Patents by Inventor Neil Andrew Leiba
Neil Andrew Leiba has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12168185Abstract: An amusement park attraction system including a ride vehicle comprising an input device, and a control system configured to determine a parameter value associated with a force imparted on the input device. The parameter value includes a value of the force imparted on the input device, a value of a deformation caused by the force imparted on the input device, or both. The control system is also configured to control movement of the ride vehicle of the amusement park attraction system based on the parameter value.Type: GrantFiled: February 2, 2022Date of Patent: December 17, 2024Assignee: Universal City Studios LLCInventors: Grace Catheryn Haynes, Michelle Smith, John David Smith, Neil Andrew Leiba, Doug Joseph
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Publication number: 20230226458Abstract: An amusement park attraction system including a ride vehicle comprising an input device, and a control system configured to determine a parameter value associated with a force imparted on the input device. The parameter value includes a value of the force imparted on the input device, a value of a deformation caused by the force imparted on the input device, or both. The control system is also configured to control movement of the ride vehicle of the amusement park attraction system based on the parameter value.Type: ApplicationFiled: February 2, 2022Publication date: July 20, 2023Inventors: Grace Catheryn Haynes, Michelle Smith, John David Smith, Neil Andrew Leiba, Doug Joseph
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Patent number: 11682172Abstract: An interactive video game system includes at least one sensor and at least one display device disposed near a play area. The system also includes a controller communicatively coupled to the at least one sensor and the at least one display device, wherein the controller is configured to: receive, from the at least one sensor, the scanning data of the player in the play area; generate at least one model from the scanning data of the player; identify an action of the player in the play area based on the at least one model; generate the virtual representation for the player based on the at least one model and the action of the player; and present, on the display device, the virtual representation of the player in a virtual environment, wherein an action of the virtual representation is augmented relative to the action of the player.Type: GrantFiled: February 8, 2021Date of Patent: June 20, 2023Assignee: Universal City Studios LLCInventors: Travis Jon Cossairt, Wei Cheng Yeh, Neil Andrew Leiba, Erica Lynn McCay
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Patent number: 11173408Abstract: Systems and methods presented herein include an amusement park system that includes an augmented experience system. The augmented experience system is configured to track guest interactions of a plurality of guests of an amusement park with one or more employees of the amusement park, one or more mobile devices, one or more wearable devices, one or more themed devices, or one or more physical objects disposed within a real-world environment of the amusement park. The augmented experience system is also configured to augment the real-world environment of the amusement park based at least in part on data relating to the guest interactions.Type: GrantFiled: August 17, 2020Date of Patent: November 16, 2021Assignee: Universal City Studios LLCInventors: Neil Andrew Leiba, Wei Cheng Yeh, Travis Jon Cossairt, Erica Lynn McCay
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Publication number: 20210158627Abstract: An interactive video game system includes at least one sensor and at least one display device disposed near a play area. The system also includes a controller communicatively coupled to the at least one sensor and the at least one display device, wherein the controller is configured to: receive, from the at least one sensor, the scanning data of the player in the play area; generate at least one model from the scanning data of the player; identify an action of the player in the play area based on the at least one model; generate the virtual representation for the player based on the at least one model and the action of the player; and present, on the display device, the virtual representation of the player in a virtual environment, wherein an action of the virtual representation is augmented relative to the action of the player.Type: ApplicationFiled: February 8, 2021Publication date: May 27, 2021Inventors: Travis Jon Cossairt, Wei Cheng Yeh, Neil Andrew Leiba, Erica Lynn McCay
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Patent number: 10916059Abstract: An interactive video game system includes at least one sensor and at least one display device disposed near a play area. The system also includes a controller communicatively coupled to the at least one sensor and the at least one display device, wherein the controller is configured to: receive, from the at least one sensor, the scanning data of the player in the play area; generate at least one model from the scanning data of the player; identify an action of the player in the play area based on the at least one model; generate the virtual representation for the player based on the at least one model and the action of the player; and present, on the display device, the virtual representation of the player in a virtual environment, wherein an action of the virtual representation is augmented relative to the action of the player.Type: GrantFiled: October 2, 2018Date of Patent: February 9, 2021Assignee: Universal City Studios LLCInventors: Travis Jon Cossairt, Wei Cheng Yeh, Neil Andrew Leiba, Erica Lynn McCay
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Publication number: 20200376397Abstract: Systems and methods presented herein include an amusement park system that includes an augmented experience system. The augmented experience system is configured to track guest interactions of a plurality of guests of an amusement park with one or more employees of the amusement park, one or more mobile devices, one or more wearable devices, one or more themed devices, or one or more physical objects disposed within a real-world environment of the amusement park. The augmented experience system is also configured to augment the real-world environment of the amusement park based at least in part on data relating to the guest interactions.Type: ApplicationFiled: August 17, 2020Publication date: December 3, 2020Inventors: Neil Andrew Leiba, Wei Cheng Yeh, Travis Jon Cossairt, Erica Lynn McCay
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Patent number: 10780359Abstract: Systems and methods presented herein include an amusement park system that includes an augmented experience system. The augmented experience system is configured to track guest interactions of a plurality of guests of an amusement park with one or more employees of the amusement park, one or more mobile devices, one or more wearable devices, one or more themed devices, or one or more physical objects disposed within a real-world environment of the amusement park. The augmented experience system is also configured to augment the real-world environment of the amusement park based at least in part on data relating to the guest interactions.Type: GrantFiled: March 5, 2019Date of Patent: September 22, 2020Assignee: Universal City Studios LLCInventors: Neil Andrew Leiba, Wei Cheng Yeh, Travis Jon Cossairt, Erica Lynn McCay
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Publication number: 20200215442Abstract: Systems and methods presented herein include an amusement park system that includes an augmented experience system. The augmented experience system is configured to track guest interactions of a plurality of guests of an amusement park with one or more employees of the amusement park, one or more mobile devices, one or more wearable devices, one or more themed devices, or one or more physical objects disposed within a real-world environment of the amusement park. The augmented experience system is also configured to augment the real-world environment of the amusement park based at least in part on data relating to the guest interactions.Type: ApplicationFiled: March 5, 2019Publication date: July 9, 2020Inventors: Neil Andrew Leiba, Wei Cheng Yeh, Travis Jon Cossairt, Erica Lynn McCay
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Patent number: 10537803Abstract: Present systems and methods are directed to an interactive gaming system that includes a first game environment that includes user input devices that receive first user inputs indicative of team/individual performance of a first set of players, and a second game environment that includes user input devices that receive second user inputs indicative of team/individual performance of a second set of players. The interactive gaming system includes a controller that receives the first and second user inputs, accesses dynamic user profiles that correspond the first and the second set of players, updates the dynamic user profiles based on the first and second user inputs, selects a third set of players from the first and second set of players to qualify for a third game environment, and instructs the third game environment based on a subset of the dynamic user profiles that correspond to the third set of players.Type: GrantFiled: January 18, 2018Date of Patent: January 21, 2020Assignee: Universal City Studios LLCInventors: Wei Cheng Yeh, Travis Jon Cossairt, Neil Andrew Leiba, Erica Lynn McCay
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Publication number: 20190217194Abstract: Present systems and methods are directed to an interactive gaming system that includes a first game environment that includes user input devices that receive first user inputs indicative of team/individual performance of a first set of players, and a second game environment that includes user input devices that receive second user inputs indicative of team/individual performance of a second set of players. The interactive gaming system includes a controller that receives the first and second user inputs, accesses dynamic user profiles that correspond the first and the second set of players, updates the dynamic user profiles based on the first and second user inputs, selects a third set of players from the first and second set of players to qualify for a third game environment, and instructs the third game environment based on a subset of the dynamic user profiles that correspond to the third set of players.Type: ApplicationFiled: January 18, 2018Publication date: July 18, 2019Inventors: Wei Cheng Yeh, Travis Jon Cossairt, Neil Andrew Leiba, Erica Lynn McCay
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Publication number: 20190172265Abstract: An interactive video game system includes at least one sensor and at least one display device disposed near a play area. The system also includes a controller communicatively coupled to the at least one sensor and the at least one display device, wherein the controller is configured to: receive, from the at least one sensor, the scanning data of the player in the play area; generate at least one model from the scanning data of the player; identify an action of the player in the play area based on the at least one model; generate the virtual representation for the player based on the at least one model and the action of the player; and present, on the display device, the virtual representation of the player in a virtual environment, wherein an action of the virtual representation is augmented relative to the action of the player.Type: ApplicationFiled: October 2, 2018Publication date: June 6, 2019Inventors: Travis Jon Cossairt, Wei Cheng Yeh, Neil Andrew Leiba, Erica Lynn McCay