Patents by Inventor Niklas Malmqvist

Niklas Malmqvist has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10376779
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: April 5, 2018
    Date of Patent: August 13, 2019
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Publication number: 20180221761
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Application
    Filed: April 5, 2018
    Publication date: August 9, 2018
    Inventors: Sebastian KNUTSSON, Niklas MALMQVIST, Jonas MAGNUSSON, Tobias NYBLOM
  • Patent number: 9950255
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: June 9, 2016
    Date of Patent: April 24, 2018
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Publication number: 20160287992
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Application
    Filed: June 9, 2016
    Publication date: October 6, 2016
    Inventors: Sebastian KNUTSSON, Niklas MALMQVIST, Jonas MAGNUSSON, Tobias NYBLOM
  • Patent number: 9387401
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: July 12, 2016
    Assignee: King.com Ltd.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Patent number: 9278282
    Abstract: A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: March 8, 2016
    Assignee: KING.COM LIMITED
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Magnus Hansson, Tobias Nyblom