Patents by Inventor Nathan Warms
Nathan Warms has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20260100111Abstract: A gaming system includes a processor that initiates a base game including a matrix having a plurality of symbol positions. The processor causes display of an array of symbols populated in the symbol positions. Each symbol in the array of symbols is randomly selected from a reel strip. A first reel strip associated with a first symbol position includes a first special symbol and a second reel strip associated with a second symbol position includes a second special symbol. A feature game trigger condition is satisfied in response to at least one of: i) the first special symbol being displayed in the first symbol position and ii) the second special symbol being displayed in the second symbol position. The first special symbol is a trigger for a first feature game and the second special symbol is a trigger for a second feature game.Type: ApplicationFiled: October 3, 2024Publication date: April 9, 2026Inventors: Nathan Warms, Erick Ching, Rogelio Decasa, JR., Jennifer Mizzi, JR., Shayer Waseem Shaik
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Patent number: 12597319Abstract: A gaming system includes a processor and a memory storing a plurality of stage game rule sets. Each rule set of the stage game rule sets corresponding with a stage of a game. The processor is programmed to cause display of columns each including symbol positions based on a first game configuration for a first instance of a first stage of the game and determine a first game outcome for the first instance based on the first game configuration and a first rule set. The processor is further programmed to change the first game configuration to a second game configuration based on a first trigger symbol occurring in the first game outcome and determine a second game outcome for a first game instance of a second stage of the game based on the second game configuration and a second rule set associated with the second stage.Type: GrantFiled: September 1, 2023Date of Patent: April 7, 2026Assignee: Aristocrat Technologies, Inc.Inventors: Zachary Cohen, Nathan Warms, Hanna Sanborn, Jennifer Mizzi, Erick Ching, Rogelio Decasa, Jr.
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Publication number: 20260087872Abstract: An electronic gaming machine is provided that includes a processor and a memory configured for communication with a display matrix. The electronic gaming machine (EGM) is configured to select, as part of a spin of an electronic game that includes a display matrix with multiple symbol landings, multiple symbols that include a symbol for each symbol landing. The EGM may also determine, among the symbols, which symbol was selected for a specified symbol landing within the display matrix and activate a bonus mode for the spin by applying a bonus action to other symbol landings that include the symbol that was selected in the specified symbol landing. The EGM may also present, for the spin within the display matrix, an indication of the bonus action for each of the other symbol landings to which the bonus action has been applied. Other corresponding methods and computer-readable media are also provided.Type: ApplicationFiled: September 24, 2024Publication date: March 26, 2026Inventors: Nathan Warms, Shayer Shaik
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Publication number: 20260087886Abstract: An electronic gaming system includes a game controller in communication with at least one memory. The game controller includes at least one processor, that is configured to cause to be displayed on a display device a hold-and-spin game triggered by an outcome of a base reel game. The hold-and-spin game and the base reel game include a plurality of expandable reels. The processor(s) is also configured to determine that an outcome of the hold-and-spin game triggers a bonus wheel game, where the bonus wheel game includes a plurality of rotatable bonus wheels. Additionally, the processor(s) is configured to cause to be displayed on the display device a pick bonus game, the pick bonus game including a plurality of selectable pick game symbols. Each of the plurality of selectable pick game symbols are associated with a base reel game matrix for the plurality of expandable reels.Type: ApplicationFiled: September 20, 2024Publication date: March 26, 2026Inventors: Sara LaRocca, Jennifer Mizzi, Rogelio Decasa, JR., Nathan Warms, Nicholas Farina, Zachary Smith, Hanna Sanborn, Carlyn Albright, Kelly Lockheed
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Publication number: 20260087887Abstract: An electronic gaming system includes at least one memory for storing instructions, and a game controller including a processor(s). When the instructions are executed by the processor(s), the processor(s) is configured to determine that a first outcome of a base reel game triggers an interactive pick bonus game, and cause to be displayed a first group of pick bonus game symbols. The processor(s) is also configured to cause to be displayed on the touch enabled display device a credit value or action feature associated with a selected pick bonus game symbol(s) of the first group of pick bonus game symbols, and re-display the base reel game. Additionally, the processor(s) is configured to re-display the interactive pick bonus game, the re-displayed interactive pick bonus game persisting to display the credit value or the bonus feature associated with the selected pick bonus game symbol(s) for the first group.Type: ApplicationFiled: September 26, 2024Publication date: March 26, 2026Inventors: Jennifer Mizzi, Rogelio Decasa, JR., Nathan Warms, Nicholas Farina, Kelly Lockheed, Zachary Smith, Deanna Hickox
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Publication number: 20260065751Abstract: An electronic gaming system is provided. The electronic gaming system may include at least one memory storing a plurality of sets of reel strips and at least one processor. The at least one processor may be configured to, in response to a bonus game being triggered, cause a display device to prompt selection of an upgrade type of a plurality of upgrade types, receive a selection of a first upgrade type of the plurality of upgrade types, randomly determine a first upgrade based on the first upgrade type, determine a first state based on the first upgrade type or the first upgrade, select a first set of reel strips of the plurality of sets of reel strips based on the first state, and generate and display in a game matrix a first game outcome based on the first set of reel strips and the first upgrade.Type: ApplicationFiled: August 25, 2025Publication date: March 5, 2026Inventors: Nicholas Farina, Scott Hopkins, Erick Ching, Jennifer Mizzi, Rogelio Decasa, JR., Steven Richardson, Ginette McKay, Hanna Sanborn, Nathan Warms, Zachary Smith, Kelly Lockheed, Carlyn Albright, Deanna Hickox
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Publication number: 20260057748Abstract: An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.Type: ApplicationFiled: September 26, 2024Publication date: February 26, 2026Inventors: Shayer Shaik, Nathan Warms
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Publication number: 20260051214Abstract: An electronic gaming system including a memory and a processor is described. The processor is configured to cause a persistent feature to be provided as being associated with an electronic game and a player account. The processor is also configured to, as play of the electronic game by the player account progresses, cause a meter associated with the persistent feature to fill, wherein as the meter fills, return to player (RTP) of the electronic game increases, and wherein the meter is caused to be filled based upon a bonus symbol being provided during play of the electronic game. The processor is further configured to, after a predetermined amount of time passes where no plays of the electronic game by the player account occur, cause the meter associated with the persistent feature to empty, wherein as the meter empties, RTP of the electronic game decreases.Type: ApplicationFiled: August 16, 2024Publication date: February 19, 2026Inventors: Erick Ching, Jennifer Mizzi, Rogelio Decasa, JR., Nathan Warms, Steven Richardson, Nicholas Farina, Vinay Jain, Jaya Kanojia, Apoorv Agarwal, Kelly Lockheed, Scott Hopkins, Zachary Smith, Carlyn Albright, Deanna Hickox
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Publication number: 20260018034Abstract: A method for providing a persistent feature in an electronic game includes: (A) simulates spinning of a plurality of reels; (B) generating a first spin result; (C) triggering a value feature based on the occurrence of at least one feature symbol appearing on the first reel and at least one feature symbol appearing on the second reel in first spin result, causing the electronic game to award value feature symbols that appear on the other reels; (D) during a second spin, displaying an animation of moving the first and second feature symbols one or more positions of the reel upon; (E) overlaying the moved feature symbols during the second spin of the plurality of reels; and (F) triggering the value feature for the second spin when at least one feature symbol appears on both the first reel and on the second reel.Type: ApplicationFiled: September 24, 2025Publication date: January 15, 2026Inventors: Nathan Warms, Jennifer Mizzi, Hanna Sanborn, Rogelio Decasa, JR., Jeffrey Uss, Erick Ching, Zachary Smith
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Publication number: 20260011217Abstract: A gaming device is provided. The gaming device is configured to determine that at least a threshold number of scatter symbols is displayed in respective slot positions of a plurality of reels, determine a number of free spin credits for a free spin feature, for each of the plurality of reels, cause the game display to increment a collection indicator corresponding to each reel by a number of scatter symbols displayed in the corresponding reel, generate at least one collectible symbols in one of the slot position, cause the game display to increment the collection indicator for the reels in which the collection symbols are displayed, determine that one of the collection indicators has reached a threshold number of collectible symbols, and cause the game display to display a reel replacement feature in the reel corresponding to the one of the collection indicators.Type: ApplicationFiled: September 15, 2025Publication date: January 8, 2026Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, JR., Hanna Sanborn, Zachary Smith, Erick Ching, Kevin Walsh
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Publication number: 20250384740Abstract: An electronic gaming device including a memory device storing instructions and a processor is disclosed. The processor is configured to: (i) cause a base game to transition to a feature game when a trigger condition is met; (ii) randomly determine a set of multiplier values for each row of a game matrix including a multiplier value corresponding to each row of the game matrix during the feature game; (iii) cause the set of multiplier values to be displayed next to the game matrix, wherein each multiplier value of the set of multiplier values is displayed next to the row corresponding to the multiplier value; and (iv) determine an award amount based at least in part on the symbols displayed in the game matrix during the feature game and the set of multiplier values.Type: ApplicationFiled: June 12, 2024Publication date: December 18, 2025Inventors: Nicholas Farina, Jennifer Mizzi, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Kelly Lockheed
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Publication number: 20250342742Abstract: An electronic gaming system is described. The electronic gaming system is configured to for a first play of the electronic game, cause a subset of reels to spin. The electronic gaming system is also configured to, based on at least one output symbol being displayed for the first play, cause initiation of a second play of the electronic game wherein the at least one additional output symbol is held and not replaced for the second play. The electronic gaming system is also configured to, after a last play, cause an output amount associated with displayed output symbols to be provided.Type: ApplicationFiled: May 3, 2024Publication date: November 6, 2025Inventors: Ridhima Jain, Jennifer Mizzi, Erick Ching, Nathan Warms, Rogelio Decasa, JR.
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Patent number: 12450987Abstract: A method for providing a persistent feature in an electronic game includes: (A) simulates spinning of a plurality of reels; (B) generating a first spin result; (C) triggering a value feature based on the occurrence of at least one feature symbol appearing on the first reel and at least one feature symbol appearing on the second reel in first spin result, causing the electronic game to award value feature symbols that appear on the other reels; (D) during a second spin, displaying an animation of moving the first and second feature symbols one or more positions of the reel upon; (E) overlaying the moved feature symbols during the second spin of the plurality of reels; and (F) triggering the value feature for the second spin when at least one feature symbol appears on both the first reel and on the second reel.Type: GrantFiled: January 10, 2023Date of Patent: October 21, 2025Assignee: Aristocrat Technologies, Inc.Inventors: Nathan Warms, Jennifer Mizzi, Hanna Sanborn, Rogelio Decasa, Jr., Jeffrey Uss, Erick Ching, Zachary Smith
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Patent number: 12437612Abstract: A gaming device is provided. The gaming device is configured to determine that at least a threshold number of scatter symbols is displayed in respective slot positions of a plurality of reels, determine a number of free spin credits for a free spin feature, for each of the plurality of reels, cause the game display to increment a collection indicator corresponding to each reel by a number of scatter symbols displayed in the corresponding reel, generate at least one collectible symbols in one of the slot position, cause the game display to increment the collection indicator for the reels in which the collection symbols are displayed, determine that one of the collection indicators has reached a threshold number of collectible symbols, and cause the game display to display a reel replacement feature in the reel corresponding to the one of the collection indicators.Type: GrantFiled: August 26, 2022Date of Patent: October 7, 2025Assignee: Aristocrat Technologies, Inc.Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, Jr., Hanna Sanborn, Zachary Smith, Erick Ching, Kevin Walsh
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Publication number: 20250182579Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: ApplicationFiled: February 3, 2025Publication date: June 5, 2025Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching
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Publication number: 20250166465Abstract: An electronic gaming system includes a memory device and a processor configured to cause display of a plurality of symbol positions arranged in a game matrix with a first set of symbols including a first designated persistence symbol displayed in a first symbol position of a first column and a second designated persistence symbol displayed in a first symbol position of a second column. In response to the first designated persistence symbol being displayed in the first column, the first designated persistence symbol is locked in the first symbol position of the first column for subsequent spins of the bonus game. In response to the second designated persistence symbol being displayed in the second column, the second designated persistence symbol is moved horizontally from the second column to an adjacent column of the plurality of columns for a second spin of the bonus game.Type: ApplicationFiled: November 15, 2024Publication date: May 22, 2025Inventors: Erick Ching, Rogelio Decasa, JR., Nicholas Farina, Scott Hopkins, Ginette McKay, Jennifer Mizzi, Steven Richardson, Nathan Warms, Deanna Hickox, Kelly Lockheed, Zachary Smith
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Publication number: 20250157303Abstract: A system and associated processes that includes a gaming computing device is provided. The gaming computing device is programmed to cause display of a plurality of reels wherein each reel includes a plurality of symbols for display therein including a plurality of value symbols, and to cause display of a mega reel that includes at least one mega symbol. The at least one mega symbol is associated with an operation applied to the symbols displayed on the reels, and an output from a random number generator and a lookup within a lookup table may be used to determine a mega symbol to display on the mega reel and to execute the operation associated with the mega symbol to affect the symbols displayed on the reels and an award provided therefrom.Type: ApplicationFiled: March 1, 2024Publication date: May 15, 2025Inventors: Zachary Smith, Scott Hopkins, Rogelio Decasa, JR., Nathan Warms, Steven Richardson, Kelly Lockheed, Ginette McKay
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Publication number: 20250104526Abstract: A gaming system includes a processor and a memory storing instructions and a persistence counter. The instructions cause the processor to cause display of an initial game outcome by displaying symbols from a plurality of reels in a plurality of columns, the plurality of reels including a plurality of symbol types and increment the persistence counter based on the initial game outcome. The instructions further cause the processor to determine, based on a value of the persistence counter, at least one symbol type of the plurality of symbol types, change the at least one symbol type in the initial game outcome to a second symbol type, and determine, based on changing the at least one symbol type, an upgraded game outcome.Type: ApplicationFiled: September 25, 2023Publication date: March 27, 2025Inventors: Kelly Lockheed, Jennifer Mizzi, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching, Scott Hopkins, Hanna Sanborn, Carlyn Albright, Zachary Cohen
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Publication number: 20250104521Abstract: An electronic gaming machine includes a display device for an electronic game that includes first and second reel areas, and a game controller configured to cause display of symbols including feature symbols in the first and second reel areas as part of a base game mode, determine that the first reel area includes a triggering number of the feature symbols for triggering a feature game mode and that the second reel area does not include the triggering number of the feature symbols, cause display of a visual indication that the second reel area is inactive for a feature game initiated in the first reel area, and upon conclusion of the feature game, cause the feature symbols to be removed from the first reel area, and cause display of a visual indication that the second reel area is reactivated while maintaining the feature symbols in the second reel area.Type: ApplicationFiled: September 26, 2023Publication date: March 27, 2025Inventors: Erick Ching, Rogelio Decasa, JR., Jennifer Mizzi, Hanna Sanborn, Nathan Warms
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Patent number: D1120951Type: GrantFiled: June 3, 2024Date of Patent: March 31, 2026Assignee: Aristocrat Technologies, Inc.Inventors: Kelly Lockheed, Jennifer Mizzi, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Nicholas Farina, Deanna Hickox