Patents by Inventor Nathan Warms
Nathan Warms has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250182579Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: ApplicationFiled: February 3, 2025Publication date: June 5, 2025Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching
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Publication number: 20250166465Abstract: An electronic gaming system includes a memory device and a processor configured to cause display of a plurality of symbol positions arranged in a game matrix with a first set of symbols including a first designated persistence symbol displayed in a first symbol position of a first column and a second designated persistence symbol displayed in a first symbol position of a second column. In response to the first designated persistence symbol being displayed in the first column, the first designated persistence symbol is locked in the first symbol position of the first column for subsequent spins of the bonus game. In response to the second designated persistence symbol being displayed in the second column, the second designated persistence symbol is moved horizontally from the second column to an adjacent column of the plurality of columns for a second spin of the bonus game.Type: ApplicationFiled: November 15, 2024Publication date: May 22, 2025Inventors: Erick Ching, Rogelio Decasa, JR., Nicholas Farina, Scott Hopkins, Ginette McKay, Jennifer Mizzi, Steven Richardson, Nathan Warms, Deanna Hickox, Kelly Lockheed, Zachary Smith
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Publication number: 20250157303Abstract: A system and associated processes that includes a gaming computing device is provided. The gaming computing device is programmed to cause display of a plurality of reels wherein each reel includes a plurality of symbols for display therein including a plurality of value symbols, and to cause display of a mega reel that includes at least one mega symbol. The at least one mega symbol is associated with an operation applied to the symbols displayed on the reels, and an output from a random number generator and a lookup within a lookup table may be used to determine a mega symbol to display on the mega reel and to execute the operation associated with the mega symbol to affect the symbols displayed on the reels and an award provided therefrom.Type: ApplicationFiled: March 1, 2024Publication date: May 15, 2025Inventors: Zachary Smith, Scott Hopkins, Rogelio Decasa, JR., Nathan Warms, Steven Richardson, Kelly Lockheed, Ginette McKay
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Publication number: 20250104526Abstract: A gaming system includes a processor and a memory storing instructions and a persistence counter. The instructions cause the processor to cause display of an initial game outcome by displaying symbols from a plurality of reels in a plurality of columns, the plurality of reels including a plurality of symbol types and increment the persistence counter based on the initial game outcome. The instructions further cause the processor to determine, based on a value of the persistence counter, at least one symbol type of the plurality of symbol types, change the at least one symbol type in the initial game outcome to a second symbol type, and determine, based on changing the at least one symbol type, an upgraded game outcome.Type: ApplicationFiled: September 25, 2023Publication date: March 27, 2025Inventors: Kelly Lockheed, Jennifer Mizzi, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching, Scott Hopkins, Hanna Sanborn, Carlyn Albright, Zachary Cohen
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Publication number: 20250104521Abstract: An electronic gaming machine includes a display device for an electronic game that includes first and second reel areas, and a game controller configured to cause display of symbols including feature symbols in the first and second reel areas as part of a base game mode, determine that the first reel area includes a triggering number of the feature symbols for triggering a feature game mode and that the second reel area does not include the triggering number of the feature symbols, cause display of a visual indication that the second reel area is inactive for a feature game initiated in the first reel area, and upon conclusion of the feature game, cause the feature symbols to be removed from the first reel area, and cause display of a visual indication that the second reel area is reactivated while maintaining the feature symbols in the second reel area.Type: ApplicationFiled: September 26, 2023Publication date: March 27, 2025Inventors: Erick Ching, Rogelio Decasa, JR., Jennifer Mizzi, Hanna Sanborn, Nathan Warms
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Publication number: 20250095443Abstract: An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of a first display area including a plurality of symbol positions for an electronic game, determine a respective symbol for each symbol position of the plurality of symbol positions, and cause at least one bonus symbol to advance at least one symbol position of the plurality of symbol positions toward an edge of the plurality of symbol positions. The processor is also configured to cause display of at least a portion of the at least one bonus symbol in a second display area wherein display of at least the portion of the at least one bonus symbol indicates that an output amount will be provided and cause the output amount associated with the at least one bonus symbol to be provided.Type: ApplicationFiled: September 14, 2023Publication date: March 20, 2025Inventors: Deanna Hickox, Hanna Sanborn, Scott Hopkins, Erick Ching, Jennifer Mizzi, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Steven Richardson, Kelly Lockheed, Carlyn Albright, Ginette McKay, Nicholas Farina
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Patent number: 12249220Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: GrantFiled: April 10, 2024Date of Patent: March 11, 2025Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Erick T. Ching
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Publication number: 20250046144Abstract: A graphical user interface for providing a game of chance with upgradeable feature symbols and meters reflecting progress towards satisfaction of goals that cause such a feature symbol upgrade.Type: ApplicationFiled: July 31, 2023Publication date: February 6, 2025Inventors: Carlyn Albright, Erick Ching, Rogelio Decasa, JR., Nicholas Farina, Deanna Hickox, Scott Hopkins, Kelly Lockheed, Ginette McKay, Jennifer Mizzi, Steve Richardson, Hanna Sanborn, Zachary Smith, Nathan Warms
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Publication number: 20250029443Abstract: Techniques and systems for providing games of chance with multiple levels of persistent features are disclosed. Some example systems include scatter prize indicators that are each associated with different symbol positions of a game of chance. When a scatter symbol is selected for a given symbol position, the scatter prize indicator associated therewith may be upgraded; selection of a sufficient number of symbol positions may result in a feature game mode being activated. During feature game mode play, scatter symbols are retained after each play of the game until either sufficient consecutive plays occur without any scatter symbols being obtained or until all symbol positions have scatter symbols. In the latter case, the scatter prize indicators are upgraded and play continues. In the former case, the feature game mode concludes. Various enhancements may be triggered based on the number of times that the feature game mode has been activated.Type: ApplicationFiled: October 1, 2024Publication date: January 23, 2025Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, Jr., Zachary Smith, Erick Ching, Jeffrey Uss, Hanna Sanborn
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Patent number: 12136312Abstract: Techniques and systems for providing games of chance with multiple levels of persistent features are disclosed. Some example systems include scatter prize indicators that are each associated with different symbol positions of a game of chance. When a scatter symbol is selected for a given symbol position, the scatter prize indicator associated therewith may be upgraded; selection of a sufficient number of symbol positions may result in a feature game mode being activated. During feature game mode play, scatter symbols are retained after each play of the game until either sufficient consecutive plays occur without any scatter symbols being obtained or until all symbol positions have scatter symbols. In the latter case, the scatter prize indicators are upgraded and play continues. In the former case, the feature game mode concludes. Various enhancements may be triggered based on the number of times that the feature game mode has been activated.Type: GrantFiled: November 8, 2023Date of Patent: November 5, 2024Assignee: Aristocrat Technologies, Inc.Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, Jr., Zachary Smith, Erick Ching, Jeffrey Uss, Hanna Sanborn
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Publication number: 20240257614Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: ApplicationFiled: April 10, 2024Publication date: August 1, 2024Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick T. Ching
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Patent number: 11983995Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: GrantFiled: May 8, 2023Date of Patent: May 14, 2024Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Erick Ching
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Publication number: 20240112544Abstract: An electronic gaming device that includes a display device, an input device, a memory device, and a processor is described. The processor causes to be displayed a dual symbol configured as a wild symbol and as a credit on reel (or cash-on-reel) symbol that indicates a prize to be awarded if a trigger symbol also lands in the same row as the dual symbol. The processor causes a base game to be initiated that includes causing symbols to be displayed on reels within a display matrix on a display device wherein each reel is configured to spin. During game play of the base game, the dual symbol, if displayed, persists between different reel spins and moves up one row each reel spin from a previous symbol position to a new symbol position.Type: ApplicationFiled: September 30, 2022Publication date: April 4, 2024Inventors: Kelly Lockheed, Jeffrey Uss, Hanna Sanborn, Nathan Warms, Zachary Smith, Rogelio Decasa, JR., Jennifer Mizzi, Scott Hopkins
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Publication number: 20240112539Abstract: A gaming system is provided. The gaming system may include a game display configured to display a game interface including a matrix having a plurality of rows including a plurality of matrix positions and a processor configured to determine a number of wild symbols currently displayed in the matrix, in response to determining the number of wild symbols currently displayed in the matrix exceeds a threshold number, determine a number of spin credits, in response to the number of spin credits being greater than zero, determine a weighting factor defining a probability for displaying a symbol in a respective matrix position, apply the determined weighting factors to respective lookup tables for each matrix position not currently displaying a wild symbol, and determine, for each matrix position not currently displaying a wild symbol, a symbol to display.Type: ApplicationFiled: September 29, 2022Publication date: April 4, 2024Inventors: Erick Ching, Hanna Sanborn, Jennifer Mizzi, Nathan Warms, Rogelio Decasa, Jr., Zachary Smith, Jeffrey Uss, Kelly Lockheed
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Publication number: 20240105017Abstract: A gaming system includes a processor and a memory storing a plurality of stage game rule sets. Each rule set of the stage game rule sets corresponding with a stage of a game. The processor is programmed to cause display of columns each including symbol positions based on a first game configuration for a first instance of a first stage of the game and determine a first game outcome for the first instance based on the first game configuration and a first rule set. The processor is further programmed to change the first game configuration to a second game configuration based on a first trigger symbol occurring in the first game outcome and determine a second game outcome for a first game instance of a second stage of the game based on the second game configuration and a second rule set associated with the second stage.Type: ApplicationFiled: September 1, 2023Publication date: March 28, 2024Inventors: Zachary Cohen, Nathan Warms, Hanna Sanborn, Jennifer Mizzi, Erick Ching, Rogelio Decasa, JR.
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Publication number: 20240105016Abstract: An electronic gaming system is provided. The electronic gaming system may include a game display configured to display a game interface including a first matrix having a first plurality of matrix positions and a second matrix having a second plurality of matrix positions, a memory, and a processor in communication with the game display and the memory. The processor may be configured to identify a user profile associated with a current session, retrieve, from the memory in association with the identified user profile, a record of a first persistent symbol displayed in a first matrix position of the second plurality of matrix positions, generate, in the first matrix, a base game outcome, determine, based on the base game outcome, to increment the value associated with the first persistent symbol in the first matrix position, and increment the value associated with the first persistent symbol in the memory.Type: ApplicationFiled: July 25, 2023Publication date: March 28, 2024Inventors: Nathan Warms, Rogelio Decasa, JR., Erick Ching, Hanna Sanborn, Jennifer Mizzi
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Publication number: 20240071169Abstract: Techniques and systems for providing games of chance with multiple levels of persistent features are disclosed. Some example systems include scatter prize indicators that are each associated with different symbol positions of a game of chance. When a scatter symbol is selected for a given symbol position, the scatter prize indicator associated therewith may be upgraded; selection of a sufficient number of symbol positions may result in a feature game mode being activated. During feature game mode play, scatter symbols are retained after each play of the game until either sufficient consecutive plays occur without any scatter symbols being obtained or until all symbol positions have scatter symbols. In the latter case, the scatter prize indicators are upgraded and play continues. In the former case, the feature game mode concludes. Various enhancements may be triggered based on the number of times that the feature game mode has been activated.Type: ApplicationFiled: November 8, 2023Publication date: February 29, 2024Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, JR., Zachary Smith, Erick Ching, Jeffrey Uss, Hanna Sanborn
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Publication number: 20240038025Abstract: Graphical user interfaces (GUIs) are provided for presenting games of chance in which a symbol or symbols displayed in a designated proper subset of symbol positions in a reel display area are treated as feature game trigger symbols for a given play of a base game of the game of chance. In some instances, the appearance of a symbol of a particular symbol type in a symbol position in the proper subset of symbol positions may cause the number of symbol positions in the proper subset of symbol positions to be increased.Type: ApplicationFiled: July 27, 2022Publication date: February 1, 2024Inventors: Erick Ching, Amit Sharma, Jennifer Mizzi, Nathan Warms, Shayer Waseem Shaik
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Patent number: 11887428Abstract: Techniques and systems for providing games of chance with multiple levels of persistent features are disclosed. Some example systems include scatter prize indicators that are each associated with different symbol positions of a game of chance. When a scatter symbol is selected for a given symbol position, the scatter prize indicator associated therewith may be upgraded; selection of a sufficient number of symbol positions may result in a feature game mode being activated. During feature game mode play, scatter symbols are retained after each play of the game until either sufficient consecutive plays occur without any scatter symbols being obtained or until all symbol positions have scatter symbols. In the latter case, the scatter prize indicators are upgraded and play continues. In the former case, the feature game mode concludes. Various enhancements may be triggered based on the number of times that the feature game mode has been activated.Type: GrantFiled: November 29, 2021Date of Patent: January 30, 2024Assignee: Aristocrat Technologies, Inc.Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, Jr., Zachary Smith, Erick Ching, Jeffrey Uss, Hanna Sanborn
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Publication number: 20240021052Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: ApplicationFiled: May 8, 2023Publication date: January 18, 2024Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching