Patents by Inventor Naomitsu Tsugiiwa

Naomitsu Tsugiiwa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7108604
    Abstract: A CPU (30) sets a plurality of stages in which a plurality of opposing characters which are to become opponents in a battle become able to appear, and causes a player to advance to a next stage after having won over respective opposing characters in a certain stage, thereby increasing the number of cards available in a battle.
    Type: Grant
    Filed: June 15, 2001
    Date of Patent: September 19, 2006
    Assignee: Konami Corporation
    Inventors: Takeshi Kameta, Naomitsu Tsugiiwa
  • Publication number: 20040157655
    Abstract: Game software having a text file which stores text data to be used on a game image every language, through which a computer functions as means for producing game image: for reading corresponding text data of a kind of language out of the file so as to display on the game image, means for displaying selection picture: for displaying a language selection picture together with the game image when inputting an instruction of language selection, means for displaying provisionally selected text: for reading the text data of the provisionally selected language out of the file and displaying the game image with the representation of the provisionally selected language which is switched from the game image which has been displayed, and means for determining language: for determining a state of provisional selection of the language
    Type: Application
    Filed: July 24, 2003
    Publication date: August 12, 2004
    Inventor: Naomitsu Tsugiiwa
  • Patent number: 6758756
    Abstract: The present invention relates to a method for controlling a novel video game in which dancing is used as a factor in the behavior of a character, a machine for the video game, and a medium in which a program for the video game is recorded, and makes it possible to dance characters 611 and 612 displayed using 3-D polygons in time with music, to evaluate their dance skills based mainly on whether dance actions are in time with the music, and to proceed with a story by winning matches with a computer or to match with other players.
    Type: Grant
    Filed: December 3, 1999
    Date of Patent: July 6, 2004
    Assignee: Konami Co., Ltd.
    Inventors: Atsushi Horigami, Satoshi Shimo, Chiaki Nakanishi, Yoshimasa Hagiwara, Eriko Yamada, Naomitsu Tsugiiwa, Masafumi Kamio, Yukiko Daitoku, Ryo Kato, Masayuki Takahashi
  • Publication number: 20020013168
    Abstract: A CPU (30) sets a plurality of stages in which a plurality of opposing characters which are to become opponents in a battle become able to appear, and causes a player to advance to a next stage after having won over respective opposing characters in a certain stage, thereby increasing the number of cards available in a battle.
    Type: Application
    Filed: June 15, 2001
    Publication date: January 31, 2002
    Applicant: KONAMI CORPORATION
    Inventors: Takeshi Kameta, Naomitsu Tsugiiwa