Patents by Inventor Naoki TARAMA

Naoki TARAMA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10076704
    Abstract: In such a timing game that a user taps on a collision position at a time when fore ends of a line object 51A and a line object 51B (hereinafter line objects 51) collide, a background image in perspective is displayed as if moving in depth direction. Simultaneously, the line objects 51 are moved corresponding to the background image. Therefore, it is possible to display the line objects 51 as if moving in depth direction, so that it is possible to provide the timing game with sense of speed.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: September 18, 2018
    Assignee: CAPCOM CO., LTD.
    Inventors: Haruka Tawarayama, Hsinyun Hsieh, Yoshiyuki Yoshita, Naoki Maeda, Naoki Tarama, Takenobu Fujishima
  • Patent number: 9724613
    Abstract: Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music.
    Type: Grant
    Filed: August 13, 2012
    Date of Patent: August 8, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Naoki Tarama
  • Patent number: 9573052
    Abstract: A position information acquiring unit acquires position information relating to positions of a plurality of body parts of a player. A determination unit determines whether or not the at least one of the plurality of body parts exists within a determination region including the reference position at a time point corresponding to the reference time. A body part information acquiring unit acquires body part information relating to a kind of the at least one of the plurality of body parts determined to exist within the determination region. An evaluation unit evaluates gameplay of the player based on the kind of the at least one of the plurality of body parts acquired by the body part information acquiring unit.
    Type: Grant
    Filed: September 13, 2012
    Date of Patent: February 21, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki Tarama, Manabu Hazama, Hayana Honda
  • Publication number: 20160023110
    Abstract: In such a timing game that a user taps on a collision position at a time when fore ends of a line object 51A and a line object 513 (hereinafter line objects 51) collide, a background image in perspective is displayed as if moving in depth direction. Simultaneously, the line objects 51 are moved corresponding to the background image. Therefore, it is possible to display the line objects 51 as if moving in depth direction, so that it is possible to provide the timing game with sense of speed.
    Type: Application
    Filed: March 11, 2014
    Publication date: January 28, 2016
    Applicant: CAPCOM Co., LTD.,
    Inventors: Haruka TAWARAYAMA, Hsinyun HSIEH, Yoshiyuki YOSHITA, Naoki MAEDA, Naoki TARAMA, Takenobu FUJISHIMA
  • Patent number: 9126109
    Abstract: A guide unit of a game device moves a guide image from a generation position to a return position and thereafter moves the game image from the return position toward the generation position in a game screen, based on reference timing data indicating a reference timing at which a player should perform a game operation, to thereby indicate the reference timing to the player. A game operation detection unit detects a game operation by a player. An evaluation unit evaluates a game operation by a player, based on an operation timing at which a player performs a game operation and a reference timing indicated by the reference timing data.
    Type: Grant
    Filed: August 6, 2012
    Date of Patent: September 8, 2015
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki Tarama, Yuji Nakamura
  • Publication number: 20140349760
    Abstract: A guide unit of a game device moves a guide image from a generation position to a return position and thereafter moves the game image from the return position toward the generation position in a game screen, based on reference timing data indicating a reference timing at which a player should perform a game operation, to thereby indicate the reference timing to the player. A game operation detection unit detects a game operation by a player. An evaluation unit evaluates a game operation by a player, based on an operation timing at which a player performs a game operation and a reference timing indicated by the reference timing data.
    Type: Application
    Filed: August 6, 2012
    Publication date: November 27, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki Tarama, Yuji Nakamura
  • Publication number: 20140248956
    Abstract: Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music.
    Type: Application
    Filed: August 13, 2012
    Publication date: September 4, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Naoki Tarama
  • Patent number: 8823647
    Abstract: A movement restriction unit restricts a movement of a movement subject within a display screen or a virtual space in a case where a numerical value indicating a magnitude of a displacement between a position of a hand or the like of a user and a reference position or a reference direction is smaller than the first reference value. A first movement control unit moves the movement subject at a first speed in a case where the above-mentioned numerical value is equal to or larger than the first reference value and smaller than a second reference value that is larger than the first reference value. A second movement control unit moves the movement subject at a second speed that is faster than the first speed in a case where the above-mentioned numerical value is equal to or larger than the second reference value.
    Type: Grant
    Filed: September 13, 2012
    Date of Patent: September 2, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Naoki Tarama, Tatsuto Yabe, Takenobu Fujishima
  • Patent number: 8740704
    Abstract: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: June 3, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Naoki Tarama, Naohiro Yamamoto
  • Publication number: 20130194182
    Abstract: A position information acquiring unit acquires position information relating to positions of a plurality of body parts of a player. A determination unit determines whether or not the at least one of the plurality of body parts exists within a determination region including the reference position at a time point corresponding to the reference time. A body part information acquiring unit acquires body part information relating to a kind of the at least one of the plurality of body parts determined to exist within the determination region. An evaluation unit evaluates gameplay of the player based on the kind of the at least one of the plurality of body parts acquired by the body part information acquiring unit.
    Type: Application
    Filed: September 13, 2012
    Publication date: August 1, 2013
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki TARAMA, Manabu HAZAMA, Hayana HONDA
  • Publication number: 20130194175
    Abstract: A movement restriction unit restricts a movement of a movement subject within a display screen or a virtual space in a case where a numerical value indicating a magnitude of a displacement between a position of a hand or the like of a user and a reference position or a reference direction is smaller than the first reference value. A first movement control unit moves the movement subject at a first speed in a case where the above-mentioned numerical value is equal to or larger than the first reference value and smaller than a second reference value that is larger than the first reference value. A second movement control unit moves the movement subject at a second speed that is faster than the first speed in a case where the above-mentioned numerical value is equal to or larger than the second reference value.
    Type: Application
    Filed: September 13, 2012
    Publication date: August 1, 2013
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki TARAMA, Tatsuto YABE, Takenobu FUJISHIMA
  • Publication number: 20130196768
    Abstract: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.
    Type: Application
    Filed: March 11, 2013
    Publication date: August 1, 2013
    Inventors: Naoki TARAMA, Naohiro Yamamoto
  • Patent number: 8414393
    Abstract: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.
    Type: Grant
    Filed: October 28, 2011
    Date of Patent: April 9, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Naoki Tarama, Naohiro Yamamoto
  • Publication number: 20120108334
    Abstract: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.
    Type: Application
    Filed: October 28, 2011
    Publication date: May 3, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki TARAMA, Naohiro YAMAMOTO