Patents by Inventor Muthu Velu
Muthu Velu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230241514Abstract: Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using blockchain and/or non-fungible token (NFT) components and/or functionality. In an embodiment, a computing system can associate an NFT with a game session executed via a gaming device associated with a gaming environment, where the NFT is configured to allow for recreation of the game session via a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment. In another embodiment, a computing system and/or a gaming device can: perform a blockchain mining process and concurrently execute a game; track one or more game participation metrics corresponding to a player participating in the game and provide the player with a defined percentage of a token based at least in part on the one or more game participation metrics.Type: ApplicationFiled: January 31, 2023Publication date: August 3, 2023Inventors: Mili Dalmia, Sunil Somanna T S, Ramesh Gandhi Mathiyalagan, Muthu Velu, Mark Hinchcliffe, Mahesh Lakshmana Perumal
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Patent number: 10699520Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers.Type: GrantFiled: November 21, 2018Date of Patent: June 30, 2020Assignee: SG Gaming, Inc.Inventors: Michael R. Bytnar, Michael Vincent Dicillo, Patrick M. Gustafson, Jeremy Michael Hornik, Gary John Oswald, Richard Barry Robbins, Nickey C. Shin, Jesse M. Smith, Simon Edward Sunblade, Jamie W. Vann, Muthu Velu, Matthew J. Ward, Steven J. Zoloto, Dale Robert Buchholz, Mark B. Gagner, Craig Joe Sylla
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Publication number: 20190096172Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers.Type: ApplicationFiled: November 21, 2018Publication date: March 28, 2019Inventors: Michael R. BYTNAR, Michael Vincent DICILLO, Patrick M. GUSTAFSON, Jeremy Michael HORNIK, Gary John OSWALD, Richard Barry ROBBINS, Nickey C. SHIN, Jesse M. SMITH, Simon Edward SUNBLADE, Jamie W. VANN, Muthu VELU, Matthew J. WARD, Steven J. ZOLOTO, Dale Robert BUCHHOLZ, Mark B. GAGNER, Craig Joe SYLLA
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Patent number: 10163298Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers.Type: GrantFiled: November 28, 2017Date of Patent: December 25, 2018Assignee: Bally Gaming, Inc.Inventors: Michael R. Bytnar, Michael Vincent DiCillo, Patrick M. Gustafson, Jeremy Michael Hornik, Gary John Oswald, Richard Barry Robbins, Nickey C. Shin, Jesse M. Smith, Simon Edward Sunblade, Jamie W. Vann, Muthu Velu, Matthew J. Ward, Steven J. Zoloto, Dale Robert Buchholz, Mark B. Gagner, Craig Joe Sylla
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Patent number: 10002491Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect.Type: GrantFiled: July 6, 2010Date of Patent: June 19, 2018Assignee: BALLY GAMING, INC.Inventors: Jacob C. Greenberg, Timothy T. Gronkowski, John Michael Holmes, Timothy C. Loose, Martin R. Ugarte, Jr., Muthu Velu
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Publication number: 20180082524Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers.Type: ApplicationFiled: November 28, 2017Publication date: March 22, 2018Inventors: Michael R. BYTNAR, Michael Vincent DICILLO, Patrick M. GUSTAFSON, Jeremy Michael HORNIK, Gary John OSWALD, Richard Barry ROBBINS, Nickey C. SHIN, Jesse M. SMITH, Simon Edward SUNBLADE, Jamie W. VANN, Muthu VELU, Matthew J. WARD, Steven J. ZOLOTO, Dale Robert BUCHHOLZ, Mark B. GAGNER, Craig Joe SYLLA
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Patent number: 9858751Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers.Type: GrantFiled: September 25, 2015Date of Patent: January 2, 2018Assignee: Bally Gaming, Inc.Inventors: Michael R. Bytnar, Michael V. Dicillo, Patrick M. Gustafson, Jeremy M. Hornik, Gary J. Oswald, Richard B. Robbins, Nickey C. Shin, Jesse M. Smith, Simon E. Sunblade, Jamie W. Vann, Muthu Velu, Matthew J. Ward, Steven J. Zoloto, Dale R. Buchholz, Mark B. Gagner, Craig J. Sylla
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Patent number: 9520018Abstract: A wagering game system and its operations which can include analyzing electronic information associated with a first gaming effect and a second gaming effect provided for concurrent presentation via an output device, determining that the first gaming effect has a higher priority than the second gaming effect, and causing the first gaming effect to be presented via the output device before the second gaming effect is presented based on the higher priority. The operations can further include preventing, without user input, presentation of a first portion of the second amine effect via the output device while the first gaming effect is presented. The operations can further include electronically determining that a second portion of the second gaming effect is available for presentation after an ending point for the first gaming effect, and causing the second portion to be presented via the output device after the first gaming effect.Type: GrantFiled: February 4, 2015Date of Patent: December 13, 2016Assignee: BALLY GAMING, INC.Inventors: Edward G. Brunell, Jacob C. Greenberg, Timothy T. Gronkowski, John Michael Holmes, Timothy C. Loose, Paul J. Radek, Martin R. Ugarte, Jr., Muthu Velu
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Patent number: 9454870Abstract: Systems and methods for analyzing wireless signals in a wagering game environment are described herein. In some embodiment, a wagering game machine includes a wagering game unit configured to present wagering games. The wagering game machine can also include a network interface configured to exchange, with other devices on a wagering game network, information about the wagering games. The wagering game machine can also include a wireless signal detection device configured to detect wireless signals in a wagering game environment and to create wireless signal data for use in determining whether the wireless signals interfere with wireless communications of the wagering game network.Type: GrantFiled: January 11, 2008Date of Patent: September 27, 2016Assignee: BALLY GAMING, INC.Inventors: Jerome Carpenter, James E. Motyl, Craig J. Sylla, Muthu Velu
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Patent number: 9367998Abstract: A gaming system comprises a wager input device for receiving at least one wager and a display for displaying a wagering game. The display includes an integrated image capture device for visually capturing objects proximate the display. The system further comprises at least one controller operative to (i) detect the presence of at least a first object proximate the display, (ii) cause the image capture device to visually capture the first object and create a stored image thereof, (iii) graphically integrate the stored image of the first object into the wagering game, and (iv) display one or more outcomes of the wagering game which include one or more symbols comprising at least a portion of the stored image.Type: GrantFiled: February 19, 2009Date of Patent: June 14, 2016Assignee: Bally Gaming, Inc.Inventors: Jacek Grabiec, Jeremy M. Hornik, Joel R. Jaffe, Timothy C. Loose, Larry J. Pacey, Miguel A. Vega, Muthu Velu
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Publication number: 20160093154Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers.Type: ApplicationFiled: September 25, 2015Publication date: March 31, 2016Inventors: Michael R. Bytnar, Michael V. Dicillo, Patrick M. Gustafson, Jeremy M. Hornik, Gary J. Oswald, Richard B. Robbins, Nickey C. Shin, Jesse M. Smith, Simon E. Sunblade, Jamie W. Vann, Muthu Velu, Matthew J. Ward, Steven J. Zoloto, Dale R. Buchholz, Mark B. Gagner, Craig J. Sylla
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Patent number: 9086732Abstract: “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.Type: GrantFiled: January 31, 2013Date of Patent: July 21, 2015Assignee: WMS Gaming Inc.Inventors: Mark B. Gagner, Sean Kelly, Scott A. Massing, Larry J. Pacey, Jesse Smith, Muthu Velu
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Publication number: 20150148134Abstract: A wagering game system and its operations are described herein. In some examples, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.Type: ApplicationFiled: February 4, 2015Publication date: May 28, 2015Inventors: Edward G. Brunell, Jacob C. Greenberg, Timothy T. Gronkowski, John Michael Holmes, Timothy C. Loose, Paul J. Radek, Martin R. Ugarte, Jr., Muthu Velu
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Patent number: 9011249Abstract: A gaming system includes a handheld gaming machine configured to play at least one wagering game, a wager input device for receiving a wager to play a wagering game, and a controller operative to process signals output from a movement sensor. A movement sensor is disposed in the handheld gaming machine to sense movements of the handheld gaming machine and/or a sub-portion thereof and to output signals relating to the movements to the controller.Type: GrantFiled: June 29, 2007Date of Patent: April 21, 2015Assignee: WMS Gaming Inc.Inventors: Mark B. Gagner, Vernon Hamlin, Alfred Thomas, Muthu Velu
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Patent number: 8968088Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.Type: GrantFiled: July 6, 2010Date of Patent: March 3, 2015Assignee: WMS Gaming, Inc.Inventors: Edward G. Brunell, Jacob C. Greenberg, Timothy T. Gronkowski, John Michael Holmes, Timothy C. Loose, Paul J. Radek, Martin R. Ugarte, Muthu Velu
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Patent number: 8753199Abstract: Described herein are processes and devices that automatically generate a player profile. One of the devices described is a wagering game system. The wagering game system can present a plurality of pictures on a wagering game machine, kiosk, or other network device. The plurality of pictures includes aesthetic content. The wagering game system can receive player input indicating a preference for the aesthetic content of at least one of the plurality of pictures. The wagering game system can generate a wagering game player profile to store player preferences associated with wagering games and wagering game machines. The wagering game system can assign values to the player preferences based on the preference for the aesthetic content.Type: GrantFiled: January 30, 2009Date of Patent: June 17, 2014Assignee: WMS Gaming, Inc.Inventor: Muthu Velu
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Patent number: 8740693Abstract: A gaming system comprises a wager input device and a housing. The gaming system further comprises a multi-output display supported by the housing, the multi-output display displaying a first video presentation viewable from a first position having a first viewing angle relative to the display. The multi-output display displays a second video presentation viewable from a second position having a second viewing angle relative to the display, wherein the second video presentation is not viewable from the first position. At least one of the first and second video presentations includes displaying a randomly selected outcome of a wagering game. The gaming system further comprises a controller operative to simultaneously generate the first and second video presentations on the multi-output display.Type: GrantFiled: February 1, 2008Date of Patent: June 3, 2014Assignee: WMS Gaming Inc.Inventors: Benjamin T. Gomez, Jeremy M. Hornik, Joel R. Jaffe, Alfred Thomas, Muthu Velu
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Publication number: 20130296057Abstract: “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.Type: ApplicationFiled: January 31, 2013Publication date: November 7, 2013Applicant: WMS Gaming Inc.Inventors: Mark B. Gagner, Sean Kelly, Scott A. Massing, Larry J. Pacey, Jesse Smith, Muthu Velu
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Patent number: 8272948Abstract: Apparatus, systems, and methods may operate to receive information associated with a wagering game machine capable of engaging in the process of presenting a wagering game upon which monetary value may be wagered, print a first portion of the information in human perceivable form on a tangible object, such as a wagering game machine ticket, and record a second portion of the information in a wireless memory device to be attached to the wagering game machine ticket. Other apparatus, systems, and methods are disclosed.Type: GrantFiled: February 14, 2008Date of Patent: September 25, 2012Assignee: WMS Gaming IncInventors: Muthu Velu, Mark B. Gagner
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Publication number: 20120178523Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect.Type: ApplicationFiled: July 6, 2010Publication date: July 12, 2012Applicant: WMS Gaming, Inc.Inventors: Jacob C. Greenberg, Timothy T. Gronkowski, John Michael Holmes, Timothy C. Loose, Martin R. Ugarte, JR., Muthu Velu