Patents by Inventor Nils Jonas Norberg

Nils Jonas Norberg has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10540060
    Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: January 21, 2020
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
  • Patent number: 10322343
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Animation Engine. The Animation Engine generates a color row representative of positional coordinates of movement of pixel data in an animation according to one or more colors of a color space. The Animation Engine divides the color row into a plurality of segments of equal length. For each segment of the color row, the Animation Engine scales down the respective segment according to a first scaling factor to generate a down-scaled segment. The Animation Engine expands the down-scaled segment according to an original length of the respective segment. The Animation Engine compares at least one color distortion present in the expanded down-scaled segment to at least one color present in the respective segment with respect to a distortion threshold.
    Type: Grant
    Filed: July 18, 2017
    Date of Patent: June 18, 2019
    Assignee: Zynga Inc.
    Inventor: Nils Jonas Norberg
  • Publication number: 20180117466
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Animation Engine. The Animation Engine generates a color row representative of positional coordinates of movement of pixel data in an animation according to one or more colors of a color space. The Animation Engine divides the color row into a plurality of segments of equal length. For each segment of the color row, the Animation Engine scales down the respective segment according to a first scaling factor to generate a down-scaled segment. The Animation Engine expands the down-scaled segment according to an original length of the respective segment. The Animation Engine compares at least one color distortion present in the expanded down-scaled segment to at least one color present in the respective segment with respect to a distortion threshold.
    Type: Application
    Filed: July 18, 2017
    Publication date: May 3, 2018
    Inventor: Nils Jonas Norberg
  • Publication number: 20180018068
    Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.
    Type: Application
    Filed: September 27, 2017
    Publication date: January 18, 2018
    Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
  • Patent number: 9804743
    Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.
    Type: Grant
    Filed: March 3, 2015
    Date of Patent: October 31, 2017
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
  • Patent number: 9610501
    Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.
    Type: Grant
    Filed: October 28, 2015
    Date of Patent: April 4, 2017
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
  • Patent number: 9324177
    Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: April 26, 2016
    Assignee: Zynga Inc.
    Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
  • Publication number: 20160059129
    Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.
    Type: Application
    Filed: October 28, 2015
    Publication date: March 3, 2016
    Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
  • Patent number: 9216346
    Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.
    Type: Grant
    Filed: October 18, 2013
    Date of Patent: December 22, 2015
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
  • Publication number: 20150317823
    Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.
    Type: Application
    Filed: July 14, 2015
    Publication date: November 5, 2015
    Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
  • Patent number: 9111394
    Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.
    Type: Grant
    Filed: July 26, 2012
    Date of Patent: August 18, 2015
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
  • Publication number: 20150177931
    Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.
    Type: Application
    Filed: March 3, 2015
    Publication date: June 25, 2015
    Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
  • Publication number: 20150154789
    Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.
    Type: Application
    Filed: February 13, 2015
    Publication date: June 4, 2015
    Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
  • Patent number: 9003333
    Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.
    Type: Grant
    Filed: March 4, 2013
    Date of Patent: April 7, 2015
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
  • Patent number: 8989486
    Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.
    Type: Grant
    Filed: March 4, 2013
    Date of Patent: March 24, 2015
    Assignee: Zynga Inc.
    Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
  • Publication number: 20140247982
    Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.
    Type: Application
    Filed: March 4, 2013
    Publication date: September 4, 2014
    Applicant: Zynga Inc.
    Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
  • Publication number: 20140248948
    Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.
    Type: Application
    Filed: March 4, 2013
    Publication date: September 4, 2014
    Applicant: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
  • Publication number: 20140045592
    Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.
    Type: Application
    Filed: October 18, 2013
    Publication date: February 13, 2014
    Applicant: ZYNGA INC.
    Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
  • Patent number: 8564595
    Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.
    Type: Grant
    Filed: July 26, 2012
    Date of Patent: October 22, 2013
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg