Patents by Inventor Motomu Toriyama

Motomu Toriyama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20170266559
    Abstract: An electronic book apparatus displays an event invitation icon along with contents of a book wherein the event invitation icon represents event data that includes a text file and/or a game data file that relates to contents of a specified part of the contents of the book. When a player selects the event invitation icon while reading the contents of the book, the apparatus presents the text as shown in the text file or executes a game from the game data file.
    Type: Application
    Filed: June 8, 2017
    Publication date: September 21, 2017
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Toshiyuki ITAHANA, Motomu TORIYAMA
  • Patent number: 9700797
    Abstract: An electronic book apparatus displays an event invitation icon along with the contents of a book wherein the event invitation icon represents an event data that includes text files and/or game data files that relate to the contents of a specified part of the contents of the book. When a player selects the event invitation icon while reading the contents of the book, the apparatus presents the text as shown in the text files or executes a game from the game data files.
    Type: Grant
    Filed: March 15, 2012
    Date of Patent: July 11, 2017
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Toshiyuki Itahana, Motomu Toriyama
  • Patent number: 8936512
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: January 20, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Toshiyuki Itahana, Motomu Toriyama
  • Patent number: 8282484
    Abstract: A game program recognizes a graphic drawn by a player with an input device such as a touch pen (30). An icon corresponding to the graphic is matched and displayed on a display section (20). With such a configuration, the player is able to create a desired icon at a desired position. Thus, the content of the game program may be customized freely and varies widely. Accordingly, the player is able to enjoy a drawing operation with a touch pen. At the same time, it is possible to enhance the flexibility of the development of the game story.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: October 9, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Motomu Toriyama
  • Publication number: 20120244938
    Abstract: An electronic book game apparatus has means for judging as to whether event data is set on original contents data to be displayed that show contents of a book when displaying the original contents data, means for displaying an event invitation icon informing that there is the event so as to be selectable by players when displaying the original contents data judged that the event data is set, and means for executing an selected event or a game on a display in association with a selection signal of the event invitation icon.
    Type: Application
    Filed: March 15, 2012
    Publication date: September 27, 2012
    Inventors: Toshiyuki ITAHANA, Motomu Toriyama
  • Publication number: 20120238359
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.
    Type: Application
    Filed: March 16, 2012
    Publication date: September 20, 2012
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Toshiyuki ITAHANA, Motomu TORIYAMA
  • Publication number: 20080146335
    Abstract: A game program recognizes a graphic drawn by a player with an input device such as a touch pen (30). An icon corresponding to the graphic is matched and displayed on a display section (20). With such a configuration, the player is able to create a desired icon at a desired position. Thus, the content of the game program may be customized freely and varies widely. Accordingly, the player is able to enjoy a drawing operation with a touch pen. At the same time, it is possible to enhance the flexibility of the development of the game story.
    Type: Application
    Filed: October 30, 2007
    Publication date: June 19, 2008
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Motomu TORIYAMA
  • Patent number: 6884175
    Abstract: When starting a new game, saved translation dictionary data is selected and compared with other translation dictionary data. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined as un-obtained parts. Data corresponding to the un-obtained parts are then retrieved from the other translation dictionary data and stored in a predetermined area of a RAM as new translation dictionary data. Further, at a game start, translation dictionary data of saved data loaded at the beginning of a game and each of translation dictionary data in a memory card are compared. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined to be un-obtained parts. Data corresponding to the un-obtained parts are obtained from each of the translation dictionary data in the memory card and stored in a predetermined area of the RAM as new translation dictionary data.
    Type: Grant
    Filed: October 10, 2001
    Date of Patent: April 26, 2005
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Motomu Toriyama, Takashi Katano
  • Publication number: 20030003998
    Abstract: When starting a new game, saved translation dictionary data is selected and compared with other translation dictionary data. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined as un-obtained parts. Data corresponding to the un-obtained parts are then retrieved from the other translation dictionary data and stored in a predetermined area of a RAM as new translation dictionary data. Further, at a game start, translation dictionary data of saved data loaded at the beginning of a game and each of translation dictionary data in a memory card are compared. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined to be un-obtained parts. Data corresponding to the un-obtained parts are obtained from each of the translation dictionary data in the memory card and stored in a predetermined area of the RAM as new translation dictionary data.
    Type: Application
    Filed: October 10, 2001
    Publication date: January 2, 2003
    Applicant: SQUARE CO., Ltd.
    Inventors: Motomu Toriyama, Takashi Katano