block (5) and the exhaust-gas converging passage wall (3) is positioned just above the EGR cooler (4).Type: ApplicationFiled: September 14, 2006Publication date: March 29, 2007Applicant: KUBOTA CORPORATIONInventors: Kiyoshi Hataura, Manabu Miyazaki, Toshinori Okajima, Osamu Takii, Mitsuru Kamiyama, Mutsumi Murata, Hiroshi Mikumo, Yasushi Nakamura
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Publication number: 20050075557Abstract: Hair is connected to a head portion of a character that is formed by multiple polygons. The positions of the respective bones provided to portions other than the hair are calculated based on an operation of the character. A reference axis is fixed based on the positions of the bones of the portions other than the hair. A position of a bone arranged in the hair is calculated based on an external force. When an angle, which the bone of the hair forms with the reference axis, is not in the range of a predetermined reference angle, the position of the bone of the hair is corrected to be in the range of the reference angle. The positions of the polygons, which form the character, are determined based on only the positions of the bones provided to the character.Type: ApplicationFiled: August 6, 2004Publication date: April 7, 2005Applicant: Kabushiki Kaisha Square EnixInventor: Mitsuru Kamiyama