Patents by Inventor Nathan Morrical

Nathan Morrical has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250363717
    Abstract: Inverse rendering is important for training neural networks for generative artificial intelligence (AI), and it involves inverting the rendering process by taking an image and converting it into scene or model parameters that can be backpropagated through a network, helping to train the network to learn to generate models, materials, textures, etc. Because of the gradients required for this backpropagation, inverse rendering requires differentiable rendering algorithms. Current differentiable renderers are based on rasterization which make it difficult to learn scene properties depending on second order effects. The present disclosure provides closest silhouette queries for computing differential visibility, which can be used for inverse rendering.
    Type: Application
    Filed: March 28, 2025
    Publication date: November 27, 2025
    Inventors: Nathan Morrical, Sai Bangaru, Lifan Wu, Rohan Sawhney, Shuang Zhao, Ravi Ramamoorthi, Markus Kettunen, Christopher Ryan Wyman
  • Patent number: 12475632
    Abstract: High quality image rendering can be achieved in part by using inverse transform sampling to direct sampling toward regions of greater importance, such as regions with higher brightness values, to reduce noise and improve convergence. Inverse transform sampling can be achieved more efficiently by reformulating as a ray-tracing problem, using tree traversal units that can be accelerated. A geometric mesh can be generated based on a set of cumulative distribution functions (CDFs) for various rows and columns of pixels in a texture, and individual rays can be traced against this mesh, with those rays having a higher probability of intersection at a point with greater importance, such as a higher brightness value. A probability distribution function to be used for importance sampling can be derived by analyzing partial derivatives of the CDF geometry at the intersection location.
    Type: Grant
    Filed: October 19, 2023
    Date of Patent: November 18, 2025
    Assignee: Nvidia Corporation
    Inventor: Nathan Morrical
  • Publication number: 20240070967
    Abstract: High quality image rendering can be achieved in part by using inverse transform sampling to direct sampling toward regions of greater importance, such as regions with higher brightness values, to reduce noise and improve convergence. Inverse transform sampling can be achieved more efficiently by reformulating as a ray-tracing problem, using tree traversal units that can be accelerated. A geometric mesh can be generated based on a set of cumulative distribution functions (CDFs) for various rows and columns of pixels in a texture, and individual rays can be traced against this mesh, with those rays having a higher probability of intersection at a point with greater importance, such as a higher brightness value. A probability distribution function to be used for importance sampling can be derived by analyzing partial derivatives of the CDF geometry at the intersection location.
    Type: Application
    Filed: October 19, 2023
    Publication date: February 29, 2024
    Inventor: Nathan Morrical
  • Patent number: 11804003
    Abstract: High quality image rendering can be achieved in part by using inverse transform sampling to direct sampling toward regions of greater importance, such as regions with higher brightness values, to reduce noise and improve convergence. Inverse transform sampling can be achieved more efficiently by reformulating as a ray-tracing problem, using tree traversal units that can be accelerated. A geometric mesh can be generated based on a set of cumulative distribution functions (CDFs) for various rows and columns of pixels in a texture, and individual rays can be traced against this mesh, with those rays having a higher probability of intersection at a point with greater importance, such as a higher brightness value. A probability distribution function to be used for importance sampling can be derived by analyzing partial derivatives of the CDF geometry at the intersection location.
    Type: Grant
    Filed: September 19, 2022
    Date of Patent: October 31, 2023
    Assignee: Nvidia Corporation
    Inventor: Nathan Morrical
  • Publication number: 20230066636
    Abstract: High quality image rendering can be achieved in part by using inverse transform sampling to direct sampling toward regions of greater importance, such as regions with higher brightness values, to reduce noise and improve convergence. Inverse transform sampling can be achieved more efficiently by reformulating as a ray-tracing problem, using tree traversal units that can be accelerated. A geometric mesh can be generated based on a set of cumulative distribution functions (CDFs) for various rows and columns of pixels in a texture, and individual rays can be traced against this mesh, with those rays having a higher probability of intersection at a point with greater importance, such as a higher brightness value. A probability distribution function to be used for importance sampling can be derived by analyzing partial derivatives of the CDF geometry at the intersection location.
    Type: Application
    Filed: September 19, 2022
    Publication date: March 2, 2023
    Inventor: Nathan Morrical
  • Patent number: 11450059
    Abstract: High quality image rendering can be achieved in part by using inverse transform sampling to direct sampling toward regions of greater importance, such as regions with higher brightness values, to reduce noise and improve convergence. Inverse transform sampling can be achieved more efficiently by reformulating as a ray-tracing problem, using tree traversal units that can be accelerated. A geometric mesh can be generated based on a set of cumulative distribution functions (CDFs) for various rows and columns of pixels in a texture, and individual rays can be traced against this mesh, with those rays having a higher probability of intersection at a point with greater importance, such as a higher brightness value. A probability distribution function to be used for importance sampling can be derived by analyzing partial derivatives of the CDF geometry at the intersection location.
    Type: Grant
    Filed: August 26, 2021
    Date of Patent: September 20, 2022
    Assignee: NVIDIA CORPORATION
    Inventor: Nathan Morrical