Patents by Inventor Naohiro Iizuka

Naohiro Iizuka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130337877
    Abstract: A game device for carrying out a game of a sport match between a first team operated by the user and a second team. The game device includes a participating player selecting section that selects a plurality of player characters as operation target candidates from among a plurality of player characters belonging to the first team and participating in a match, based on an operation of a user, an operation target player switching section that switches, in the match, a user's operation target among the plurality of player characters selected by the operation target candidate player selecting section, and a player control section that causes, in the match, a player character which is the user's operation target to act, based on an operation by the user.
    Type: Application
    Filed: June 3, 2013
    Publication date: December 19, 2013
    Inventors: Ippei KONDO, Keiichiro KURASHIGE, Shuji YAMAMOTO, Atsushi OMURA, Naohiro IIZUKA
  • Patent number: 8550889
    Abstract: A display control section (72) controls a display unit to display an image on which a first axis corresponding to first information about a situation of a game and a second axis corresponding to second information about a situation of the game are set. A receiving section (74) receives an operation for specifying a position or an area in the image. A first condition relating to the first information and a second condition relating to the second information are acquired based on the results of reception by the receiving section (74). A game-character control section (84) controls the action of the at least one game character in a case where the results of determinations of whether or not the first information and the second information about the current situations of the game respectively satisfy the first condition and the second condition are predetermined results.
    Type: Grant
    Filed: August 24, 2011
    Date of Patent: October 8, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Tadaaki Tsunashima, Taichi Wakabayashi, Naohiro Iizuka, Hiroshi Nakanishi, Yuta Yahiro
  • Patent number: 8475250
    Abstract: To provide a game device for allowing a user to concentrate on an operation of one or more specific player characters and also capable of reducing a period of time with the user being left rarely able to be useful in a match. According to the present invention, a game of a sport match carried out between a first team operated by the user and a second team is carried out. A participating player selecting section (86) selects a plurality of player characters as operation target candidates from among a plurality of player characters belonging to the first team and participating in a match, based on an operation of a user. An operation target player switching section (88) switches, in the match, a user's operation target among the plurality of player characters selected by the operation target candidate player selecting section (86). A player control section (90) causes, in the match, a player character which is the user's operation target to act, based on an operation by the user.
    Type: Grant
    Filed: June 30, 2009
    Date of Patent: July 2, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Ippei Kondo, Keiichiro Kurashige, Shuji Yamamoto, Atsushi Omura, Naohiro Iizuka
  • Publication number: 20120052943
    Abstract: A display control section (72) controls a display unit to display an image on which a first axis corresponding to first information about a situation of a game and a second axis corresponding to second information about a situation of the game are set. A receiving section (74) receives an operation for specifying a position or an area in the image. A first condition relating to the first information and a second condition relating to the second information are acquired based on the results of reception by the receiving section (74). A game-character control section (84) controls the action of the at least one game character in a case where the results of determinations of whether or not the first information and the second information about the current situations of the game respectively satisfy the first condition and the second condition are predetermined results.
    Type: Application
    Filed: August 24, 2011
    Publication date: March 1, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tadaaki TSUNASHIMA, Taichi WAKABAYASHI, Naohiro IIZUKA, Hiroshi NAKANISHI, Yuta YAHIRO
  • Publication number: 20110124386
    Abstract: To provide a game device for allowing a user to concentrate on an operation of one or more specific player characters and also capable of reducing a period of time with the user being left rarely able to be useful in a match. According to the present invention, a game of a sport match carried out between a first team operated by the user and a second team is carried out. A participating player selecting section (86) selects a plurality of player characters as operation target candidates from among a plurality of player characters belonging to the first team and participating in a match, based on an operation of a user. An operation target player switching section (88) switches, in the match, a user's operation target among the plurality of player characters selected by the operation target candidate player selecting section (86). A player control section (90) causes, in the match, a player character which is the user's operation target to act, based on an operation by the user.
    Type: Application
    Filed: June 30, 2009
    Publication date: May 26, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Ippei Kondo, Keiichiro Kurashige, Shuji Yamamoto, Atsushi Omura, Naohiro Iizuka
  • Publication number: 20110118019
    Abstract: To provide a game device capable of allowing a user to predict whether or not the user is to operate a game character if a state of the game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users. A storage section (80) stores selection control data for selecting the any one of the plurality of users. A setting section (82a) sets, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of a user selected based on the selection control data from among the plurality of users. A display control section (84) sets, if the state of the game character is the first state, a display mode for the game character or a display mode for a related image displayed in association with the game character based on the selection control data.
    Type: Application
    Filed: June 3, 2009
    Publication date: May 19, 2011
    Applicant: Konami Digital Entertainment Co. Ltd
    Inventors: Ippei Kondo, Keiichiro Kurashige, Shuji Yamamoto, Atsushi Omura, Naohiro Iizuka