Patents by Inventor Nicholas Bryan

Nicholas Bryan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11915714
    Abstract: Methods for modifying audio data include operations for accessing audio data having a first prosody, receiving a target prosody differing from the first prosody, and computing acoustic features representing samples. Computing respective acoustic features for a sample includes computing a pitch feature as a quantized pitch value of the sample by assigning a pitch value, of the target prosody or the audio data, to at least one of a set of pitch bins having equal widths in cents. Computing the respective acoustic features further includes computing a periodicity feature from the audio data. The respective acoustic features for the sample include the pitch feature, the periodicity feature, and other acoustic features. A neural vocoder is applied to the acoustic features to pitch-shift and time-stretch the audio data from the first prosody toward the target prosody.
    Type: Grant
    Filed: December 21, 2021
    Date of Patent: February 27, 2024
    Assignees: Adobe Inc., Northwestern University
    Inventors: Maxwell Morrison, Juan Pablo Caceres Chomali, Zeyu Jin, Nicholas Bryan, Bryan A. Pardo
  • Patent number: 11830481
    Abstract: Methods are performed by one or more processing devices for correcting prosody in audio data. A method includes operations for accessing subject audio data in an audio edit region of the audio data. The subject audio data in the audio edit region potentially lacks prosodic continuity with unedited audio data in an unedited audio portion of the audio data. The operations further include predicting, based on a context of the unedited audio data, phoneme durations including a respective phoneme duration of each phoneme in the unedited audio data. The operations further include predicting, based on the context of the unedited audio data, a pitch contour comprising at least one respective pitch value of each phoneme in the unedited audio data. Additionally, the operations include correcting prosody of the subject audio data in the audio edit region by applying the phoneme durations and the pitch contour to the subject audio data.
    Type: Grant
    Filed: November 30, 2021
    Date of Patent: November 28, 2023
    Assignee: Adobe Inc.
    Inventors: Maxwell Morrison, Zeyu Jin, Nicholas Bryan, Juan Pablo Caceres Chomali, Lucas Rencker
  • Patent number: 11812254
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.
    Type: Grant
    Filed: November 1, 2021
    Date of Patent: November 7, 2023
    Assignee: Adobe Inc.
    Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li
  • Publication number: 20230197093
    Abstract: Methods for modifying audio data include operations for accessing audio data having a first prosody, receiving a target prosody differing from the first prosody, and computing acoustic features representing samples. Computing respective acoustic features for a sample includes computing a pitch feature as a quantized pitch value of the sample by assigning a pitch value, of the target prosody or the audio data, to at least one of a set of pitch bins having equal widths in cents. Computing the respective acoustic features further includes computing a periodicity feature from the audio data. The respective acoustic features for the sample include the pitch feature, the periodicity feature, and other acoustic features. A neural vocoder is applied to the acoustic features to pitch-shift and time-stretch the audio data from the first prosody toward the target prosody.
    Type: Application
    Filed: December 21, 2021
    Publication date: June 22, 2023
    Inventors: Maxwell Morrison, Juan Pablo Caceres Chomali, Zeyu Jin, Nicholas Bryan, Bryan A. Pardo
  • Publication number: 20230169961
    Abstract: Methods are performed by one or more processing devices for correcting prosody in audio data. A method includes operations for accessing subject audio data in an audio edit region of the audio data. The subject audio data in the audio edit region potentially lacks prosodic continuity with unedited audio data in an unedited audio portion of the audio data. The operations further include predicting, based on a context of the unedited audio data, phoneme durations including a respective phoneme duration of each phoneme in the unedited audio data. The operations further include predicting, based on the context of the unedited audio data, a pitch contour comprising at least one respective pitch value of each phoneme in the unedited audio data. Additionally, the operations include correcting prosody of the subject audio data in the audio edit region by applying the phoneme durations and the pitch contour to the subject audio data.
    Type: Application
    Filed: November 30, 2021
    Publication date: June 1, 2023
    Inventors: Maxwell Morrison, Zeyu Jin, Nicholas Bryan, Juan Pablo Caceres Chomali, Lucas Rencker
  • Publication number: 20220060842
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.
    Type: Application
    Filed: November 1, 2021
    Publication date: February 24, 2022
    Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li
  • Patent number: 11190898
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.
    Type: Grant
    Filed: November 5, 2019
    Date of Patent: November 30, 2021
    Assignee: ADOBE INC.
    Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li
  • Patent number: 11082789
    Abstract: One example method involves operations for receiving input to transform audio to a target style. Operations further include providing the audio to a predictive model trained to transform the audio into produced audio. Training the predictive model includes accessing representations of audios and unpaired audios. Further, training includes generating feature embeddings by extracting features from representations of an audio and an unpaired audio. The unpaired audio includes a reference production style, and the feature embeddings correspond to their representations. Training further includes generating a feature vector by comparing the feature embeddings using a comparison model. Further, training includes computing prediction parameters using a learned function. The prediction parameters can transform the feature vector into the reference style. Training further includes updating the predictive model with the prediction parameters.
    Type: Grant
    Filed: May 13, 2020
    Date of Patent: August 3, 2021
    Assignee: Adobe Inc.
    Inventors: Stylianos Ioannis Mimilakis, Paris Smaragdis, Nicholas Bryan
  • Patent number: 11074925
    Abstract: The disclosure describes one or more embodiments of an impulse response system that generates accurate and realistic synthetic impulse responses. For example, given an acoustic impulse response, the impulse response system can generate one or more synthetic impulse responses that modify the direct-to-reverberant ratio (DRR) of the acoustic impulse response. As another example, the impulse response system can generate one or more synthetic impulse responses that modify the reverberation time (e.g., T60) of the acoustic impulse response. Further, utilizing the synthetic impulse responses, the impulse response system can perform a variety of functions to improve a digital audio recording or acoustic measurement or prediction model.
    Type: Grant
    Filed: November 13, 2019
    Date of Patent: July 27, 2021
    Assignee: ADOBE INC.
    Inventor: Nicholas Bryan
  • Publication number: 20210142815
    Abstract: The disclosure describes one or more embodiments of an impulse response system that generates accurate and realistic synthetic impulse responses. For example, given an acoustic impulse response, the impulse response system can generate one or more synthetic impulse responses that modify the direct-to-reverberant ratio (DRR) of the acoustic impulse response. As another example, the impulse response system can generate one or more synthetic impulse responses that modify the reverberation time (e.g., T60) of the acoustic impulse response. Further, utilizing the synthetic impulse responses, the impulse response system can perform a variety of functions to improve a digital audio recording or acoustic measurement or prediction model.
    Type: Application
    Filed: November 13, 2019
    Publication date: May 13, 2021
    Inventor: Nicholas Bryan
  • Publication number: 20210136510
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.
    Type: Application
    Filed: November 5, 2019
    Publication date: May 6, 2021
    Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li