Patents by Inventor Nicholas R. Baker

Nicholas R. Baker has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090150939
    Abstract: The claimed subject matter relates to an architecture that can facilitate a more robust experience in connection with content consumption. The architecture can span several mediums by way of distinct content channels in order to deliver contextual content and/or media in which a significant event has occurred. Contextual content or other media can be provided simultaneously with the active media, can be synchronized with the active media, and/or can be output to a single or multiple media devices. In addition, media can be appropriated paused while other media is provided and media segments can be recorded for imminent display, such as media segments that include significant events.
    Type: Application
    Filed: December 5, 2007
    Publication date: June 11, 2009
    Applicant: MICROSOFT CORPORATION
    Inventors: Steven Drucker, James E. Allard, David Sebastien Alles, Nicholas R. Baker, Todd Eric Holmdahl, Nigel S. Keam, Oliver R. Roup
  • Publication number: 20090113480
    Abstract: The claimed subject matter relates to an architecture that can establish a tailored and/or personalized content channel based various aspects of a social network. The content channel can be interfaced with one or more devices, and can be configured to serve content based upon a content schedule. The content schedule can be programmed based upon selections or recommendations of a member of a user's social network. The architecture can further maintain presence information associated with a member of the social network, such as indicia of the member's current behavior or activity.
    Type: Application
    Filed: October 24, 2007
    Publication date: April 30, 2009
    Applicant: Microsoft Corporation
    Inventors: James E. Allard, David Sebastien Alles, Nicholas R. Baker, Adam T. Berns, Steven Drucker, James C. Finger, Todd E. Holmdahl, Oliver R. Roup, David H. Sloo, Curtis G. Wong, Dawson Yee
  • Publication number: 20080319773
    Abstract: The claimed subject matter relates to architectures for providing and accessing a service that facilitates an enhanced travel experience. The architectures can determine a location of a subscribing mobile device, match a profile relating to the device with available guides for a site in proximity to the location, and transmit a notification to the device of the availability of the guide(s). The architecture can also provide incentives to third-parties for authoring guides or content for guides as well as tools and/or templates to assist in guide creation. In addition, the architecture can receive requests from the device for guides as well as facilitate the output of the guide on the subscribing device.
    Type: Application
    Filed: June 21, 2007
    Publication date: December 25, 2008
    Applicant: MICROSOFT CORPORATION
    Inventors: Curtis G. Wong, James E. Allard, David Sebastien Alles, Nicholas R. Baker, Adam T. Berns, Steven Drucker, Todd E. Holmdahl, Oliver R. Roup, David H. Sloo, Dawson Yee
  • Publication number: 20080318597
    Abstract: The claimed subject matter relates to a first architecture that can create an intensity map based upon intensity scores, and to a second architecture that can provide intensity scores and can request and receive the intensity map. Intensity scores can relate to an approval or a level of satisfaction of a current location of a user and can be conveniently provided, in some cases with a single keystroke (e.g., 0-9 from a conventional cell phone keypad) by, say, mobile device users. Numerous intensity scores can be received and aggregated to produce an intensity map of a given area or region. Portions of the intensity map can be provided to requesting devices, potentially filtered based upon a variety of criteria. As a result, the intensity map can provide in substantially real-time a visual indication of locations or entities that might be interesting to explore.
    Type: Application
    Filed: June 25, 2007
    Publication date: December 25, 2008
    Applicant: MICROSOFT CORPORATION
    Inventors: Adam T. Berns, James E. Allard, Nicholas R. Baker, Todd E. Holmdahl, Oliver R. Roup, David H. Sloo, Curtis G. Wong, Dawson Yee
  • Publication number: 20080317292
    Abstract: The claimed subject matter relates to an architecture that can obtain biometric data from a user as the user interacts with a device. Based upon the obtained biometric data, the architecture can determine an identity of the user and automatically apply settings associated with that particular user to the device. The settings can relate to a physical configuration of the device (or aspects, features, and/or peripherals of the device), as well as to a data set employed by the device (or components of the device). As such, a user of the device can benefit from enhanced efficiency, utility, and/or convenience.
    Type: Application
    Filed: June 25, 2007
    Publication date: December 25, 2008
    Applicant: MICROSOFT CORPORATION
    Inventors: Nicholas R. Baker, James M. Alkove, James E. Allard, David Sebastien Alles, Steven Drucker, James C. Finger, Todd E. Holmdahl, Oliver R. Roup, David H. Sloo, Curtis G. Wong
  • Publication number: 20080320516
    Abstract: The claimed subject matter relates to an architecture that can establish a tailored and/or personalized content channel. The content channel can be interfaced with one or more devices, and can be configured to serve particular content or types of content as well as to filter particular content or types of content. The content can be selected or filtered based upon a wide variety of factors that can be expressly specified, or in some cases intelligently inferred. In addition, the architecture can provide detailed analysis of content and summarize various content consumption habits or histories.
    Type: Application
    Filed: June 25, 2007
    Publication date: December 25, 2008
    Applicant: MICROSOFT CORPORATION
    Inventors: Dawson Yee, James E. Allard, David Sebastien Alles, Nicholas R. Baker, Adam T. Berns, James C. Finger, Todd E. Holmdahl, Oliver R. Roup, David H. Sloo, Curtis G. Wong
  • Patent number: 7355601
    Abstract: A CPU module includes a host element configured to perform a high-level host-related task, and one or more data-generating processing elements configured to perform a data-generating task associated with the high-level host-related task. Each data-generating processing element includes logic configured to receive input data, and logic configured to process the input data to produce output data.
    Type: Grant
    Filed: December 16, 2005
    Date of Patent: April 8, 2008
    Assignees: International Business Machines Corporation, Microsoft Corporation
    Inventors: Jeffrey A. Andrews, Nicholas R. Baker, J. Andrew Goossen, Russell D. Hoover, Eric O. Mejdrich, Sandra S. Woodward
  • Patent number: 7333114
    Abstract: A CPU module includes a host element configured to perform a high-level host-related task, and one or more data-generating processing elements configured to perform a data-generating task associated with the high-level host-related task. Each data-generating processing element includes logic configured to receive input data, and logic configured to process the input data to produce output data. The amount of output data is greater than an amount of input data, and the ratio of the amount of input data to the amount of output data defines a decompression ratio. In one implementation, the high-level host-related task performed by the host element pertains to a high-level graphics processing task, and the data-generating task pertains to the generation of geometry data (such as triangle vertices) for use within the high-level graphics processing task. The CPU module can transfer the output data to a GPU module via at least one locked set of a cache memory.
    Type: Grant
    Filed: December 30, 2004
    Date of Patent: February 19, 2008
    Assignee: Microsoft Corporation
    Inventors: Jeffrey A. Andrews, Nicholas R. Baker, J. Andrew Goossen, Michael Abrash
  • Patent number: 7095419
    Abstract: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline that includes (N) physical texture units and one or more associated buffers emulates a rendering pipeline containing more texture units (M) than are physically present (N). Multiple rendering passes are performed for each pixel. During each texture pass only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer. The N texture units of the rendering pipeline perform look-ups on a given pass for the corresponding N texture maps. The texture values obtained during the texture passes are blended by texture blenders to provide composite texture values. In successive passes, the buffers are used for temporary data and the most current composite texture values. The process is repeated until all desired texture maps are applied.
    Type: Grant
    Filed: August 31, 2005
    Date of Patent: August 22, 2006
    Assignee: Microsoft Corporation
    Inventors: Nicholas R. Baker, Jeffrey A. Andrews, Mei-Chi M. Liu
  • Patent number: 6975327
    Abstract: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline that includes (N) physical texture units and one or more associated buffers emulates a rendering pipeline containing more texture units (M) than are physically present (N). Multiple rendering passes are performed for each pixel. During each texture pass only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer. The N texture units of the rendering pipeline perform look-ups on a given pass for the corresponding N texture maps. The texture values obtained during the texture passes are blended by texture blenders to provide composite texture values. In successive passes, the buffers are used for temporary data and the most current composite texture values. The process is repeated until all desired texture maps are applied.
    Type: Grant
    Filed: February 2, 2004
    Date of Patent: December 13, 2005
    Assignee: Microsoft Corporation
    Inventors: Nicholas R. Baker, Jeffrey A. Andrews, Mei-Chi M. Liu
  • Patent number: 6862027
    Abstract: A CPU module includes a host element configured to perform a high-level host-related task, and one or more data-generating processing elements configured to perform a data-generating task associated with the high-level host-related task. Each data-generating processing element includes logic configured to receive input data, and logic configured to process the input data to produce output data. The amount of output data is greater than an amount of input data, and the ratio of the amount of input data to the amount of output data defines a decompression ratio. In one implementation, the high-level host-related task performed by the host element pertains to a high-level graphics processing task, and the data-generating task pertains to the generation of geometry data (such as triangle vertices) for use within the high-level graphics processing task. The CPU module can transfer the output data to a GPU module via at least one locked set of a cache memory.
    Type: Grant
    Filed: June 30, 2003
    Date of Patent: March 1, 2005
    Assignee: Microsoft Corp.
    Inventors: Jeffrey A. Andrews, Nicholas R. Baker, J. Andrew Goossen, Michael Abrash
  • Publication number: 20040263519
    Abstract: A CPU module includes a host element configured to perform a high-level host-related task, and one or more data-generating processing elements configured to perform a data-generating task associated with the high-level host-related task. Each data-generating processing element includes logic configured to receive input data, and logic configured to process the input data to produce output data. The amount of output data is greater than an amount of input data, and the ratio of the amount of input data to the amount of output data defines a decompression ratio. In one implementation, the high-level host-related task performed by the host element pertains to a high-level graphics processing task, and the data-generating task pertains to the generation of geometry data (such as triangle vertices) for use within the high-level graphics processing task. The CPU module can transfer the output data to a GPU module via at least one locked set of a cache memory.
    Type: Application
    Filed: June 30, 2003
    Publication date: December 30, 2004
    Applicant: Microsoft Corporation
    Inventors: Jeffrey A. Andrews, Nicholas R. Baker, J. Andrew Goossen, Michael Abrash
  • Publication number: 20040155884
    Abstract: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline that includes (N) physical texture units and one or more associated buffers emulates a rendering pipeline containing more texture units (M) than are physically present (N). Multiple rendering passes are performed for each pixel. During each texture pass only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer. The N texture units of the rendering pipeline perform look-ups on a given pass for the corresponding N texture maps. The texture values obtained during the texture passes are blended by texture blenders to provide composite texture values. In successive passes, the buffers are used for temporary data and the most current composite texture values. The process is repeated until all desired texture maps are applied.
    Type: Application
    Filed: February 2, 2004
    Publication date: August 12, 2004
    Inventors: Nicholas R. Baker, Jeffrey A. Andrews, Mei-Chi M. Liu
  • Patent number: 6741259
    Abstract: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline is used that includes one or more (N) physical texture units and one or more associated frame buffers to emulate a rendering pipeline containing more texture units (M) than are actually physically present (N). Multiple rendering passes are performed for each pixel of a frame. During each texture pass for each pixel of a frame, only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer number of passes. The N texture units of the rendering pipeline perform the look-ups on a given pass for the correspondingly bound N texture maps. The texture values obtained during the texture passes for each pixel are blended by complementary texture blenders to provide composite texture values for each of the pixels of the frame.
    Type: Grant
    Filed: August 24, 2001
    Date of Patent: May 25, 2004
    Assignee: WebTV Networks, Inc.
    Inventors: Nicholas R. Baker, Jeffrey A. Andrews, Mei-Chi M. Liu
  • Publication number: 20020140703
    Abstract: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline is used that includes one or more (N) physical texture units and one or more associated frame buffers to emulate a rendering pipeline containing more texture units (M) than are actually physically present (N). Multiple rendering passes are performed for each pixel of a frame. During each texture pass for each pixel of a frame, only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer number of passes. The N texture units of the rendering pipeline perform the look-ups on a given pass for the correspondingly bound N texture maps. The texture values obtained during the texture passes for each pixel are blended by complementary texture blenders to provide composite texture values for each of the pixels of the frame.
    Type: Application
    Filed: August 24, 2001
    Publication date: October 3, 2002
    Inventors: Nicholas R. Baker, Jeffrey A. Andrews, Mei-Chi M. Liu
  • Patent number: 6100898
    Abstract: A system and method of selecting a level of detail in a texture-mapping system. Pixels are processed in a zig-zag traversal pattern to allow determination of vertical and horizontal change values in texture map coordinates. In this manner, accurate level of detail selection is achieved without unduly reducing efficiency or throughput of the graphics system.
    Type: Grant
    Filed: April 8, 1998
    Date of Patent: August 8, 2000
    Assignee: WebTV Networks, Inc.
    Inventors: Adam Malamy, Nicholas R. Baker, Adrian Sfarti, Victor Tirva
  • Patent number: 6094201
    Abstract: A system and method of rendering polygons in graphics system using incremental iterative addition in place of complex division operations. A setup engine provides relevant values to edge and span walk modules for rapid processing and rendering of polygon characteristics including material values. Characteristic functions are iterated with respect to polygon area and along individual spans to derive values for each pixel therein.
    Type: Grant
    Filed: April 8, 1998
    Date of Patent: July 25, 2000
    Assignee: WebTV Networks, Inc.
    Inventors: Adam Malamy, Nicholas R. Baker, Robert Laker, Padma Parthasarathy, Adrian Sfarti