Patents by Inventor Nimai Malle

Nimai Malle has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240013616
    Abstract: A system for facilitating live pari-mutuel betting between multiple individuals betting on the outcome of historical events. Player prizes may be awarded based on how closely each player comes to matching the actual results of the participants of the events. The system may provide multiple different bets for players to wager on. Each bet may include a collection of multiple events, and a deadline for determining the outcome of the wagers placed by all players. Higher payouts may be offered for players who more closely match the actual outcomes of the events. The system optionally includes different configurations of software and hardware providing a variety of different configurations for facilitating the disclosed process.
    Type: Application
    Filed: September 24, 2021
    Publication date: January 11, 2024
    Applicant: Exacta Systems, LLC
    Inventors: Joseph R. Enzminger, Jefferson C. Lind, Nimai Malle, Glen M. Rose, Jeremy F. Stein, Katherine M. Paisley, Patrick Neely
  • Patent number: 10354484
    Abstract: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes receiving game inputs from client devices facilitating play in a first mode for an online room. Then, determining contributions to a community metric based on outcomes of the game inputs in the first mode, such that client devices facilitate play in the online room contribute toward the community metric as play progresses in the first mode. Progress of the community metric is indicated by a community progress indicator, and the community progress indicator has a characteristic that indicates increases in the community metric. The method includes moving each of said client devices connected to the online room into a second mode different from the first mode when a predetermined goal is reached for the community metric.
    Type: Grant
    Filed: January 22, 2018
    Date of Patent: July 16, 2019
    Assignee: Zynga Inc.
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Publication number: 20180144578
    Abstract: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes receiving game inputs from client devices facilitating play in a first mode for an online room. Then, determining contributions to a community metric based on outcomes of the game inputs in the first mode, such that client devices facilitate play in the online room contribute toward the community metric as play progresses in the first mode. Progress of the community metric is indicated by a community progress indicator, and the community progress indicator has a characteristic that indicates increases in the community metric. The method includes moving each of said client devices connected to the online room into a second mode different from the first mode when a predetermined goal is reached for the community metric.
    Type: Application
    Filed: January 22, 2018
    Publication date: May 24, 2018
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Patent number: 9881447
    Abstract: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes an operation for receiving bets from players playing in a first gambling mode in an online gambling room. The method also includes an operation for determining contributions to a community metric based on the outcomes of the bets, where all players in the online gambling room contribute towards the community metric. After detecting that the community metric reaches a predetermined goal, the online casino game enters all players in the online gambling room into a second gambling mode to achieve a room goal, where the value of the community metric does not change while players are in the second gambling mode.
    Type: Grant
    Filed: June 13, 2016
    Date of Patent: January 30, 2018
    Assignee: Zynga Inc.
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Patent number: 9613486
    Abstract: Methods, systems, and computer programs are provided for executing games, processed by one or mover servers. The one or more servers are provided with access to a network for communication with one or more client computers. One method includes operations for sending an interface for a casino-type game to a client computer, and for starting an online game that is displayed with the interface for the casino-type game. The method further includes operations for detecting a bet placed in the casino-type game, and for determining an outcome of the bet in the casino-type game. A character is moved along a path of the online game, where the amount of movement of the character is based on the outcome of the bet or wager.
    Type: Grant
    Filed: April 5, 2016
    Date of Patent: April 4, 2017
    Assignee: Zynga Inc.
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Patent number: 9480916
    Abstract: A method and system to host a computer-implemented multiplayer game includes functionality to identify and resolve conflicts resulting from asynchronous game play. Client system game state information that changes responsive to in-game actions performed on a client system is intermittently synchronized with authoritative game state information, during which the in-game actions may be validated. Actions that fail a prerequisite check based on the authoritative game state information are analyzed in automated fashion to determine whether they are redundant actions that fail the prerequisite check owing to their having been performed with respect to outdated client system game state information. One or more remedial actions are performed for respective redundant actions, e.g., by allowing the redundant action and modifying the game state, by restoring spent resources to affected players, or by disallowing both the redundant action and an associated preempting action.
    Type: Grant
    Filed: December 17, 2015
    Date of Patent: November 1, 2016
    Assignee: Zynga Inc.
    Inventors: Scott G. Miller, Nimai Malle
  • Publication number: 20160292960
    Abstract: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes an operation for receiving bets from players playing in a first gambling mode in an online gambling room. The method also includes an operation for determining contributions to a community metric based on the outcomes of the bets, where all players in the online gambling room contribute towards the community metric. After detecting that the community metric reaches a predetermined goal, the online casino game enters all players in the online gambling room into a second gambling mode to achieve a room goal, where the value of the community metric does not change while players are in the second gambling mode.
    Type: Application
    Filed: June 13, 2016
    Publication date: October 6, 2016
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Publication number: 20160217650
    Abstract: Methods, systems, and computer programs are provided for executing games, processed by one or mover servers. The one or more servers are provided with access to a network for communication with one or more client computers. One method includes operations for sending an interface for a casino-type game to a client computer, and for starting an online game that is displayed with the interface for the casino-type game. The method further includes operations for detecting a bet placed in the casino-type game, and for determining an outcome of the bet in the casino-type game. A character is moved along a path of the online game, where the amount of movement of the character is based on the outcome of the bet or wager.
    Type: Application
    Filed: April 5, 2016
    Publication date: July 28, 2016
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Patent number: 9378608
    Abstract: A system, apparatus, and method are disclosed that include generating a set of primary game outcomes with each primary game outcome being associated with a result in a primary game. A set of progressive prize bearing outcomes are associated with the set of first game outcomes according to a progressive win frequency rule. Each progressive prize bearing record is associated with a progressive win indicator and a progressive prize. A primary game outcome is determined in response to a game play request by a player. If the primary game outcome is associated with a winning result, the player is provided a corresponding award; independent of the primary game result, if the primary game outcome is associated with one of the progressive prize bearing records, the player is awarded a corresponding progressive prize.
    Type: Grant
    Filed: May 3, 2010
    Date of Patent: June 28, 2016
    Assignee: EVERI GAMES, INC.
    Inventors: Joseph R. Enzminger, Nimai Malle, Clifton Lind, Brendan O'Connor
  • Patent number: 9367994
    Abstract: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes an operation for receiving bets from players playing in a first gambling mode in an online gambling room. The method also includes an operation for determining contributions to a community metric based on the outcomes of the bets, where all players in the online gambling room contribute towards the community metric. After detecting that the community metric reaches a predetermined goal, the online casino game enters all players in the online gambling room into a second gambling mode to achieve a room goal, where the value of the community metric does not change while players are in the second gambling mode.
    Type: Grant
    Filed: November 26, 2012
    Date of Patent: June 14, 2016
    Assignee: Zynga Inc.
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Publication number: 20160101357
    Abstract: A method and system to host a computer-implemented multiplayer game includes functionality to identify and resolve conflicts resulting from asynchronous game play. Client system game state information that changes responsive to in-game actions performed on a client system is intermittently synchronized with authoritative game state information, during which the in-game actions may be validated. Actions that fail a prerequisite check based on the authoritative game state information are analyzed in automated fashion to determine whether they are redundant actions that fail the prerequisite check owing to their having been performed with respect to outdated client system game state information. One or more remedial actions are performed for respective redundant actions, e.g., by allowing the redundant action and modifying the game state, by restoring spent resources to affected players, or by disallowing both the redundant action and an associated preempting action.
    Type: Application
    Filed: December 17, 2015
    Publication date: April 14, 2016
    Inventors: Scott G. Miller, Nimai Malle
  • Patent number: 9302177
    Abstract: Methods, systems, and computer programs are presented for executing an adventure game. One method includes operations for sending an interface for a betting game, and for starting an online game that is displayed simultaneously with the interface for the betting game. The method further includes operations for detecting a bet placed in the betting game, and for determining an outcome of the bet in the betting game. An avatar is advanced along a path of the online game, where the amount of advancement of the avatar is based on the outcome of the bet.
    Type: Grant
    Filed: May 5, 2014
    Date of Patent: April 5, 2016
    Assignee: Zynga Inc.
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Patent number: 9224259
    Abstract: A method and system to host a computer-implemented multiplayer game includes functionality to identify and resolve conflicts resulting from asynchronous game play. Client system game state information that changes responsive to in-game actions performed on a client system is intermittently synchronized with authoritative game state information, during which the in-game actions may be validated. Actions that fail a prerequisite check based on the authoritative game state information are analyzed in automated fashion to determine whether they are redundant actions that fail the prerequisite check owing to their having been performed with respect to outdated client system game state information. One or more remedial actions are performed for respective redundant actions, e.g., by allowing the redundant action and modifying the game state, by restoring spent resources to affected players, or by disallowing both the redundant action and an associated preempting action.
    Type: Grant
    Filed: May 22, 2012
    Date of Patent: December 29, 2015
    Assignee: Zynga Inc.
    Inventors: Scott G. Miller, Nimai Malle
  • Publication number: 20150310707
    Abstract: A method of entertaining a user includes receiving a user action via a user interface of a computational system; displaying on a display device a first array of card images including at least three positions in a first dimension and at least two positions in a second dimension; displaying on the display device a second array of card images; determining a set of values based on one or more runs including cards from the first array of cards; determining a second array value associated with the second array; comparing each value of the set of values with the second array value; and assigning credits to an account based on the comparing.
    Type: Application
    Filed: April 28, 2014
    Publication date: October 29, 2015
    Applicant: BEE CAVE GAMES, INC.
    Inventor: Nimai Malle
  • Publication number: 20140235312
    Abstract: Methods, systems, and computer programs are presented for executing an adventure game. One method includes operations for sending an interface for a betting game, and for starting an online game that is displayed simultaneously with the interface for the betting game. The method further includes operations for detecting a bet placed in the betting game, and for determining an outcome of the bet in the betting game. An avatar is advanced along a path of the online game, where the amount of advancement of the avatar is based on the outcome of the bet.
    Type: Application
    Filed: May 5, 2014
    Publication date: August 21, 2014
    Applicant: Zynga Inc.
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Publication number: 20140148230
    Abstract: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes an operation for receiving bets from players playing in a first gambling mode in an online gambling room. The method also includes an operation for determining contributions to a community metric based on the outcomes of the bets, where all players in the online gambling room contribute towards the community metric. After detecting that the community metric reaches a predetermined goal, the online casino game enters all players in the online gambling room into a second gambling mode to achieve a room goal, where the value of the community metric does not change while players are in the second gambling mode.
    Type: Application
    Filed: November 26, 2012
    Publication date: May 29, 2014
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Publication number: 20140148239
    Abstract: Methods, systems, and computer programs are presented for executing an online casino game, such as slots. One method includes operations for detecting a bet placed on a slots game, and for calculating a win amount based on the bet and based on mechanics for calculating prizes on the slots game. An avatar associated with an adventure game is advanced along a path of a road in the adventure game, which is associated with the slots game. The advancement is based on the win amount, thereby tying the adventure game with the chances provided by the casino game.
    Type: Application
    Filed: November 26, 2012
    Publication date: May 29, 2014
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Patent number: 8734234
    Abstract: Methods, systems, and computer programs are presented for executing an online casino game, such as slots. One method includes operations for detecting a bet placed on a slots game, and for calculating a win amount based on the bet and based on mechanics for calculating prizes on the slots game. An avatar associated with an adventure game is advanced along a path of a road in the adventure game, which is associated with the slots game. The advancement is based on the win amount, thereby tying the adventure game with the chances provided by the casino game.
    Type: Grant
    Filed: November 26, 2012
    Date of Patent: May 27, 2014
    Assignee: Zynga Inc.
    Inventors: Josh Guase, Nimai Malle, Nathan Ratcliffe
  • Patent number: 8419528
    Abstract: A gaming system and method are disclosed that include anonymous and identified player tracking, wherein gaming data is collected over one, two, or more gaming sessions, the data is analyzed to determine whether a selected criterion or selected criteria have been met, and if so, then initiating a response, such as triggering a flag or transmitting a notification to an operator.
    Type: Grant
    Filed: April 26, 2010
    Date of Patent: April 16, 2013
    Assignee: Multimedia Games, Inc.
    Inventors: Joseph R. Enzminger, Nimai Malle, Clifton Lind, Brendan O'Connor, Rodney L. Willyard, Troy Jungmann, Frank Roan, Jefferson C. Lind
  • Publication number: 20130053150
    Abstract: This disclosure generally relates to systems and methods to validate in-game actions performed in a multiplayer online game. Subsequent to performance of one or more in-game actions by a game engine that includes game code on a client-side client system, one or more corresponding validation actions may be performed by a validation engine on a server-side validation system, the validation engine having validation code that is identical to the game code. Results of execution of the validation actions may be compared to provisional game state information resulting from performance of the in-game actions, to validate the in-game actions.
    Type: Application
    Filed: September 26, 2011
    Publication date: February 28, 2013
    Inventors: Scott G. Miller, Nimai Malle, Robert Anderson