Patents by Inventor Muhammad Yasser Ghanchi

Muhammad Yasser Ghanchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240100445
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: December 11, 2023
    Publication date: March 28, 2024
    Applicant: Centurion VR, Inc.
    Inventor: Muhammad Yasser GHANCHI
  • Patent number: 11872473
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: June 24, 2021
    Date of Patent: January 16, 2024
    Assignee: Centurion VR, Inc.
    Inventor: Muhammad Yasser Ghanchi
  • Publication number: 20220401841
    Abstract: Projectile data associated with a projectile launched by a player in a live-action sequence may be used to render an accurate graphical representation of the projectile (and its trajectory) within a virtual reality environment, e.g., for use in a virtual reality game or similar. For example, certain implementations described herein include the use of projectile data characterizing the path of a cricket ball bowled by a player (e.g., the “bowler”) in a live-action cricket match for recreating the same (or substantially the same) path in a virtual reality cricket game. To this end, the present disclosure includes techniques for transforming projectile data for use in a virtual reality environment, creating realistic projectile movement in a virtual reality setting, and determining and recreating post-bounce behavior of a projectile for virtual representation of a bounced projectile.
    Type: Application
    Filed: August 30, 2022
    Publication date: December 22, 2022
    Inventors: Muhammad Yasser Ghanchi, Saad Khalid Khan
  • Publication number: 20210379497
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: June 24, 2021
    Publication date: December 9, 2021
    Inventor: Muhammad Yasser Ghanchi
  • Patent number: 11052320
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: April 11, 2019
    Date of Patent: July 6, 2021
    Assignee: Centurion VR, Inc.
    Inventor: Muhammad Yasser Ghanchi
  • Patent number: 10792571
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: April 11, 2019
    Date of Patent: October 6, 2020
    Assignee: Centurion VR, Inc.
    Inventor: Muhammad Yasser Ghanchi
  • Patent number: 10792573
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: May 6, 2019
    Date of Patent: October 6, 2020
    Assignee: Centurion VR, Inc.
    Inventors: Muhammad Yasser Ghanchi, Adam Amaral, Glenn Snyder, Roberto Josue Meza, John Thomas LaViola, Jr.
  • Patent number: 10792572
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: April 11, 2019
    Date of Patent: October 6, 2020
    Assignee: Centurion VR, Inc.
    Inventor: Muhammad Yasser Ghanchi
  • Patent number: 10456690
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: April 11, 2019
    Date of Patent: October 29, 2019
    Assignee: Centurion VR, Inc.
    Inventor: Muhammad Yasser Ghanchi
  • Publication number: 20190255445
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: May 6, 2019
    Publication date: August 22, 2019
    Inventors: Muhammad Yasser Ghanchi, Adam Amaral, Glenn Snyder, Roberto Josue Meza, John Thomas LaViola, JR.
  • Publication number: 20190240585
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: April 11, 2019
    Publication date: August 8, 2019
    Inventor: Muhammad Yasser Ghanchi
  • Publication number: 20190240584
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: April 11, 2019
    Publication date: August 8, 2019
    Inventor: Muhammad Yasser Ghanchi
  • Publication number: 20190232173
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: April 11, 2019
    Publication date: August 1, 2019
    Inventor: Muhammad Yasser Ghanchi
  • Publication number: 20190232174
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: April 11, 2019
    Publication date: August 1, 2019
    Inventor: Muhammad Yasser Ghanchi
  • Patent number: 10279269
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: May 7, 2019
    Assignee: Centurion VR, LLC
    Inventors: Muhammad Yasser Ghanchi, Adam Amaral, Glenn Snyder, Roberto Josue Meza, John Thomas LaViola, Jr.
  • Patent number: 10265627
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: April 23, 2019
    Assignee: Centurion VR, LLC
    Inventor: Muhammad Yasser Ghanchi
  • Publication number: 20180373323
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: June 22, 2018
    Publication date: December 27, 2018
    Inventors: Muhammad Yasser Ghanchi, Adam Amaral, Glenn Snyder, Roberto Josue Meza, John Thomas LaViola, JR.
  • Publication number: 20180369699
    Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
    Type: Application
    Filed: June 22, 2018
    Publication date: December 27, 2018
    Inventor: Muhammad Yasser Ghanchi