Patents by Inventor Nazim Kareemi

Nazim Kareemi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9504920
    Abstract: Natural three-dimensional (xw, yw, zw, tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw, yw, zw, tw) gesture data to virtual game-world (xv, yv, zv, tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw, yw, zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw, yw, zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.
    Type: Grant
    Filed: September 3, 2014
    Date of Patent: November 29, 2016
    Assignee: Aquifi, Inc.
    Inventors: Nazim Kareemi, Abbas Rafii
  • Patent number: 9373185
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, an animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. One embodiment of the invention includes a server system configured to communicate with a database containing motion data including repeated sequences of motion, where the differences between the repeated sequences of motion are described using at least one high level characteristic.
    Type: Grant
    Filed: April 21, 2014
    Date of Patent: June 21, 2016
    Assignee: ADOBE SYSTEMS INCORPORATED
    Inventors: Graham Taylor, Stefano Corazza, Nazim Kareemi, Edilson de Aguiar
  • Publication number: 20150057082
    Abstract: Natural three-dimensional (xw,yw,zw,tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw,yw,zw,tw) gesture data to virtual game-world (xv,yv,zv,tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw,yw,zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw,yw,zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.
    Type: Application
    Filed: September 3, 2014
    Publication date: February 26, 2015
    Inventors: Nazim Kareemi, Abbas Rafii
  • Publication number: 20140313207
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, an animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. One embodiment of the invention includes a server system configured to communicate with a database containing motion data including repeated sequences of motion, where the differences between the repeated sequences of motion are described using at least one high level characteristic.
    Type: Application
    Filed: April 21, 2014
    Publication date: October 23, 2014
    Applicant: Mixamo, Inc.
    Inventors: Graham Taylor, Stefano Corazza, Nazim Kareemi, Edilson De Aguiar
  • Patent number: 8840466
    Abstract: Natural three-dimensional (xw, yw, zw, tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw, yw, zw, tw) gesture data to virtual game-world (xv, yv, zv, tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw, yw, zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw, yw, zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.
    Type: Grant
    Filed: April 20, 2012
    Date of Patent: September 23, 2014
    Assignee: Aquifi, Inc.
    Inventors: Nazim Kareemi, Abbas Rafii
  • Patent number: 8704832
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. An animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. An animator can upload a custom model of a 3D character and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character.
    Type: Grant
    Filed: February 12, 2009
    Date of Patent: April 22, 2014
    Assignee: Mixamo, Inc.
    Inventors: Graham Taylor, Stefano Corazza, Nazim Kareemi, Edilson de Aguiar
  • Publication number: 20120270653
    Abstract: Natural three-dimensional (xw,yw,zw,tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw,yw,zw,tw) gesture data to virtual game-world (xv,yv,zv,tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw,yw,zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw,yw,zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.
    Type: Application
    Filed: April 20, 2012
    Publication date: October 25, 2012
    Applicant: IMIMTEK, INC.
    Inventors: Nazim Kareemi, Abbas Rafii
  • Publication number: 20100073361
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, an animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. In several embodiments, an animator can upload a custom model of a 3D character and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character.
    Type: Application
    Filed: February 12, 2009
    Publication date: March 25, 2010
    Inventors: Graham Taylor, Stefano Corazza, Nazim Kareemi, Edilson de Aguiar
  • Publication number: 20040046744
    Abstract: A user with hand or stylus inputs information to a companion system such as a PDA, a cell telephone, an appliance, or other device using a virtual input device such as an image of a keyboard. A sensor captures data representing a single image at a given time, from which data three-dimensional positional information as to if, when in time, and where on the virtual input device user-interaction or contact occurred. The processed digital information is output to the companion system. In a virtual keyboard application, the companion system can display an image of a keyboard, including an image of a keyboard showing user fingers, and/or alphanumeric text as such data is input by the user on the virtual input device.
    Type: Application
    Filed: August 29, 2003
    Publication date: March 11, 2004
    Applicant: Canesta, Inc.
    Inventors: Abbas Rafii, Cyrus Bamji, Nazim Kareemi, Shiraz Shivji
  • Patent number: 6614422
    Abstract: A user inputs digital data to a companion system such as a PDA, a cell telephone, an applicance, device using a virtual input device such as an image of a keyboard. A sensor captures three-dimensional positional information as to location of the user's fingers in relation to where keys would be on an actual keyboard. This information is processed with respect to finger locations and velocities and shape to determine when virtual keys would have been struck. The processed digital information is output to the companion system. The companion system can display an image of a keyboard, including an image of a keyboard showing user fingers, and/or alphanumeric text as such data is input by the user on the virtual input device.
    Type: Grant
    Filed: February 11, 2000
    Date of Patent: September 2, 2003
    Assignee: Canesta, Inc.
    Inventors: Abbas Rafii, Cyrus Bamji, Nazim Kareemi, Shiraz Shivji
  • Patent number: 6234389
    Abstract: The present invention provides a PCMCIA-compliant generic laptop computer or personal digital assistant (“PDA”) device with an add-on module that together with the device forms a portable point of sale transaction terminal. The add-on module is a self-contained unit that includes a magnetic stripe reader or a smartcard reader with a PCMCIA-compatible interface. Optionally, the module also includes any or all of a pinpad unit, a printer unit, a fingerprint unit, a signature capture unit, and a virtual pinpad unit. The module housing includes a protruding snout-like member that includes a PCMCIA connector. This snout-like member on the module housing slides into the PCMCIA slot of the computer, PDA, or similar device to make mechanical and electrical connections. Software storable and executed by the computer or PDA device includes driver definitions and routines to permit the device to read and process information read by the module from the credit or smartcard.
    Type: Grant
    Filed: April 29, 1998
    Date of Patent: May 22, 2001
    Assignee: @Pos.Com, Inc.
    Inventors: Aziz Valliani, Nazim Kareemi, Eric Bunn