Patents by Inventor Mohsen Sardari
Mohsen Sardari has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11276216Abstract: Systems and methods for generating a customized virtual animal character are disclosed. A system may obtain video data or other media depicting a real animal, and then may provide the obtained media to one or more machine learning models configured to learn visual appearance and behavior information regarding the particular animal depicted in the video or other media. The system may then generate a custom visual appearance model and a custom behavior model corresponding to the real animal, which may subsequently be used to render, within a virtual environment of a video game, a virtual animal character that resembles the real animal in appearance and in-game behavior.Type: GrantFiled: March 27, 2019Date of Patent: March 15, 2022Assignee: Electronic Arts Inc.Inventors: Igor Borovikov, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
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Patent number: 11217001Abstract: A method, computer-readable storage medium, and device for generating an animation sequence are disclosed. The method comprises: receiving an input animation sequence, wherein the input animation sequence comprises character position information over a series of frames and a first style tag; executing an encoder to process the input animation sequence to generate a compressed representation of the input animation sequence, wherein the compressed representation of the input animation sequence comprises a vector representing the input animation sequence; and executing a decoder to generate an output animation sequence, wherein executing the decoder is based on the compressed representation of the input animation sequence, wherein the output animation sequence comprises character position information over a series of frames, and wherein the output animation sequence is based on the input animation sequence and comprises a second style tag.Type: GrantFiled: June 9, 2020Date of Patent: January 4, 2022Assignee: Electronic Arts Inc.Inventors: Yiwei Zhao, Igor Borovikov, Maziar Sanjabi, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
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Publication number: 20210379493Abstract: According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.Type: ApplicationFiled: June 3, 2020Publication date: December 9, 2021Inventors: Jesse Harder, Harold Chaput, Mohsen Sardari, Navid Aghdaie, Kazi Zaman
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Publication number: 20210383585Abstract: A method, computer-readable storage medium, and device for generating an animation sequence are disclosed. The method comprises: receiving an input animation sequence, wherein the input animation sequence comprises character position information over a series of frames and a first style tag; executing an encoder to process the input animation sequence to generate a compressed representation of the input animation sequence, wherein the compressed representation of the input animation sequence comprises a vector representing the input animation sequence; and executing a decoder to generate an output animation sequence, wherein executing the decoder is based on the compressed representation of the input animation sequence, wherein the output animation sequence comprises character position information over a series of frames, and wherein the output animation sequence is based on the input animation sequence and comprises a second style tag.Type: ApplicationFiled: June 9, 2020Publication date: December 9, 2021Inventors: Yiwei Zhao, Igor Borovikov, Maziar Sanjabi, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
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Patent number: 11179639Abstract: Embodiments of an automated fraud detection system are disclosed that can detect user accounts that are engaging in unauthorized activities within a game application. The fraud detection system can provide an automated system that identifies parasitic accounts. The fraud detection system may identify patterns using machine learning based on characteristics, such as gameplay and transaction characteristics, associated with the parasitic user accounts. The fraud detection system may generate a model that can be applied to existing accounts within the game in order to automatically identify users that are engaging in unauthorized activities. The fraud detection system may automatically identify these parasitic accounts and implement appropriate actions to prevent the accounts from impacting legitimate users within the game application.Type: GrantFiled: April 15, 2020Date of Patent: November 23, 2021Assignee: ELECTRONIC ARTS INC.Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman
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Patent number: 11161044Abstract: Embodiments of the present disclosure provide a tutorial system that can aid a user in performing various game commands in response to different game states in a virtual game environment. As the user plays the game, various game states may be encountered. A tutorial engine may, based on a current game state, determine one or more game commands to be recommended to the user, based on historical information of the user and a game state model, wherein the game state model maintains associations between game states and different segments of users. The user is recommended relevant game commands during the normal course of gameplay, based on their own gameplay history and on game commands commonly performed by other users of the game application.Type: GrantFiled: May 6, 2019Date of Patent: November 2, 2021Assignee: ELECTRONICS ARTS INC.Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman
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Publication number: 20210327135Abstract: A method, computer-readable storage medium, and device for generating a character model. The method comprises: receiving an input image of a reference subject; processing the input image to generate a normalized image; identifying a set of features present in the normalized image, wherein each feature in the set of features corresponds to a portion of a head or body of the reference subject; for each feature in the set of features, processing at least a portion of the normalized image including the feature by a neural network model corresponding to the feature to generate a parameter vector corresponding to the feature; and combining the parameter vectors output by respective neural network models corresponding to respective features in the set of features to generate a parameterized character model corresponding to reference subject in the input image.Type: ApplicationFiled: April 21, 2020Publication date: October 21, 2021Inventors: Igor Borovikov, Pawel Piotr Wrotek, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
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Publication number: 20210316212Abstract: A graphics rendering system is disclosed for generating and streaming graphics data of a 3D environment from a server for rendering on a client in 2.5D. 2D textures can be transmitted in advance of frames showing the textures. Data transmitted for each frame can include 2D vertex positions of 2D meshes and depth data. The 2D vertex positions can be positions on a 2D projection as seen from a viewpoint within the 3D environment. Data for each frame can include changes to vertex positions and/or depth data. A prediction system can be used to predict when new objects will be displayed, and textures of those new objects can be transmitted in advance.Type: ApplicationFiled: April 26, 2021Publication date: October 14, 2021Inventors: Igor Borovikov, Mohsen Sardari
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Patent number: 11141663Abstract: Embodiments of systems presented herein may identify users to include in a match plan. A parameter model may be generated to predict the retention time of a set of users. A queue of potential users, a set of teammates, and/or opponents may be selected from a queue of waiting users. User information for the set of teammates and/or opponents may be provided to the parameter model to generate a predicted retention time. The set of teammates and/or opponents may be approved if the predicted retention time meets a predetermined threshold. Advantageously, by creating a match plan based on retention rates, the engagement and/or retention level for a number of users may be improved compared to existing multiplayer matching systems.Type: GrantFiled: March 9, 2020Date of Patent: October 12, 2021Assignee: Electronics Arts Inc.Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman
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Patent number: 11120113Abstract: Embodiments presented herein use an audio based authentication system for pairing a user account with an audio-based periphery computing system. The audio-based authentication system allows a user to interface with the periphery device through a user computing device. The user can utilize a previously authenticated user account on the user computing device in order to facilitate the pairing of the audio-based periphery computing system with the user account.Type: GrantFiled: April 13, 2020Date of Patent: September 14, 2021Assignee: ELECTRONIC ARTS INC.Inventors: Mohsen Sardari, Kenneth Alan Moss, Kazi Atif-Uz Zaman, Navid Aghdaie, John Kolen, Mohamed Marwan Mattar
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Patent number: 11110353Abstract: System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.Type: GrantFiled: July 10, 2019Date of Patent: September 7, 2021Assignee: Electronic Arts Inc.Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
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Publication number: 20210239490Abstract: This specification describes a system for generating positions of map items such as buildings, for placement on a virtual map. The system comprises: at least one processor; and a non-transitory computer-readable medium including executable instructions that when executed by the at least one processor cause the at least one processor to perform at least the following operations: receiving an input at a generator neural network trained for generating map item positions; generating, with the generator neural network, a probability of placing a map item for each subregion of a plurality of subregions of the region of the virtual map; and generating position data of map items for placement on the virtual map using the probability for each subregion.Type: ApplicationFiled: May 28, 2020Publication date: August 5, 2021Inventors: Han Liu, Yiwei Zhao, Jingwen Liang, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
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Patent number: 11077361Abstract: Using voice recognition, a user can interact with a companion application to control a video game from a mobile device. Advantageously, the user can interact with the companion application when the video game is unavailable because, for example, of the user's location. Moreover, machine learning may be used to facilitate generating voice responses to user utterances that are predicted to improve or maintain a user's level of engagement with the companion application, or its corresponding video game.Type: GrantFiled: September 30, 2019Date of Patent: August 3, 2021Assignee: Electronic Arts Inc.Inventors: Mohsen Sardari, Kenneth Alan Moss, Kazi Atif-Uz Zaman, Navid Aghdaie, John Kolen, Mohamed Marwan Mattar
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Publication number: 20210151029Abstract: A system for use in video game development to generate expressive speech audio comprises a user interface configured to receive user-input text data and a user selection of a speech style. The system includes a machine-learned synthesizer comprising a text encoder, a speech style encoder and a decoder. The machine-learned synthesizer is configured to generate one or more text encodings derived from the user-input text data, using the text encoder of the machine-learned synthesizer; generate a speech style encoding by processing a set of speech style features associated with the selected speech style using the speech style encoder of the machine-learned synthesizer; combine the one or more text encodings and the speech style encoding to generate one or more combined encodings; and decode the one or more combined encodings with the decoder of the machine-learned synthesizer to generate predicted acoustic features.Type: ApplicationFiled: April 3, 2020Publication date: May 20, 2021Inventors: Siddharth Gururani, Kilol Gupta, Dhaval Shah, Zahra Shakeri, Jervis Pinto, Mohsen Sardari, Navid Aghdaie, Kazi Zaman
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Patent number: 10987579Abstract: A graphics rendering system is disclosed for generating and streaming graphics data of a 3D environment from a server for rendering on a client in 2.5D. 2D textures can be transmitted in advance of frames showing the textures. Data transmitted for each frame can include 2D vertex positions of 2D meshes and depth data. The 2D vertex positions can be positions on a 2D projection as seen from a viewpoint within the 3D environment. Data for each frame can include changes to vertex positions and/or depth data. A prediction system can be used to predict when new objects will be displayed, and textures of those new objects can be transmitted in advance.Type: GrantFiled: March 28, 2018Date of Patent: April 27, 2021Assignee: ELECTRONIC ARTS INC.Inventors: Igor Borovikov, Mohsen Sardari
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Publication number: 20210093974Abstract: Embodiments of the systems and methods described herein can automatically measure the difficulty metrics associated with various aspects of a video game using an artificial intelligence system. The artificial intelligence system may include multiple game agents. Telemetry data associated with the gameplay of each game agent may be recorded while the game application is automatically executed by the game agents. The telemetry data may be communicated to a data analysis system which can calculate game difficulty metrics for various aspects of the game. The data analysis system can determine game difficulty associated with the various aspects based on the game difficulty metrics. The results from the data analysis system may be visualized and communicated to a game developer for updating the operations of the video game.Type: ApplicationFiled: October 12, 2020Publication date: April 1, 2021Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman, Meng Wu
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Publication number: 20210086083Abstract: Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.Type: ApplicationFiled: October 6, 2020Publication date: March 25, 2021Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman, Kenneth Alan Moss
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Publication number: 20210082172Abstract: Embodiments of the systems and methods described herein provide a virtual object aging system. The virtual object aging system can utilize artificial intelligence to modify virtual objects within a video game to age and/or deteriorate for a certain time period. The virtual object aging system can be used to determine erosion, melting ice, and/or other environmental effects on virtual objects within the game. The virtual object aging system can apply aging, rust, weathering, and/or other effects that cause persistent change to object meshes and textures.Type: ApplicationFiled: September 24, 2020Publication date: March 18, 2021Inventors: Han Liu, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
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Patent number: 10940393Abstract: Systems and methods are disclosed for training a machine learning model to control an in-game character or other entity in a video game in a manner that aims to imitate how a particular player would control the character or entity. A generic behavior model that is trained without respect to the particular player may be obtained and then customized based on observed gameplay of the particular player. The customization training process may include freezing at least a subset of layers or levels in the generic model, then generating one or more additional layers or levels that are trained using gameplay data for the particular player.Type: GrantFiled: July 2, 2019Date of Patent: March 9, 2021Assignee: Electronic Arts Inc.Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
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Patent number: 10940396Abstract: Using user-specific prediction models, it is possible to present an individualized view of messages generated by users playing a shared instance of a video game. Further, users with different subjective views of what is offensive may be presented with different forms or annotations of a message. By personalizing the views of messages generated by users, it is possible to reduce or eliminate the toxic environment that sometimes forms when players, who may be strangers to each other and may be located in disparate locations play a shared instance of a video game. Further, the user-specific prediction models may be adapted to filter or otherwise annotate other undesirable messages that may not be offensive, such as a message generated by one user in a video game that includes a solution to an in-game puzzle that another user may not desire to read as it may spoil the challenge for the user.Type: GrantFiled: March 20, 2019Date of Patent: March 9, 2021Assignee: Electronic Arts Inc.Inventors: Jervis Pinto, Polina Igorevna Gouskova, Chetan Nagaraja Rao, Farah Mariam Ali, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman