Patents by Inventor Nagako IKUTA

Nagako IKUTA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9526987
    Abstract: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.
    Type: Grant
    Filed: October 5, 2011
    Date of Patent: December 27, 2016
    Assignees: NINTENDO CO., LTD., KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jumpei Horita, Nagako Ikuta, Toyokazu Nonaka, Shin Azuma, Hideki Matsuoka
  • Patent number: 8872891
    Abstract: A computer-readable storage medium having stored therein an information processing program to be executed by a computer is provided. The information processing program causes the computer to function as: preferential display object placing means for placing a preferential display object in an imaging range of a virtual stereo camera in a virtual three-dimensional space; stereoscopically visible image rendering means for taking the virtual three-dimensional space using the virtual stereo camera, and rendering a stereoscopically visible image of the virtual three-dimensional space; and display control means for causing the display apparatus to display the stereoscopically visible image rendered by the stereoscopically visible image rendering means.
    Type: Grant
    Filed: August 19, 2011
    Date of Patent: October 28, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoru Takizawa, Shingo Watanabe, Nagako Ikuta, Tomohiro Yamamura, Tomomi Sano
  • Publication number: 20120262447
    Abstract: A computer-readable storage medium having stored therein an information processing program to be executed by a computer is provided. The information processing program causes the computer to function as: preferential display object placing means for placing a preferential display object in an imaging range of a virtual stereo camera in a virtual three-dimensional space; stereoscopically visible image rendering means for taking the virtual three-dimensional space using the virtual stereo camera, and rendering a stereoscopically visible image of the virtual three-dimensional space; and display control means for causing the display apparatus to display the stereoscopically visible image rendered by the stereoscopically visible image rendering means.
    Type: Application
    Filed: August 19, 2011
    Publication date: October 18, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoru TAKIZAWA, Shingo Watanabe, Nagako Ikuta, Tomohiro Yamamura, Tomomi Sano
  • Publication number: 20120083340
    Abstract: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.
    Type: Application
    Filed: October 5, 2011
    Publication date: April 5, 2012
    Applicants: KABUSHIKI KAISHA SQUARE, NINTENDO CO., LTD.
    Inventors: Jumpei HORITA, Nagako IKUTA, Toyokazu NONAKA, Shin AZUMA, Hideki MATSUOKA