Patents by Inventor Nicholas Bryan
Nicholas Bryan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 11915714Abstract: Methods for modifying audio data include operations for accessing audio data having a first prosody, receiving a target prosody differing from the first prosody, and computing acoustic features representing samples. Computing respective acoustic features for a sample includes computing a pitch feature as a quantized pitch value of the sample by assigning a pitch value, of the target prosody or the audio data, to at least one of a set of pitch bins having equal widths in cents. Computing the respective acoustic features further includes computing a periodicity feature from the audio data. The respective acoustic features for the sample include the pitch feature, the periodicity feature, and other acoustic features. A neural vocoder is applied to the acoustic features to pitch-shift and time-stretch the audio data from the first prosody toward the target prosody.Type: GrantFiled: December 21, 2021Date of Patent: February 27, 2024Assignees: Adobe Inc., Northwestern UniversityInventors: Maxwell Morrison, Juan Pablo Caceres Chomali, Zeyu Jin, Nicholas Bryan, Bryan A. Pardo
-
Patent number: 11830481Abstract: Methods are performed by one or more processing devices for correcting prosody in audio data. A method includes operations for accessing subject audio data in an audio edit region of the audio data. The subject audio data in the audio edit region potentially lacks prosodic continuity with unedited audio data in an unedited audio portion of the audio data. The operations further include predicting, based on a context of the unedited audio data, phoneme durations including a respective phoneme duration of each phoneme in the unedited audio data. The operations further include predicting, based on the context of the unedited audio data, a pitch contour comprising at least one respective pitch value of each phoneme in the unedited audio data. Additionally, the operations include correcting prosody of the subject audio data in the audio edit region by applying the phoneme durations and the pitch contour to the subject audio data.Type: GrantFiled: November 30, 2021Date of Patent: November 28, 2023Assignee: Adobe Inc.Inventors: Maxwell Morrison, Zeyu Jin, Nicholas Bryan, Juan Pablo Caceres Chomali, Lucas Rencker
-
Patent number: 11812254Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.Type: GrantFiled: November 1, 2021Date of Patent: November 7, 2023Assignee: Adobe Inc.Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li
-
Publication number: 20230197093Abstract: Methods for modifying audio data include operations for accessing audio data having a first prosody, receiving a target prosody differing from the first prosody, and computing acoustic features representing samples. Computing respective acoustic features for a sample includes computing a pitch feature as a quantized pitch value of the sample by assigning a pitch value, of the target prosody or the audio data, to at least one of a set of pitch bins having equal widths in cents. Computing the respective acoustic features further includes computing a periodicity feature from the audio data. The respective acoustic features for the sample include the pitch feature, the periodicity feature, and other acoustic features. A neural vocoder is applied to the acoustic features to pitch-shift and time-stretch the audio data from the first prosody toward the target prosody.Type: ApplicationFiled: December 21, 2021Publication date: June 22, 2023Inventors: Maxwell Morrison, Juan Pablo Caceres Chomali, Zeyu Jin, Nicholas Bryan, Bryan A. Pardo
-
Publication number: 20230169961Abstract: Methods are performed by one or more processing devices for correcting prosody in audio data. A method includes operations for accessing subject audio data in an audio edit region of the audio data. The subject audio data in the audio edit region potentially lacks prosodic continuity with unedited audio data in an unedited audio portion of the audio data. The operations further include predicting, based on a context of the unedited audio data, phoneme durations including a respective phoneme duration of each phoneme in the unedited audio data. The operations further include predicting, based on the context of the unedited audio data, a pitch contour comprising at least one respective pitch value of each phoneme in the unedited audio data. Additionally, the operations include correcting prosody of the subject audio data in the audio edit region by applying the phoneme durations and the pitch contour to the subject audio data.Type: ApplicationFiled: November 30, 2021Publication date: June 1, 2023Inventors: Maxwell Morrison, Zeyu Jin, Nicholas Bryan, Juan Pablo Caceres Chomali, Lucas Rencker
-
Publication number: 20220060842Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.Type: ApplicationFiled: November 1, 2021Publication date: February 24, 2022Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li
-
Patent number: 11190898Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.Type: GrantFiled: November 5, 2019Date of Patent: November 30, 2021Assignee: ADOBE INC.Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li
-
Patent number: 11082789Abstract: One example method involves operations for receiving input to transform audio to a target style. Operations further include providing the audio to a predictive model trained to transform the audio into produced audio. Training the predictive model includes accessing representations of audios and unpaired audios. Further, training includes generating feature embeddings by extracting features from representations of an audio and an unpaired audio. The unpaired audio includes a reference production style, and the feature embeddings correspond to their representations. Training further includes generating a feature vector by comparing the feature embeddings using a comparison model. Further, training includes computing prediction parameters using a learned function. The prediction parameters can transform the feature vector into the reference style. Training further includes updating the predictive model with the prediction parameters.Type: GrantFiled: May 13, 2020Date of Patent: August 3, 2021Assignee: Adobe Inc.Inventors: Stylianos Ioannis Mimilakis, Paris Smaragdis, Nicholas Bryan
-
Patent number: 11074925Abstract: The disclosure describes one or more embodiments of an impulse response system that generates accurate and realistic synthetic impulse responses. For example, given an acoustic impulse response, the impulse response system can generate one or more synthetic impulse responses that modify the direct-to-reverberant ratio (DRR) of the acoustic impulse response. As another example, the impulse response system can generate one or more synthetic impulse responses that modify the reverberation time (e.g., T60) of the acoustic impulse response. Further, utilizing the synthetic impulse responses, the impulse response system can perform a variety of functions to improve a digital audio recording or acoustic measurement or prediction model.Type: GrantFiled: November 13, 2019Date of Patent: July 27, 2021Assignee: ADOBE INC.Inventor: Nicholas Bryan
-
Publication number: 20210142815Abstract: The disclosure describes one or more embodiments of an impulse response system that generates accurate and realistic synthetic impulse responses. For example, given an acoustic impulse response, the impulse response system can generate one or more synthetic impulse responses that modify the direct-to-reverberant ratio (DRR) of the acoustic impulse response. As another example, the impulse response system can generate one or more synthetic impulse responses that modify the reverberation time (e.g., T60) of the acoustic impulse response. Further, utilizing the synthetic impulse responses, the impulse response system can perform a variety of functions to improve a digital audio recording or acoustic measurement or prediction model.Type: ApplicationFiled: November 13, 2019Publication date: May 13, 2021Inventor: Nicholas Bryan
-
Publication number: 20210136510Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for rendering scene-aware audio based on acoustic properties of a user environment. For example, the disclosed system can use neural networks to analyze an audio recording to predict environment equalizations and reverberation decay times of the user environment without using a captured impulse response of the user environment. Additionally, the disclosed system can use the predicted reverberation decay times with an audio simulation of the user environment to optimize material parameters for the user environment. The disclosed system can then generate an audio sample that includes scene-aware acoustic properties based on the predicted environment equalizations, material parameters, and an environment geometry of the user environment.Type: ApplicationFiled: November 5, 2019Publication date: May 6, 2021Inventors: Zhenyu Tang, Timothy Langlois, Nicholas Bryan, Dingzeyu Li