Patents by Inventor Nina Zolt

Nina Zolt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10999383
    Abstract: A system of computers on a wide area network establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and sends information of value to those nodes. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade, or level of the participants, and language. The network's nodes are represented as a tensor field and are searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes a master clock that can transform a participant's time coordinates on the network, such as a social learning network, into Universal Time, and the synchronizer coordinates the position of each participant.
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: May 4, 2021
    Assignee: Cricket Media, Inc.
    Inventors: Linda T. Dozier, Edmund Fish, Miles Gilburne, Nina Zolt
  • Patent number: 10636315
    Abstract: The system provides a framework for developing process, project or problem-based learning systems that make use of social networking. The system provides a general purpose framework to create, manage, and deliver online instruction that supports learning methods consistent with social constructivist and experiential learning theories. The framework utilizes personal social software for collaboration, problem-solving, group work, and other activities consistent with those methods. The general framework, based on finite-state automata and other methods for determining similarity of learning objectives, provides individual creators the means to define, implement, and manage experiential instruction within a social network.
    Type: Grant
    Filed: November 8, 2007
    Date of Patent: April 28, 2020
    Assignee: Cricket Media, Inc.
    Inventors: Linda T. Dozier, Edmund J. Fish, Miles R. Gilburne, Nina Zolt
  • Patent number: 10547698
    Abstract: The present invention provides a system of computers on a wide area network that establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and sends relevant information to the nodes. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade or skill level of the participants, and language. The network's nodes are represented as a vector of attributes and are searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes synchronization that can transform a participant's time attributes on the network and coordinate the activities and information for each participant.
    Type: Grant
    Filed: November 8, 2007
    Date of Patent: January 28, 2020
    Assignee: Cricket Media, Inc.
    Inventors: Linda T. Dozier, Edmund J. Fish, Miles R. Gilburne, Nina Zolt
  • Patent number: 9928753
    Abstract: A system of computers on a wide area network that establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and that sends relevant information to the nodes is provided. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade, or skill level of the participants, and language. Each of the network's nodes is represented as a vector of attributes and is searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes synchronization that can transform a participant's time attributes on the network and coordinate the activities and information for each participant.
    Type: Grant
    Filed: October 2, 2011
    Date of Patent: March 27, 2018
    Assignee: Cricket Media, Inc.
    Inventors: Linda T. Dozier, Edmund J. Fish, Miles R. Gilburne, Nina Zolt
  • Publication number: 20170366633
    Abstract: A system of computers on a wide area network establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and sends information of value to those nodes. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade, or level of the participants, and language. The network's nodes are represented as a tensor field and are searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes a master clock that can transform a participant's time coordinates on the network, such as a social learning network, into Universal Time, and the synchronizer coordinates the position of each participant.
    Type: Application
    Filed: September 5, 2017
    Publication date: December 21, 2017
    Inventors: Linda T. Dozier, Edmund Fish, Miles Gilburne, Nina Zolt
  • Patent number: 9620028
    Abstract: The system provides a framework for developing process, project or problem-based learning systems that make use of social networking. The system provides a general purpose framework to create, manage, and deliver online instruction that supports learning methods consistent with social constructivist and experiential learning theories. The framework utilizes personal social software for collaboration, problem-solving, group work, and other activities consistent with those methods. The general framework, based on finite-state automata and other methods for determining similarity of learning objectives, provides individual creators the means to define, implement, and manage experiential instruction within a social network.
    Type: Grant
    Filed: April 17, 2014
    Date of Patent: April 11, 2017
    Assignee: Cricket Media, Inc.
    Inventors: Linda Dozier, Edmund J. Fish, Miles R. Gilburne, Nina Zolt
  • Publication number: 20170078421
    Abstract: A system of computers on a wide area network establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and sends information of value to those nodes. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade, or level of the participants, and language. The network's nodes are represented as a tensor field and are searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes a master clock that can transform a participant's time coordinates on the network, such as a social learning network, into Universal Time, and the synchronizer coordinates the position of each participant.
    Type: Application
    Filed: November 23, 2016
    Publication date: March 16, 2017
    Inventors: Linda T. Dozier, Edmund Fish, Miles Gilburne, Nina Zolt
  • Publication number: 20160232810
    Abstract: A system including an object-oriented programming language for building state-based applications with flow control, event loops, measures of similarity, and Boolean logic to dynamically control the interaction between members in a social network around content and, in particular, project-based activities, where the system collects and groups individuals who are members of a social network, projects or assignments and their content, and activities or processes within projects based on the attributes of the objects and runtime events to create a social context for learning or for other interaction.
    Type: Application
    Filed: April 13, 2016
    Publication date: August 11, 2016
    Inventors: Linda T. Dozier, Edmund J. Fish, Nina Zolt, Miles R. Gilburne
  • Publication number: 20140356839
    Abstract: The system provides a framework for developing process, project or problem-based learning systems that make use of social networking. The system provides a general purpose framework to create, manage, and deliver online instruction that supports learning methods consistent with social constructivist and experiential learning theories. The framework utilizes personal social software for collaboration, problem-solving, group work, and other activities consistent with those methods. The general framework, based on finite-state automata and other methods for determining similarity of learning objectives, provides individual creators the means to define, implement, and manage experiential instruction within a social network.
    Type: Application
    Filed: April 17, 2014
    Publication date: December 4, 2014
    Applicant: ePals, Inc.
    Inventors: Linda Dozier, Edmund J. Fish, Miles R. Gilburne, Nina Zolt
  • Publication number: 20140287400
    Abstract: A system including an object-oriented programming language for building state-based applications with flow control, event loops, measures of similarity, and Boolean logic to dynamically control the interaction between members in a social network around content and, in particular, project-based activities, where the system collects and groups individuals who are members of a social network, projects or assignments and their content, and activities or processes within projects based on the attributes of the objects and runtime events to create a social context for learning or for other interaction.
    Type: Application
    Filed: June 4, 2014
    Publication date: September 25, 2014
    Inventors: Linda T. Dozier, Edmund J. Fish, Nina Zolt, Miles R. Gilburne
  • Patent number: 8798519
    Abstract: A system including an object-oriented programming language for building state-based applications with flow control, event loops, measures of similarity, and Boolean logic to dynamically control the interaction between members in a social network around content and, in particular, project-based activities, where the system collects and groups individuals who are members of a social network, projects or assignments and their content, and activities or processes within projects based on the attributes of the objects and runtime events to create a social context for learning or for other interaction.
    Type: Grant
    Filed: May 8, 2009
    Date of Patent: August 5, 2014
    Assignee: Epals, Inc.
    Inventors: Linda T. Dozier, Edmund J. Fish, Nina Zolt, Miles R. Gilburne
  • Publication number: 20140095619
    Abstract: A system of computers on a wide area network establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and sends information of value to those nodes. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade, or level of the participants, and language. The network's nodes are represented as a tensor field and are searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes a master clock that can transform a participant's time coordinates on the network, such as a social learning network, into Universal Time, and the synchronizer coordinates the position of each participant.
    Type: Application
    Filed: October 10, 2013
    Publication date: April 3, 2014
    Applicant: EPALS, INC.
    Inventors: Linda T. Dozier, Edmund Fish, Miles Gilburne, Nina Zolt
  • Publication number: 20120023263
    Abstract: A system of computers on a wide area network that establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and that sends relevant information to the nodes is provided. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade, or skill level of the participants, and language. Each of the network's nodes is represented as a vector of attributes and is searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes synchronization that can transform a participant's time attributes on the network and coordinate the activities and information for each participant.
    Type: Application
    Filed: October 2, 2011
    Publication date: January 26, 2012
    Inventors: Linda T. Dozier, Edmund J. Fish, Miles R. Gilburne, Nina Zolt
  • Publication number: 20090305218
    Abstract: A system including an object-oriented programming language for building state-based applications with flow control, event loops, measures of similarity, and Boolean logic to dynamically control the interaction between members in a social network around content and, in particular, project-based activities, where the system collects and groups individuals who are members of a social network, projects or assignments and their content, and activities or processes within projects based on the attributes of the objects and runtime events to create a social context for learning or for other interaction.
    Type: Application
    Filed: May 8, 2009
    Publication date: December 10, 2009
    Inventors: Linda T. Dozier, Edmund J. Fish, Nina Zolt, Miles R. Gilburne
  • Publication number: 20090070490
    Abstract: The present invention provides a system of computers on a wide area network that establishes connections between nodes on the basis of their multidimensional similarity at a particular point in time in a certain setting, such as a social learning network, and sends relevant information to the nodes. Dimensions in the definition of similarity include a plurality of attributes in time and community space. Examples of such dimensions and attributes may include a position in a learning community's project cycle, titles of readings and projects, the genre or subject matter under consideration, age, grade or skill level of the participants, and language. The network's nodes are represented as a vector of attributes and are searched efficiently and adaptively through a variety of multidimensional data structures and mechanisms. The system includes synchronization that can transform a participant's time attributes on the network and coordinate the activities and information for each participant.
    Type: Application
    Filed: November 8, 2007
    Publication date: March 12, 2009
    Inventors: Linda T. Dozier, Edmund J. Fish, Miles R. Gilburne, Nina Zolt
  • Publication number: 20080176194
    Abstract: A system of computers, storage, and networks coordinates that monitors, records, and manages actions among participants with interdependent roles, in a dynamic, process-based learning system is provided. Participants in a collaborative social network acquire information and use a variety of rich interactive applications that guide them through an iterative learning process. Once validated, participants are matched according to selectable, configurable criteria. Once matched, a participant selects a subject or content, is able to integrate and extend knowledge through access to related material or people, uses tools to collaborate with other validated members of the network, and shares written correspondence with them. Using input from correspondence and content, another participant then submits correspondence back through the moderator for release, modification, or denial and return to the originator.
    Type: Application
    Filed: November 8, 2007
    Publication date: July 24, 2008
    Inventors: Nina Zolt, Linda T. Dozier, Miles R. Gilburne, Niakam Kazemi