Patents by Inventor Nico Benitez

Nico Benitez has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12064687
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Grant
    Filed: April 11, 2023
    Date of Patent: August 20, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Publication number: 20230249067
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Application
    Filed: April 11, 2023
    Publication date: August 10, 2023
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Patent number: 11623143
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Grant
    Filed: August 18, 2021
    Date of Patent: April 11, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Patent number: 11471763
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: January 7, 2020
    Date of Patent: October 18, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Publication number: 20210379490
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Application
    Filed: August 18, 2021
    Publication date: December 9, 2021
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Patent number: 11097188
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Grant
    Filed: October 22, 2019
    Date of Patent: August 24, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Publication number: 20200179804
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Application
    Filed: January 7, 2020
    Publication date: June 11, 2020
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Publication number: 20200061463
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Application
    Filed: October 22, 2019
    Publication date: February 27, 2020
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Patent number: 10525344
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: October 16, 2018
    Date of Patent: January 7, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 10449450
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: October 22, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Publication number: 20190134504
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Application
    Filed: December 28, 2018
    Publication date: May 9, 2019
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Publication number: 20190046876
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Application
    Filed: October 16, 2018
    Publication date: February 14, 2019
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 10166471
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Grant
    Filed: October 30, 2017
    Date of Patent: January 1, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Patent number: 10099129
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: September 19, 2016
    Date of Patent: October 16, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Publication number: 20180140948
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Application
    Filed: October 30, 2017
    Publication date: May 24, 2018
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Koleckar
  • Patent number: 9868062
    Abstract: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
    Type: Grant
    Filed: March 12, 2013
    Date of Patent: January 16, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Joshuah Vincent, Nico Benitez, Emily Adams, Jan Chong, Ryan Cook, Paul Marshall, Pierpaolo Baccichet, Matt Piotrowski, Collin Carey, Kevin Kolecker
  • Publication number: 20170007923
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Application
    Filed: September 19, 2016
    Publication date: January 12, 2017
    Inventors: Douglas Sim Dietrich, JR., Nico Benitez, Timothy Cotter
  • Patent number: 9446305
    Abstract: A system and method for efficiently processing a video stream using limited hardware and/or software resources. For example, one embodiment of a computer-implemented method for efficiently processing a video stream with a processor pipeline having a plurality of pipeline stages, comprises: identifying a bottleneck stage within the processor pipeline the bottleneck stage processing frames of the video stream; receiving a feedback signal from the bottleneck stage at one or more upstream stages, the feedback signal providing an indication of the speed at which the bottleneck stage is processing the frames of the video stream; and responsively adjusting the speed at which the one or more upstream stages are processing frames of the video stream to approximate the speed at which the bottleneck stage is processing the frames of the video stream.
    Type: Grant
    Filed: March 26, 2012
    Date of Patent: September 20, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 9272220
    Abstract: An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.
    Type: Grant
    Filed: August 22, 2014
    Date of Patent: March 1, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 8961316
    Abstract: A game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a VBI; a frame processing module to increase the number of scan lines to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: February 24, 2015
    Assignee: OL2, Inc.
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter