Patents by Inventor Motomu Toriyama
Motomu Toriyama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20170266559Abstract: An electronic book apparatus displays an event invitation icon along with contents of a book wherein the event invitation icon represents event data that includes a text file and/or a game data file that relates to contents of a specified part of the contents of the book. When a player selects the event invitation icon while reading the contents of the book, the apparatus presents the text as shown in the text file or executes a game from the game data file.Type: ApplicationFiled: June 8, 2017Publication date: September 21, 2017Applicant: SQUARE ENIX CO., LTD.Inventors: Toshiyuki ITAHANA, Motomu TORIYAMA
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Patent number: 9700797Abstract: An electronic book apparatus displays an event invitation icon along with the contents of a book wherein the event invitation icon represents an event data that includes text files and/or game data files that relate to the contents of a specified part of the contents of the book. When a player selects the event invitation icon while reading the contents of the book, the apparatus presents the text as shown in the text files or executes a game from the game data files.Type: GrantFiled: March 15, 2012Date of Patent: July 11, 2017Assignee: SQUARE ENIX CO., LTD.Inventors: Toshiyuki Itahana, Motomu Toriyama
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Patent number: 8936512Abstract: A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.Type: GrantFiled: March 16, 2012Date of Patent: January 20, 2015Assignee: Kabushiki Kaisha Square EnixInventors: Toshiyuki Itahana, Motomu Toriyama
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Patent number: 8282484Abstract: A game program recognizes a graphic drawn by a player with an input device such as a touch pen (30). An icon corresponding to the graphic is matched and displayed on a display section (20). With such a configuration, the player is able to create a desired icon at a desired position. Thus, the content of the game program may be customized freely and varies widely. Accordingly, the player is able to enjoy a drawing operation with a touch pen. At the same time, it is possible to enhance the flexibility of the development of the game story.Type: GrantFiled: October 30, 2007Date of Patent: October 9, 2012Assignee: Kabushiki Kaisha Square EnixInventor: Motomu Toriyama
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Publication number: 20120244938Abstract: An electronic book game apparatus has means for judging as to whether event data is set on original contents data to be displayed that show contents of a book when displaying the original contents data, means for displaying an event invitation icon informing that there is the event so as to be selectable by players when displaying the original contents data judged that the event data is set, and means for executing an selected event or a game on a display in association with a selection signal of the event invitation icon.Type: ApplicationFiled: March 15, 2012Publication date: September 27, 2012Inventors: Toshiyuki ITAHANA, Motomu Toriyama
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Publication number: 20120238359Abstract: A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.Type: ApplicationFiled: March 16, 2012Publication date: September 20, 2012Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Toshiyuki ITAHANA, Motomu TORIYAMA
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Publication number: 20080146335Abstract: A game program recognizes a graphic drawn by a player with an input device such as a touch pen (30). An icon corresponding to the graphic is matched and displayed on a display section (20). With such a configuration, the player is able to create a desired icon at a desired position. Thus, the content of the game program may be customized freely and varies widely. Accordingly, the player is able to enjoy a drawing operation with a touch pen. At the same time, it is possible to enhance the flexibility of the development of the game story.Type: ApplicationFiled: October 30, 2007Publication date: June 19, 2008Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Motomu TORIYAMA
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Patent number: 6884175Abstract: When starting a new game, saved translation dictionary data is selected and compared with other translation dictionary data. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined as un-obtained parts. Data corresponding to the un-obtained parts are then retrieved from the other translation dictionary data and stored in a predetermined area of a RAM as new translation dictionary data. Further, at a game start, translation dictionary data of saved data loaded at the beginning of a game and each of translation dictionary data in a memory card are compared. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined to be un-obtained parts. Data corresponding to the un-obtained parts are obtained from each of the translation dictionary data in the memory card and stored in a predetermined area of the RAM as new translation dictionary data.Type: GrantFiled: October 10, 2001Date of Patent: April 26, 2005Assignee: Kabushiki Kaisha Square EnixInventors: Motomu Toriyama, Takashi Katano
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Publication number: 20030003998Abstract: When starting a new game, saved translation dictionary data is selected and compared with other translation dictionary data. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined as un-obtained parts. Data corresponding to the un-obtained parts are then retrieved from the other translation dictionary data and stored in a predetermined area of a RAM as new translation dictionary data. Further, at a game start, translation dictionary data of saved data loaded at the beginning of a game and each of translation dictionary data in a memory card are compared. Based on the comparison result, translation dictionary parts differing from the saved translation dictionary parts are determined to be un-obtained parts. Data corresponding to the un-obtained parts are obtained from each of the translation dictionary data in the memory card and stored in a predetermined area of the RAM as new translation dictionary data.Type: ApplicationFiled: October 10, 2001Publication date: January 2, 2003Applicant: SQUARE CO., Ltd.Inventors: Motomu Toriyama, Takashi Katano