Patents by Inventor Motoki Kaneda

Motoki Kaneda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9744460
    Abstract: A system for controlling progress of an electronic game by determining attack power of one or more characters constituting an ally team on the basis of a first player operating a plurality of objects disposed on a board formed by m rows and n columns and displayed on a display unit, applying the attack with the attack power to one or more characters constituting an enemy team, and varying the remaining value of a physical strength parameter related to the character constituting the enemy team. The system can a placement control unit that displays a board including objects operated by the first player superimposed with objects operated by the second player, wherein an order of the superimposition and a display size of the board is varied in accordance with a progress of the electronic game.
    Type: Grant
    Filed: February 27, 2015
    Date of Patent: August 29, 2017
    Assignee: GungHo Online Entertainment, Inc.
    Inventors: Kento Takeda, Keisuke Watanabe, Akihiro Nara, Motoki Kaneda, Kazuya Honda, Shimpei Takayanagi, Kaori Nishio, Junichi Murakami, Atsushi Kon
  • Publication number: 20160023115
    Abstract: The purpose is to provide a game of greater ingenuity that offers a deep sense of unity with another player.
    Type: Application
    Filed: February 27, 2015
    Publication date: January 28, 2016
    Applicant: GungHo Online Entertainment Inc.
    Inventors: Kento TAKEDA, Keisuke WATANABE, Akihiro NARA, Motoki KANEDA, Kazuya HONDA, Shimpei TAKAYANAGI, Kaori NISHIO, Junichi MURAKAMI, Atsushi KON
  • Patent number: 7014561
    Abstract: A gauge display program is provided which makes it possible for a user to ascertain easily parameter values, and which enables the image of the game itself to be satisfactorily displayed and thereby to enable the interest of the video game itself to be satisfactorily presented to the user. Image data is output to television monitor 21 so that an action-responsive gauge displayed on a game screen is successively switched over, by means of a gauge display switching section 109, to an action-responsive gauge selected as the result of a determination by a gauge display type determination section 102 and action determination section 103, and thus the action-responsive gauge displayed on the game screen is switched over in response to the action of the game character.
    Type: Grant
    Filed: April 26, 2002
    Date of Patent: March 21, 2006
    Assignee: Konami Corporation
    Inventor: Motoki Kaneda
  • Publication number: 20020173350
    Abstract: A gauge display program is provided which makes it possible for a user to ascertain easily parameter values, and which enables the image of the game itself to be satisfactorily displayed and thereby to enable the interest of the video game itself to be satisfactorily presented to the user. Image data is output to television monitor 21 so that an action-responsive gauge displayed on a game screen is successively switched over, by means of a gauge display switching section 109, to an action-responsive gauge selected as the result of a determination by a gauge display type determination section 102 and action determination section 103, and thus the action-responsive gauge displayed on the game screen is switched over in response to the action of the game character.
    Type: Application
    Filed: April 26, 2002
    Publication date: November 21, 2002
    Applicant: Konami Corporation
    Inventor: Motoki Kaneda