Patents by Inventor Moritz Baecher

Moritz Baecher has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11029664
    Abstract: Methods and corresponding systems that are useful in design and fabrication of kinetic wire mechanisms or characters. The method includes a computational technique for the design of kinetic wire mechanisms tailored for fabrication on consumer-grade hardware such as a desktop CNC bending device. The method takes as input a skeletal animation of the mechanism to be fabricated and estimates, from the skeletal animation, a cable-driven and compliant wire structure, which matches user-selected keyframes. To enable localized deformations, the technique involves shaping the mechanism's body (i.e., the wire) into functional spring-like entities at a set of locations along the length of the mechanism's body.
    Type: Grant
    Filed: April 20, 2018
    Date of Patent: June 8, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Moritz Bächer, Stelian Coros, Lars Espen Knoop, Hongyi Xu
  • Patent number: 10675766
    Abstract: A system for providing a user of a virtual reality (VR) system with physical interactions with an object in the real world or in the surrounding physical space while they are concurrently interacting in the virtual world with a corresponding virtual object. The real world object is dynamic with the system including a physical interaction system that includes a robot with a manipulator for moving, positioning, and/or orienting the real world object to move it into contact with the user. For example, the physical object is moved into contact with a tracked body part of the user at a time that is synchronized with a time of an interaction event occurring in the virtual world being created by the VR system. Further, a system is described for providing a dynamic physical interaction to a human participant, e.g., a fast and compelling handover in an augmented reality (AR) system.
    Type: Grant
    Filed: June 6, 2019
    Date of Patent: June 9, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Günter D. Niemeyer, Lanny S. Smoot, Vinay Chawda, Matthew Keith Xi-Jie Pan, Moritz Bächer, Lars Espen Knoop
  • Publication number: 20190324424
    Abstract: Methods and corresponding systems that are useful in design and fabrication of kinetic wire mechanisms or characters. The method includes a computational technique for the design of kinetic wire mechanisms tailored for fabrication on consumer-grade hardware such as a desktop CNC bending device. The method takes as input a skeletal animation of the mechanism to be fabricated and estimates, from the skeletal animation, a cable-driven and compliant wire structure, which matches user-selected keyframes. To enable localized deformations, the technique involves shaping the mechanism's body (i.e., the wire) into functional spring-like entities at a set of locations along the length of the mechanism's body.
    Type: Application
    Filed: April 20, 2018
    Publication date: October 24, 2019
    Inventors: MORITZ BÄCHER, STELIAN COROS, LARS ESPEN KNOOP, HONGYI XU
  • Patent number: 10297065
    Abstract: Methods, systems, and computer-readable memory are provided for determining time-varying anatomical and physiological tissue characteristics of an animation rig. For example, shape and material properties are defined for a plurality of sample configurations of the animation rig. The shape and material properties are associated with the plurality of sample configurations. An animation of the animation rig is obtained, and one or more configurations of the animation rig are determined for one or more frames of the animation. The determined one or more configurations include shape and material properties, and are determined using one or more sample configurations of the animation rig. A simulation of the animation rig is performed using the determined one or more configurations. Performing the simulation includes computing physical effects for addition to the animation of the animation rig.
    Type: Grant
    Filed: November 9, 2016
    Date of Patent: May 21, 2019
    Assignees: DISNEY ENTERPRISES, INC., ETH ZÜRICH (EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE ZÜRICH)
    Inventors: Yeara Kozlov, Bernhard Thomaszewski, Thabo Beeler, Derek Bradley, Moritz Bächer, Markus Gross
  • Publication number: 20180130245
    Abstract: Methods, systems, and computer-readable memory are provided for determining time-varying anatomical and physiological tissue characteristics of an animation rig. For example, shape and material properties are defined for a plurality of sample configurations of the animation rig. The shape and material properties are associated with the plurality of sample configurations. An animation of the animation rig is obtained, and one or more configurations of the animation rig are determined for one or more frames of the animation. The determined one or more configurations include shape and material properties, and are determined using one or more sample configurations of the animation rig. A simulation of the animation rig is performed using the determined one or more configurations. Performing the simulation includes computing physical effects for addition to the animation of the animation rig.
    Type: Application
    Filed: November 9, 2016
    Publication date: May 10, 2018
    Applicants: Disney Enterprises, Inc., ETH Zürich (Eidgenössische Technische Hochschule Zürich)
    Inventors: Yeara Kozlov, Bernhard Thomaszewski, Thabo Beeler, Derek Bradley, Moritz Bächer, Markus Gross
  • Patent number: 8107721
    Abstract: A camera acquires a set of coded images and a set of flash images of a semi-specular object. The coded images are acquired while scanning the object with a laser beam pattern, and the flash images are acquired while illuminating the object with a set of light sources at different locations near the camera, there being one flash image for each light source. 3D coordinates of points on the surface of the object are determined from the set of coded images, and 2D silhouettes of the object are determined from shadows cast in the set of flash images. Surface normals are obtained for the 3D points from photometric stereo on the set of flash images. The 3D coordinates, 2D silhouettes and surface normals are compared with a known 3D model of the object to determine the pose of the object.
    Type: Grant
    Filed: May 29, 2008
    Date of Patent: January 31, 2012
    Assignee: Mitsubishi Electric Research Laboratories, Inc.
    Inventors: Paul A. Beardsley, Moritz Baecher
  • Publication number: 20090297020
    Abstract: A camera acquires a set of coded images and a set of flash images of a semi-specular object. The coded images are acquired while scanning the object with a laser beam pattern, and the flash images are acquired while illuminating the object with a set of light sources at different locations near the camera, there being one flash image for each light source. 3D coordinates of points on the surface of the object are determined from the set of coded images, and 2D silhouettes of the object are determined from shadows cast in the set of flash images. Surface normals are obtained for the 3D points from photometric stereo on the set of flash images. The 3D coordinates, 2D silhouettes and surface normals are compared with a known 3D model of the object to determine the pose of the object.
    Type: Application
    Filed: May 29, 2008
    Publication date: December 3, 2009
    Inventors: Paul A. Beardsley, Moritz Baecher